This may have been touched on before, but I didnt find anything very informative from searching regarding this specific issue.
The actual game, Aces High, I have very little problem with. The plane sets are great, the flight models are great, and Ill even go so far as to say the gunnery is a step up from most sims.
The thing I would like to see in AHII that would add alot of immerssion for me (which it what HTC is shooting for afterall) is visual realism.
Now, bear with me. When you shoot at a plane in AH, you see some flashes, tracers fly towards your intended target, hopefully you see "tennis ball" hit sprites, maybe a part falls off, maybe you get smoke, and the con is down. He then turns into a parachute and the plane disappears in mid air.
These are all things that happen within seconds of eachother that can be altered to increase the immersion factor, and for me, the fun factor as a result.
Sorry to bring up another sim, but some of you may remember the video posted here that showed some of the "eye candy" from the latest Warbirds "attempt" (P47's mostly). The tracers looked like something out of a bad Japanese cartoon, but the hit effects were fantastic. Small "bursts" when you hit a vital system, small peices falling off, etc. I actually enjoyed watching the film because it looked like a WWII gun cam.
There are many little details like that, which I think can and should be implemented into AHII. As another example, Ill sight strafing. In AH (and every other sim for that matter) when you shoot at the ground, you are rewarded with a burst in the dirt, and thats it. Would it be possible to mimic what we all see in gun cam footage? I mean, specificly, would it be possible to show the odd tracer shooting off into a different direction like a ricochet? This would also be a great visual addition when you attack, Say, an IL2 with 7.62mm guns - instead of seeing hit sprites and getting frustrated because no damage is being done, why not show the tracers "bouncing" off in all different directions?
The parachute thing, Im sure has been discussed, and I think that the planes morph into chutes to keep the number of objects down that the server must track. Would it be possible in AHII to allow the plane to remain visable, even after the pilot has bailed, and show it augering? Again, a simple thing, but it increases the immersion factor significantly I think.
Im sure many of you can think of alot of other little odds and ends that actually take away from the realism aspect of AH beyond the few Ive mentioned - most of them seem like easy fixes, but Im not a coder.
Does HTC have plans to address any of these concerns? Are they even concerns? Dont take this as a rant or anything, Im just curious if the things that I would change for AHII are the same things that the team is looking into. If not, think of this as a suggestion.
