Steve,
the rare times I flew against you, you came in high in the pony, did a couple of passes, recovered. When you tried to turnfight, you ran away as soon as you sensed you were about to loose the angle or when a countryman was showing up.
I think you will be just fine and pop an incredible K/D if you stick to that. Your gunery is very good, as I always eard a bunch of pings while pulling fancy evasives on your diving attacks. With the jug, it will serve you even better as you have 2 extra 50s.
The only think that may be a problem is that you may not be able to run away by putting the nose down, or rolling till you are out of gun range. I definitly suggest to turnfight only if you know that all the sectors are clears. You will porbably win the turnfight only to see a LA7 or spit coming on you from high... and it's bad news if the guy knows what you are doing.
The "problem" with the jug is that you will not be able to dodge their passes till you can take advantage of your better speed to escape the fight like in the pony. In the jug, any turnfighters, will catch up with you whatever you try to do, and will off course badly outturn you.
Your best bet (as far as I'm concerned) is to bring them in a turnfight (easy) and chop the throttle while extending flaps. This will give you an instant "zeke turn" and you have this 1 shot to shread him appart before you end up slow and watch him turn circles around you.
Off course, the HO is always na option but it's kind of ridiculous as you ususally both end up dead, and K/D is what counts in here.