Author Topic: Cool hardware without strat is such a waste  (Read 792 times)

Offline Wanker

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Cool hardware without strat is such a waste
« on: August 05, 2000, 08:37:00 AM »
Everything that HTC has produced so far is very cool, and welcome, indeed. <S!>

But, I'm starting to worry that we're going to be getting all these neat new planes & vehicles, yet the strat model is going to remain the same old "Capture the field" that we've had for years.

I'm on my knees, begging, to ask HTC to please consider trying to move ahead in the realm of strat and give us more to do with these vehicles. A couple ideas I've seen that might help is to introduce supply, and supply interdiction.

I'm not saying I have all the answers, but I do know from personal experience that a person can only fly around killing things and dropping troops for so long, before he/she starts to get bored. And if there's something that HTC could do to really set AH apart from the rest of the crowd, it would be an advanced strategic model.

Please, please don't let strat get left at the wayside.

Offline Toad

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Cool hardware without strat is such a waste
« Reply #1 on: August 05, 2000, 09:01:00 AM »
<Kneels down next to banana, throws coins into the collection plate>

"AAAAAAAAA-men"
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline juzz

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Cool hardware without strat is such a waste
« Reply #2 on: August 05, 2000, 09:19:00 AM »
But CTF is Historically Accurate! The German forces did it all the time in 1939-40.  

Offline metronom

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Cool hardware without strat is such a waste
« Reply #3 on: August 05, 2000, 01:03:00 PM »
Hmm, very nice thought, more Strategy. I like the Idea very much. But how should it look like?
Does it means there should be roads and maybe Trains? Yum, lovely ground targets :-) On the other hand, does the Trucks and Trains go automatically or could we drive it?
Should it be like this: Airfiled X is without Gasoline, it means no flyin from there. A Truck, or better Trucks with gasoline is otw to X. It depends from the quantity of Gasoline is brought how many Planes can get airborne. Same thing with Ammo and Troops(Tactically it means no more great defending force on that field is possible)
 So if the Player can drive the Truck in the game, how many Players with a Truck are needed to fill up the gas and ammo supply? Ore is it better that the Trucks and Trains go automatically from the Supply depot to the Field? Atleast this is a Fly Sim and not a Truck sim. And if there are roads, why not some Bridges? And if we got Bridges, then over Water...and so on...
A lot of Questions, Tactically there are no limits.

Metronom, flyin as Sailor

HaHa

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Cool hardware without strat is such a waste
« Reply #4 on: August 05, 2000, 01:40:00 PM »
Well strategy would be a much needed element. I do believe that AH will full far behind the competition unless they introduce strategy. WWIIO, and even FA2 are implementing strategy models.

Offline 1776

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Cool hardware without strat is such a waste
« Reply #5 on: August 05, 2000, 01:49:00 PM »
A PAC arena with supply ships would be easier to model then trains and trucks etc.

Course could always start with AI C-47 to do the resupplyn in our current config.

He hee, am havin enough trouble shootin planes let alone stuff on the ground!!!

Oops, maybe AI isn't a good idea.......

AI C47 has 27 victories OZkansas has none

Offline Torque

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Cool hardware without strat is such a waste
« Reply #6 on: August 05, 2000, 02:21:00 PM »
Lets worry more about what's under that hood, instead of what color the paint job is.

Offline rust

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Cool hardware without strat is such a waste
« Reply #7 on: August 05, 2000, 02:35:00 PM »
Imagine how cool it would be to have to supply airfields with fuel, personnel, ammo, etc.  No planes can take off from field A2 because all the fuel depost have been hit so a call would go out for an escorted C47 to bring fuel.  Fighting desperately for fields would include trying to keep them fueled and stocked with ammo.  This would lead to manditory escorts for C47s and a really fun challenge.

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[This message has been edited by rust (edited 08-05-2000).]

Offline hitech

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Cool hardware without strat is such a waste
« Reply #8 on: August 05, 2000, 02:55:00 PM »
Funny how ive heard this cry before and then i look how very few time's people use the strat elements that are already in the game.

Do people even know its posible to knock out fuel ,ack, ordance at fields for 2 hours?

HiTech

Offline Wanker

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Cool hardware without strat is such a waste
« Reply #9 on: August 05, 2000, 03:31:00 PM »
Well, good point HT, but even if we did knock out all the ack, radar and fuel, what does it lead to? Field capture. The same old field capture that we've had for years.

My gosh, isn't there anything else that can be done in a flight/ground sim that would pique interest?


Offline Vermillion

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Cool hardware without strat is such a waste
« Reply #10 on: August 05, 2000, 03:33:00 PM »
Yes we know its possible HT, it just that the hardness is turned up so high, and rebuild so fast (without taking out the city with its many many small buildings) that frankly its not worth the effort when you count in the losses due to enemy action.

By the time you take a bomber up to altitude, fly to target, knock down a hanger and a fuel cell or two, and then fly home to land, the enemy will have been inconvienced for much less time that it took you to accomplish your mission in the first place.

When the "hanger" concept started in (1.02?) I admitt that just a 250lb bomb on each was too little. But now it feels like the tuning went too far the other way.

Just my opinon though.

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Offline rust

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Cool hardware without strat is such a waste
« Reply #11 on: August 05, 2000, 03:36:00 PM »
Yea, I know you can knock them out, but you can't fix them!  That would be really fun, I think- re-suplying fields with C47s.

Offline Wanker

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Cool hardware without strat is such a waste
« Reply #12 on: August 05, 2000, 03:46:00 PM »
HT, maybe if there was a way to re-open a closed field, more people would take an interest in it. Right now, we're pretty much at the mercy of the clock.

If there was a way, however, to bring in supplies and re-open the field, that might create more struggles between fields.

I'm not an AH basher by any means, quite the contrary. AH has lit the passion for me just like WB did four years ago. I just don't want to see AH get stagnant like WB did, that's all.

Offline Replicant

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Cool hardware without strat is such a waste
« Reply #13 on: August 05, 2000, 04:27:00 PM »
Okay, just an idea.  Imagine we had trains and tracks to all the factories and perhaps to the largest airfields.  These trains continually supply materials to the factories at a given time.  When the factories are damaged they return more often and repair the factories depending what cargo it was carrying (could have different trains carrying different materials).  Okay, you've heard that one before.  BUT, how about you being able to destroy these trains which would be fun OR if you take out the engine then you can drop grunts to 'capture' the train and replenish your countries factories.  So if your country is being hit really bad you can try and capture the trains goods to help regenerate your factories a little quicker.  I'm not talking about total regen, just a small percentage.  The same thing could be incorporated into ships and ports.

Also, how about a staff car or staff HQ that is roaming and sets up camp somewhere.  It doesn't show up on radar and is only visible at a low icon range, but if you come across it and take it out it either has some sort of effect on the HQ or City.  Perhaps it could be protected by ack that only shoots at 2k and perhaps even a minefield surrounding it?

Like I said, just a few suggestions.  I do like the strategy currently in AH but it's always useful to have ideas for the future for whenever they may wish alternative ideas.

Regards

'Nexx'
NEXX

Offline Downtown

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Cool hardware without strat is such a waste
« Reply #14 on: August 05, 2000, 07:07:00 PM »
I think two things.

1. The Path of the Bullet/Bomb/Gallon of Fuel.

2. Control of the Local situation.

I think HT with the 1 Big City, and 1 Big Radar Factory, and 1 Big AcK Factory, and 1 Big Training Facility, it is an all or nothing bid.  What I would like to see is.

1 Big city, there are rail, road and water reaches to other smaller tactical cities.  These cities are supported by airfields.

The Big Radar Factory sends stuff to the City, from the City it goes to the smaller city, from the smaller city to the airfield.

Same with the Ack, Ammo, Fuel, Troops, Etc.  With a strategic strike I could interdict supplies going to an area, (I blow the Bridges that link this area to the City)
The only way to supply it is via air now.

The thing is that 1 airfield can stand alone, there should be a way to affect lager sectors without the main.  Although you can attack the main and weaken the whole.

Give us a way to either strengthen or weaking the network or and perhaps gain a more strategic situation in local conflicts.

1. I can cut the supplies to 4 cities and air bases.

2. I can now focus my attack on 1 specific city/base complex within the weakend zone.

3. The defenders can augment their defense by flying cargo aircraft in until the lines of communication are restored in the weakend sector.

I think it would be easy to add a small city near an airfield and tie that airfields health to the small city. Then give us lines of communication from City to City to interdict or support.

I think more strategy and depth will come along as more equipment is introduced.

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