Author Topic: Remodeling the flight model  (Read 8450 times)

Offline joeblogs

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modeling fuel consumption
« Reply #105 on: June 23, 2003, 03:56:28 PM »
This is a little off the track of this thread, but can we get the relative fuel consumption of light and heavy fighters sorted out?

As has been explored in a number of previous threads, at least one plane (La-7) flies at all power settings as if it was run on auto-lean.  The implied best specific fuel consumption was not attained in a high powered engine until decades later - and that in a turboprop.

-Blogs

Offline Ack-Ack

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Remodeling the flight model
« Reply #106 on: June 23, 2003, 04:33:22 PM »
Quote
Originally posted by btone


Maybe, if they like it becuase it helps begginners, they could have it as an arena option, so that it could be on for a training arena, but off at all other times, and toggleable in H2H.

Thanks




Combat trim is already an option, you have the option to either use it or not to use it.


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Offline udet

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Remodeling the flight model
« Reply #107 on: June 23, 2003, 10:18:38 PM »
tire blowups on hard landings :)

Offline Sixpence

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Remodeling the flight model
« Reply #108 on: June 23, 2003, 10:48:38 PM »
Quote
Originally posted by Fariz
It seems fixing this problems will lead to correct modeling of la7, so it will be both faster and will turn with spit V like in reality. :D


If Ah2 means a more uber la7, i'm for leaving the game the way it is.
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(and I still say he wasn't trying to spell possum!)

Offline GRUNHERZ

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Remodeling the flight model
« Reply #109 on: June 24, 2003, 05:05:39 AM »
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So this is a tremendous amount of revision along with some additions such as working slats.


Hello Pyro!

Thanks for the update on AHII. Could you explain some more what the above quote means? Were slats, I'm assuming leading edge slats,  not modeled in the FM before or are you talking about them being graphically represented?

Offline hazed-

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Remodeling the flight model
« Reply #110 on: June 24, 2003, 08:11:42 AM »
Quote
Originally posted by GRUNHERZ
Hello Pyro!

Thanks for the update on AHII. Could you explain some more what the above quote means? Were slats, I'm assuming leading edge slats,  not modeled in the FM before or are you talking about them being graphically represented?


I was thinking the same thing, i always thought the 109s had the slats modelled but just not represented graphically. Im sure Ive read that in some posts before as an explanation for poor zoom or over the top stall or something.

Offline Esme

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Remodeling the flight model
« Reply #111 on: June 24, 2003, 01:10:36 PM »
Just found this thread. great news! :-)

If the effect on fuel consumption of different engine control settings is modelled (at least to some degree), fuel loads are modelled (more) accurately (in buffs) and ifone can have greater control over the amount of fuel one can load (I don;tmind if themaximum amount loadable at a particular is limited by strat considerations at that field, but I'd like to be able to load any amount of fuel up to that limit) - I'll be a much happier bunny.

Add in Otto gunnery and I'll be very happy

Add in a system that allows CMs to do away with GPS and DAR in flight, and I'll be very, very happy!

Must admit, I've been going through a gloomy patch where I wondered whether WW2 flight sims were headed the right way at all. This is a ray of hope, at least for AH.

Esme

Offline 2Hawks

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Remodeling the flight model
« Reply #112 on: June 24, 2003, 02:28:00 PM »
Quote
Originally posted by hazed-
One last thing i dont quite understand:


In 'veiw from the cockpit' by adolf galland he clearly states the effective range of the mk108 was 800 meters. Thats a lot further than 800 yards.

slightly peeved! :(:confused:


Uhm Hazed, a Yard the same as a Meter... 3 Feet... give ot take a few inches. are you referring to Kilometers?

Offline Tilt

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Remodeling the flight model
« Reply #113 on: June 24, 2003, 04:47:39 PM »
Quote
Originally posted by 2Hawks
Uhm Hazed, a Yard the same as a Meter... 3 Feet... give ot take a few inches. are you referring to Kilometers?



800m=875yards
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Offline clouds

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Remodeling the flight model
« Reply #114 on: June 25, 2003, 06:19:37 AM »
I'm sorry but I havent found another place to post what I'm posting now so have patience please.

What I considered often an AH fault is the ICON SYSTEM.

I think it is not much realistic to know there is an enemy SPIT XIV 6k  (~10 kilometers) from you, I guess bejond visual range.

I hope not to be hit by an AIM 7 Sparrow ;) :cool: YahooOOOOOoooo.....

I'm sorry I must correct ~10 Km with ~5 Km.
« Last Edit: June 26, 2003, 02:39:53 PM by clouds »

Offline Tilt

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Remodeling the flight model
« Reply #115 on: June 25, 2003, 08:10:52 AM »
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Originally posted by clouds


I think it is not much realistic to know there is an enemy SPIT XIV 6k  (~10 kilometers) from you, .


5.4864 kilometers  and your right its not the subject of this thread......... to start a new thread click new post .
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Offline clouds

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Remodeling the flight model
« Reply #116 on: June 25, 2003, 12:17:20 PM »
Wow sorry but......did u ever try to recognize a type of modern airplane passing over your head at 6K altitude ?

If you didn't then try to figure out a ww2 plane and compare its dimension with one of the modern airliner then tell me if you must recognize it at 6K (hawkeye) ;)

Offline rshubert

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Re: Re: Remodeling the flight model
« Reply #117 on: June 25, 2003, 01:52:04 PM »
Quote
Originally posted by JB73
the N1k2 is a UFO






sry i had to... :D:D JK



seriously the bf110g2 has something odd happen and i dont know a ton about real flight but here goes.....

fly level @ least 200 mph on the white needle and do a hard rudder turn while climbing. around the moment of stall apply full opposite rudder and stall out the plane. im pretty sure how i accomplish this... i KNOW i can replicate it at will almost... it's all about the full rudder @ the start of the stall.

what happens is you will go into a 100mph tail first fall... you will literally be going backwards for part of the fall. all stall recovery tactics i have read dont work. the only way i have been able to get out of it is manual trim all the way nose UP and zero throttle, but this still takes about 5000k feet of freefall to recover... if you are below 5k AGL when this happens you will not get out.

just my 2¢ about it.... i may be missing something and this might be a real charertistic of this plane.


JB73, in aerobatics that maneuver is called a "tail slide".  Have you tried asymetric thrust to recover?

Offline Tilt

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Remodeling the flight model
« Reply #118 on: June 25, 2003, 02:30:47 PM »
Quote
Originally posted by clouds
Wow sorry but......did u ever try to recognize a type of modern airplane passing over your head at 6K altitude ?



Altitude is in feet here so that would be  1.83 kilometers.

Sorry could not resist.....but your right. Type icon at 6000 yards is unrealistic. Set icons short say I (3000 yards is an alternative arena setting altready available) and do not differentiate  sub type.
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Offline OIO

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Remodeling the flight model
« Reply #119 on: June 25, 2003, 10:08:00 PM »
as long as the 38 finally, after all these years, gets their DIVE FLAPS to have the accurate effects (if deployed under 250mph they do what they do now in AH, if above 300mph they would give the 38 a steady 3G nose up pull)...

and the fowlers to not autoretract...

...and gets a green model (F/G)

...and gets the option of carrying 2X2k bombs +10rockets

...and all other planes finally get some torque/slipstream/whatchammacallit effects (yeah, im sure the n1ks could be running at full wep and helicopter on their nose while firing 4 cannons continously at 10mph without any control issues)

... and the ICON SYSTEM mirrors WW2OL's

I'll be happy.