From my interview with Dale at the 2001 AH Con (published on "The Wargamer" website)...
HITECH: Naval aspects? The biggest change I will be doing will be submarines in the next year.
SABRE: Wow! That is exciting!
HITECH: Submarines will basically use a fleet-type positioning system with the ability that, when the fleet of submarines, the wolfpack or whatever arrives [at the waypoint], you’ll be able to do the detailed control of it. You’ll get to aim the torpedo. You get to do all the fun stuff on the submarine; but the fact of the matter is, for a submarine to travel thirty miles at night is an immense amount of time. Nobody wants to spend that amount of time controlling a submarine. So what you’ll do is you’ll set down a waypoint [on the map] for the submarines, to get them into position to intercept a fleet, where you think they’re coming in. As they come into range, suddenly you get to jump into the simulation, the detailed fun part of the submarine element. That’s how the submarines will work.
On ground warfare, what I envision at some point is a first-person shooter run as a secondary item to base capture. What I’m sort of envisioning in the end is something that would run along the lines of a C-47 dropping a spawn point at the [enemy base’s] map room. The map room now is expanded to a full, underground bunker-warfare, first-person shooter. The defender always gets to spawn in the bunker. The attackers, now for the next thirty minutes, they can spawn people in the bunker, and there’s this big, first-person shooter war happening underground to do an actual [base] capture.
SABRE: So your going to take it basically all the way down to the individual with a rifle and some hand grenades?
HITECH: Absolutely!
In my interview with him last year, he said that AHII had pushed this stuff back, and that the 1st Person Shooter stuff would probably be next major task, then subs.