Author Topic: What I miss about Air Warrior...  (Read 6003 times)

Offline culero

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What I miss about Air Warrior...
« Reply #75 on: June 18, 2003, 08:31:48 PM »
Quote
Originally posted by bbosen
I miss off-line drones that maneuver and shoot back, like those in Air Warrior's hundreds of offline missions (and their associated mission editor). I wrote and published a LOT of these, and I really enjoyed working them out

snip



Yeah, that was gud stuph fer shore.

Good to see ya, Peabody, long time! :)

~S~

culero
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline culero

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« Reply #76 on: June 18, 2003, 08:52:48 PM »
Quote
Originally posted by Murdr
Btw, the settings were 90% of HO were thrown out aginst fighters, and 80% aginst bombers.  P38s were notorious for scoring HOs due to the stream of bullets from the nose guns (most likely to beat the odds)


Quote
Originally posted by Ack-Ack
IIRC, planes with center-line guns received a 25% HO hit bonus.


Ack-Ack



Actually, gents, both wrong. To make sure, I just drug out my old arena setup scripts and looked - from the [Gunnery] Stanza:

/cm gunnery HeadonDamageChance = 0.030000
/cm gunnery BuffHeadonDamageChance = 0.300000

/cm gunnery CenterLineMult = 1.000000

These were the settings I used in the main arenas the last year and a half of AW, and they are the same ones that Mage used before that since AW2 at Gamestorm. I'm pretty sure the headon damage chances were the same at AOL AW1, not sure what moggy was using there for centerline bonus.

Thus, 3% of headon hits scored against fighters (97% thrown out) and 30% of headon hits scored against buffs (70% thrown out). Centerline planes weren't rewarded since the multiplier value was a straight 1. (But the ability to do so was there - I believe they used to use a value of 1.25 or 1.5 for that setting in AW DOS).

Couple of other factors of note:

/cm gunnery HeadonAngle = -0.707000
/cm gunnery HeadonCutoffDist = 100

The first defined what was a headon - anything occuring within a 30 degree cone that had its point affixed to the prop hub, and aligned axially with the aircraft.

The second was a cutoff point, below which range headons simply didn't work at all. (value in yards) With the max range settings for all aircraft guns:

/cm gunnery FlightTime = 48
/cm gunnery MuzzleVelocity = 760

working out to a little over 600 yards max range, you only had a 500 yard or so window within which to score a headon hit.

culero (doesn't know why he felt like regurgitating all that) :)
« Last Edit: June 18, 2003, 09:27:05 PM by culero »
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline culero

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What I miss about Air Warrior...
« Reply #77 on: June 18, 2003, 09:15:45 PM »
Quote
Originally posted by T0J0
snip
... a strat system
 that could actually be attacked with effect longer than a few minutes.."spit factories" "drones" etc... "can't remember all the strat objects and had heard it may not have worked all that well
 but the documentation on it was pretty robust"
 0J0T


It worked fine, except when certain patches porked it until it got fixed again. It was working fine the last couple of years or so.

The key thing was that (in AW2 and AW3) one country could capture other country's strat facilities (factories and resupply depots). This allowed some real fun making it hell for the enema :)

Here's a simple but complete explanation, authored by Mage:

http://home.rgv.rr.com/casamyers/AWStrat/AWstrat.html

culero
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline T0J0

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What I miss about Air Warrior...
« Reply #78 on: June 19, 2003, 07:15:43 AM »
We had a couple of squad nights where a few hours before start the CO and XO would look at the current fields being held and map a plan to just take out strat, you had to have multiple squads to accomplish it and objectives had to be achieved or else the effects wouldn't last that long..
 Those were some of the most memorable squad nights!

Quote
Originally posted by culero
It worked fine, except when certain patches porked it until it got fixed again. It was working fine the last couple of years or so.

The key thing was that (in AW2 and AW3) one country could capture other country's strat facilities (factories and resupply depots). This allowed some real fun making it hell for the enema :)

Here's a simple but complete explanation, authored by Mage:

http://home.rgv.rr.com/casamyers/AWStrat/AWstrat.html

culero

Offline Vermillion

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What I miss about Air Warrior...
« Reply #79 on: June 19, 2003, 07:34:04 AM »
Whatever happened to Mage & Moggy ?  I don't even fly here much anymore (haven't logged in for past 6 months or more) so if they've been around, I wouldn't know.

Offline culero

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« Reply #80 on: June 19, 2003, 07:56:40 AM »
Quote
Originally posted by Vermillion
Whatever happened to Mage & Moggy ?  I don't even fly here much anymore (haven't logged in for past 6 months or more) so if they've been around, I wouldn't know.


moggy still hangs out at Bigweek (e-mail me if ya need the address)

Mage is MIA, last person who's seen him is Flossy, she said she saw him on AIM a couploe of months ago. Last I heard he was working on financing for an internet and gaming cafe deal there in Charlottesville.

Gud 2 C ya again, Verm!

culero
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline Flossy

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What I miss about Air Warrior...
« Reply #81 on: June 19, 2003, 12:53:01 PM »
Quote
Originally posted by culero
Mage is MIA, last person who's seen him is Flossy, she said she saw him on AIM a couploe of months ago. Last I heard he was working on financing for an internet and gaming cafe deal there in Charlottesville.
When I spoke to Mage, he said he was no longer in the gaming industry, but he was an Assistant Manager in a branch of Radio Shack!  :)
Flossy {The Few}
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Offline Shane

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What I miss about Air Warrior...
« Reply #82 on: June 19, 2003, 01:04:01 PM »
what i miss most from AW was the fact that seals and lamers pretty much got clubbed and edjumacated to become better players.

it seems in AH, the overall community endorses and espouses what truly horrifys the true "vets" of flight sims. i'm not referring to those k/d weenies who feel they have to survive at all costs.. they've been around since day one.

i'm also disappointed in that so many "vets" have abandoned their traditional role helping noobs and lamers become adequate players.

Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
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Offline Vermillion

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« Reply #83 on: June 19, 2003, 01:29:06 PM »
I pop into Bigweek every couple of months to read things, but rarely post.  I just don't have as much free time as I use too.

Lately, I've enjoyed working on my "jet" project much more than I do flying in the WWII sims.  Its starting to come together quite nicely if I do say so myself ! :)  Getting into and learning about the Vietnam era jets has been a refreshing change of pace.  I just got way WAAAY burned out on WWII stuff.

Culero you making it too the CON? I knew you made it last time to the AW CON in Indy.  I'll be there, with the girlfriend in tow.

Offline lazs2

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What I miss about Air Warrior...
« Reply #84 on: June 19, 2003, 02:20:33 PM »
Ok.. this goes back to dos AW but...

I recall the fights... everyone (allmost everyone) fought.   I recall dying over and over whenever I engaged a "vet"...

The difference was... Us new guys in AW got mad and when we got mad we decided to get better not find a way to play safer.  I wanted to be able to engage anyone I met in anything close to a fair fight and either kill em or make em sweat out the outcome.

If you hide under your bunks like the new "strat" guys in AH are doing you aint never gonna get to be any good.   You won't get good in the dueling arena and you won't get good watching movies... ya gotta get into a big fur and have at it.   And have at it until you don't care if someone is above you or in a better plane..
lazs

Offline Shane

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« Reply #85 on: June 19, 2003, 02:23:31 PM »
*exactly* what lasz said.

altho i beg to differ with his opnion of the DA and films.  both are great tools for helping one refine certain aspects and not all duels are same plane or co-alt... or even duels, some are also purely instructional.

makes you wonder who the real "quakers" are in this game, no?

i don't care *how* or *what* you fly as long as you do an honest job going about it with maximum effort.
« Last Edit: June 19, 2003, 02:27:46 PM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Ack-Ack

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What I miss about Air Warrior...
« Reply #86 on: June 19, 2003, 02:31:00 PM »
Quote
Originally posted by Shane
2.  109k4 was a real killer, especially in FR after they fixed the 30mm leth... it could hang with anything and was hella fast.. sorta like the AH la7 :)  didn't much care for 109's in RR, you couldn't use the stall edge as effectively.



In RR the bf109K-4 was a very easy plane to shoot down.  Never met a K4 in RR that I couldn't shoot down.


Ack-Ack
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Offline nuchpatrick

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What I miss about Air Warrior...
« Reply #87 on: June 19, 2003, 02:39:49 PM »
Howabout, the  B-17 (before the fix) that could out turn a spit. And everyone could man all the guns to have a deathstar.

Now that was fluff'n funny.

I do miss Big PAC, with the geat KI-84.  Or Crow with his killer P-38. That could turn better then a dime.

Ahhhh!!!   I've been flying online for too long lol..

Offline Rude

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« Reply #88 on: June 19, 2003, 02:43:55 PM »
I miss many things...the newness of AWDOS and multi-player online simmin...It was the coolest thing.

I miss the Vets....the good fighter pilots who let their flyin do their talkin.

I miss the mouthy guys like Hell and Doom...remember, this was before political correctness:)

I miss the maps....I remember when you went to anothers country, you felt like you were really doing something...that's sadly missing here.

I also miss the macro's....I always liked the in your face smak talkin...added some life and flavor to the sim.

I  think I've just been doin this for too long to have held onto that lovin feelin...still have fun, but AH2 hopefully will inject something thats been missing for some time.

The smartest thing I ever did back in the day was to never have read the boards....just flew...it was refreshingly simple:)

Offline Flossy

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What I miss about Air Warrior...
« Reply #89 on: June 19, 2003, 03:23:38 PM »
Quote
Originally posted by Vermillion
Culero you making it too the CON? I knew you made it last time to the AW CON in Indy.  I'll be there, with the girlfriend in tow.
I hope so!  If all works out, I will be going - my first ever trip to the US - and looking forward to meeting you there too, Vermillion.   :)
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