Author Topic: Chess-piece country governments  (Read 547 times)

Offline lazs2

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Chess-piece country governments
« Reply #15 on: June 17, 2003, 07:53:59 AM »
I believe that the bish are a cult of dildo worshipers.    Rooks seem worse tho.. they worship kurt tank.
lazs

Offline Dead Man Flying

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Chess-piece country governments
« Reply #16 on: June 17, 2003, 09:51:26 AM »
Rooks:  Some good, some bad, some nice, some not.
Knights:   Some good, some bad, some nice, some not.
Bishops:  Some good, some bad, some nice, some not.

Being that I'm generally a country-hopping fiend, I find it hard to characterize any side differently than any other.  And for good reason, of course, since Aces High merely constructs artificial "country" boundaries without any sort of cultural or historical precedent.  We have no reason to believe that any one country behaves, on average, substantially differently than any other when we account for things like relative number of players, location on the map, etc.

-- Todd/Leviathn

Offline Saurdaukar

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Chess-piece country governments
« Reply #17 on: June 17, 2003, 11:16:52 AM »
Generally, I founds all countries to be similar.  All three sides have their aces, generals, and slobberdonkeys, but just for ****s and giggles:

Knightland:  The Rebel Alliance.  Led by a crazy old man and some wierd, ugly woman with short hair, organization is usually unattainable, and the only times things go their way is when the MAW's are set loose to smother their target and no one is home to defend.  Other citizens of Knightland are constantly vying for power which hurts the overall war effort.  Knightland is not unlike feudal Japan.

Rookland:  (No Name).  A band of roving privateers.  Some huddle together for security, but they are found in groups no larger than four.  Individualistic behavior and tactics in the air make for a collection of some fine fighters, but very poor overall strategy. No government to speak of.  Rookland is comparable in scope to the Discovery Channel special "Walking with Cavemen."  No communication, no plan, no chance.

(trumpetts sound)

Bishland:  The Empire.  Veteran flyers counting on team play and tactics.  The success of the group is far more important than success of the individual.  If one low, friendly plane is surrounded by 4 enemy fighters, the 10 high Bish will not intervene... whats the loss of a single airplane?  Insignificant.  Bishland can be compared with Soviet Russia or WWII Japan in mindset.  There is no escape, resistance is futile.