I dunno how they will do it ah2:tod.
I would assume that if ai are apart of a mission that they would spawn just like a human would when he joins a mission. But this may lead to major lag.
If 50 bombers spawn at once either in the air or on the runway it may cause huge lag. I would hope they would spawn at intervals. If it could done otr it would be better. The missions as generated by the host could tell the ai bombers to spawn from field xx at given intervals. The human bombers and fighter escorts could spawn at a different fields. Within the mission there would be a way point set where they all link up. With spawn intervals, and ai bombers at their own base lag diminishes. I dont like the idea of air spawns but that might be the only practical way.
If bomber missions or bomber intercept missions points are rewarded on how many bombers survive then they will need to land or atleast despawn at some point. If we got stuck with air spawns then they may be considered rtb if the enter sector xxx and then despawn mid air.
Thats for ht to figure out.
However its done it would add greater depth to events if the cms have the options to run ai to suplement bomber and gvs. Bombers and GVS usually dont draw in large numbers. Events where bombing and gvs are a considerable part sometoimes suffer because of low turn out in those areas. An ai element will allow the cm and side cos more options.
You could allow the cms to "turn on ai". Then in the mission planner the side co makes a mission and theres a button that say "ai only".
The co sets start time, start field, waypoints, target, alt, speed and rtb field.
Or something like that
