I've been giving this a thought..
In my opinion, the problem lies in the way people think about risk management - since there's no real price to pay for a game death, a 'risk' in a game, is only a considerable factor when it has other measures that limit or chastisize use of undesirable behaviors.
Meaning: no amount of AA will stop a kamikaze from coming in. These people mean business, and they will stop at nothing because, though they may not want to intentionally die, still they don't shy away from catastrophical results. Their main objective lies in getting the job done - not in the way how it is done.
Thus, more AA means a bit higher probability to stop incoming suicidal planes, but ultimately, it will not stop from hoardes of people continuously banging a base with their bomb-strapped lawndarting. Eventually, with numbers advantage, and the way how it is in the MA, a field will be battered into submission by suicidal freaks - just as it is now. That fact goes the same for relocating field objects.
If something is to be done, then the solution lies in the fact that something must influence the semi-suicidal pilot from within, no outside factor can do that.
Basically, AH has this nifty regulator device called 'perk points', which has no use except 'renting' some late war monster plane.
However, for an average pilot, it takes some time to accumulate them(especially if he's an Lgay or Spit or Niki user, always follwing the lemming march). People don't like losing them points they've earned.
..
So, basically, how about if ALL ordnance on fighters/attackers were perked, according to 1/1000 of their payload in pounds?
For instance, a P-51D with a normal fighter config would be free, but as you add more ordnance, it becomes expensive.
Adding just the rockets(which I recall to each carry a 250lbs warhead..), would make it 0.25x10 = 2.5 perks.
Carrying just the 2k bombs, would make it 1x2 = 2 perks.
Carrying that maximum AH payload of 10 Hvar rockets and two 2000lbs bombs, would make the P-51D a 4.5 point plane - a bit cheaper than the C-hog - but still, I don't think anybody's gonna want to go crash a 4.5 point plane.
This even gets better, if one side has a large numbers advantage, because the perk multiplier will set in - 1.5 multiplier and the max load P-51D becomes woppin' 6.75 point plane.
...
So the bottom line is, the more ordnance you are carrying, the more expensive the plane becomes. When people have numbers advantage, it becomes even higher in price.
If you fly carelessly as you used to do before, going head-on against every field ack there is, and crashing spectacularly on the field, soon, you're going to run out of perks. No perks? No bombs and rockets. Go strafe something.
..
The trouble is, that we might need to recategorize the planes - as currently, some light/medium bombers are mixed into the fighter and attacker categories - Mosquitos and Bf110s are categorized as either fighter or attack planes. The IL-2, a simular tactical Jabo plane type, is categoried as a bomber. AFAIK, the A-20 is a bomber, but I think it also is in the attacker category too.
So I guess perking ordnance according to payload, will have to be limited to the pure fighter/bomber planes, which can immediately switch to the fighter role as their ordnance is dropped - P-51D, F6F-5, F4U-1/4, P-47D, Typhoons and etc. Other planes like Mosqitos or Bf110s, Il-2, A-20 and etc, will be free of this...
Hmmm...