Originally posted by Murdr
Btw, the settings were 90% of HO were thrown out aginst fighters, and 80% aginst bombers. P38s were notorious for scoring HOs due to the stream of bullets from the nose guns (most likely to beat the odds)
Originally posted by Ack-Ack
IIRC, planes with center-line guns received a 25% HO hit bonus.
Ack-Ack
Actually, gents, both wrong. To make sure, I just drug out my old arena setup scripts and looked - from the [Gunnery] Stanza:
/cm gunnery HeadonDamageChance = 0.030000
/cm gunnery BuffHeadonDamageChance = 0.300000
/cm gunnery CenterLineMult = 1.000000
These were the settings I used in the main arenas the last year and a half of AW, and they are the same ones that Mage used before that since AW2 at Gamestorm. I'm pretty sure the headon damage chances were the same at AOL AW1, not sure what moggy was using there for centerline bonus.
Thus, 3% of headon hits scored against fighters (97% thrown out) and 30% of headon hits scored against buffs (70% thrown out). Centerline planes weren't rewarded since the multiplier value was a straight 1. (But the ability to do so was there - I believe they used to use a value of 1.25 or 1.5 for that setting in AW DOS).
Couple of other factors of note:
/cm gunnery HeadonAngle = -0.707000
/cm gunnery HeadonCutoffDist = 100
The first defined what was a headon - anything occuring within a 30 degree cone that had its point affixed to the prop hub, and aligned axially with the aircraft.
The second was a cutoff point, below which range headons simply didn't work at all. (value in yards) With the max range settings for all aircraft guns:
/cm gunnery FlightTime = 48
/cm gunnery MuzzleVelocity = 760
working out to a little over 600 yards max range, you only had a 500 yard or so window within which to score a headon hit.
culero (doesn't know why he felt like regurgitating all that)