Author Topic: Big Isles. Like it not?  (Read 1805 times)

Offline Jackal1

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Big Isles. Like it not?
« on: June 20, 2003, 11:56:22 AM »
What`s your opinion of Big Isles?
  Just curious.
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Offline Grimm

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Big Isles. Like it not?
« Reply #1 on: June 20, 2003, 12:31:36 PM »
Too early to really give an honest opinion on this Map.

It seems different,   there are large gaps where feild are spread far apart.   But I see places where they are clustered close together.  

I belive we will certain areas that will be constant furballs with fuel constantly porked,  I also think there will be key fields to hold to gain position in the land grab.  

I think, It will be sometime before we as a whole have this map figured out.  

Im withholding judgement for now.

Offline mars01

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Big Isles. Like it not?
« Reply #2 on: June 20, 2003, 12:37:09 PM »
Yeah, I have to agree with Grim.

It seems they turned Trinity inside out - I spent all day furballing going from one base to another defending, still too early to tell whats what.

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Offline Cooley

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Big Isles. Like it not?
« Reply #3 on: June 20, 2003, 12:45:00 PM »
I like so far, wtg whoever made it          S!
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Offline gofaster

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Big Isles. Like it not?
« Reply #4 on: June 20, 2003, 01:38:31 PM »
Its like a giant island-hopping campaign. I do like the 5-carrier arrangement - makes for some good furballing.  Its as if the map designers actually read my postings suggesting that. :D

Offline Easyscor

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Big Isles. Like it not?
« Reply #5 on: June 20, 2003, 02:01:51 PM »
I like the design and balance of the landmasses and islands.  I like that the strat targets, for the most part, aren't out on the Islands.  The fleet vs fleet battles should be terrific.   on a great job.

Humm, this is going to sound like I don't like the map, which isn't true, I do think it could use some more work and I think it might end up the best terrain yet.

I think the bases are too far apart and wish there were bomber friendly, high bases in each land mass.  The north landmass is short on high bases.  And the clipboard doesn't match the terrain.

Er, what's with all the map rooms scattered around the boarder of the map?  They don't seem to do anything but maybe it has something to do with the extra buildings scattered about.
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Offline Nwbie

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Big Isles. Like it not?
« Reply #6 on: June 20, 2003, 02:35:00 PM »


I am going to assume they are the map rooms for the cv's because of the cv maproom lockup bug-- was actually wondering what would happen if dropped troops there :)



NwBie
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Offline Steve

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Big Isles. Like it not?
« Reply #7 on: June 20, 2003, 03:39:07 PM »
Too early to tell.  Sure is a beautiful looking map, though.
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Offline udet

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Big Isles. Like it not?
« Reply #8 on: June 20, 2003, 04:28:36 PM »
I like the way the terrain looks and I've been in some pretty good fights so far.

Offline Gixer

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Big Isles. Like it not?
« Reply #9 on: June 20, 2003, 05:46:41 PM »
Haven't played it much. But Initially I like it alot. Far far better then Pizza and Eternity. Plus it looks great.


...-Gixer

Offline Ack-Ack

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Big Isles. Like it not?
« Reply #10 on: June 20, 2003, 06:16:22 PM »
I like the layout of the new map, it seems like a lot of thought went into designing it with both the 'strat' and 'furball' dweebs in mind.  The textures are also very good, easy on the eyes and I like how the bases seem to blend into the ground when you're above 10,000ft, making you look for them instead of seeing them a half a sector away.

I also like how the fields are layed out with the VH and town some distance away from the airfield.  Another thing I like is that it's not a FPS killer like the other maps, especially Pizza Crap map.


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Offline devious

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Big Isles. Like it not?
« Reply #11 on: June 20, 2003, 06:38:09 PM »
I guess the bases are spread apart so wide in the center to encourage fights that count - however, it mainly leads to fuel porkage and even longer journeys.

There should be more carriers between the islands ! Makes ways shorter, and emphasises CV tactics on a "isles" map.

There are still bugs: You spawn too far to the front of the carrier, I even have to roll back to up a Hellcat ! And some fields clip in and out of existence, objects and texture just disappear from some angles.

The map looks very good, but wouldn`t it be possible to throw in some Finrus-style grass strips / other different fields in it for variety ? Hoping for AH2.

Offline Joc

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Big Isles. Like it not?
« Reply #12 on: June 20, 2003, 06:45:06 PM »
I love it,thank god to see no more Everest sized mountains or canyons from Mars,normal landscape at last! 8D
Joc

Offline Ramesis

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Big Isles. Like it not?
« Reply #13 on: June 20, 2003, 07:07:17 PM »
I've only barely looked at it but this much I know... given time the majority of those that post will be whining about it :)
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Offline Grizzly

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Re: Big Isles. Like it not?
« Reply #14 on: June 20, 2003, 07:51:57 PM »
Quote
Originally posted by Jackal1
What`s your opinion of Big Isles?
  Just curious.


Any alternative to the desert terrain is welcome in my book. Plenty of room for a lot of players and separation of battles.