Originally posted by muckmaw
What is a rolling plane set?
Is that what they have in the CT?
A rolling planeset, as it was implemented in WB, consisted of an approximate two week period where on day 1, it was summer 1940, day 2 was fall 1940, day 3 was winter 1940, day 4 was spring 1941, etc.. By the last day of the RPS, it was the fall of 1945. Each country could fly any nation's aircraft at any time.
This system mandated that you had to learn to fly planes other than your preferred plane (bombers and fighters), and I always thought it was healthy since the dynamic of the game changed so much from day to day in a way that was loosely reflective of the war.
I wasn't necessarily suggesting that we implement this system in AH. It was suggested very early on and HiTech made it pretty clear how he didn't want to have anything to do with it. I was just simply thinking about the spirit of what Rude had to say. After all, why not make the perk system more meaningful?
If you had a majority of the planeset perked by varying degrees based upon wartime introduction, you would have a good balance between an RPS system and the virtually unrestricted free for all that we have in the MA today.
Originally posted by Dead Man Flying
Think about the people in this game who have earned the respect of other players. Some have played for years, and others have played for months. But skill is skill, and others recognize it for what it is. There's no character building here, no dungeon quests, no experience points. Points and score aside, the true measure of success now and always has been the community. The community knows if you're not earning the kills.
I agree in principal with what you said here Lev, but the community's appraisal of your skill does not dictate the amount of perk points you are rewarded with, the game does. Respect, good will, and a good sense of humor are metrics not measured by the game and as such the only thing that guides people away from flying the late war planeset is probably a sheer lack of challenge. And if that is the case, then why should we even have a perk system at all?
It just seems a shame to me that so many planes were introduced by HTC after spending a considerable amount of time getting the flight models, textures, and other elements just right, only to have them never crawl their way out of a hanger unless someone was gracious enough to create a campaign in the CT that used them (i.e. B5N2, C.202, P40B, et. al.).