Author Topic: possible upgradeing minum speck for AH  (Read 195 times)

Offline Obear

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possible upgradeing minum speck for AH
« on: May 09, 2001, 02:35:00 PM »
Ok chaps, i am but a lowly 56k user but i soon will be upgrading to broadband.
I don't know what the exact minimum speck AH uses when developing the Sim, but i would imagine that its at least 56k or even 28k modem speed with a possible P2 450 or something to that extent.

Now i don't pretend to be no 'net guru' but i do understand the basics principles of how data is transmitted.

What i was wondering is that obviously AH would want to keep the min spec as low as possible to cater for the widest possible audience, but would it be possible to have an option at the log in of AH were you declare that you are using broadband. Then when you actually play the sim, your PC is flagged as using broadband and therefore could receive more packets than others on 56k or less.

The whole simulation could then be geared up to providing a more detailed environment using more complicated explosions, more detail and real time movement on the surfaces of vehicles and buildings like wind socks, animated acks, the movement tracks on the tanks and blowing them off when hit, you know just basically making the whole arena that more animated and in depth.

That way when the time eventualy dose come when everyone is on broadband we will already have AH taking full advantage of it.

dose this sound a plauserble idea or am i just being retarded?  

I think it sounds a fairly sound idea and it wont P*** off the low band users either.

comments, but keep it clean  

Offline Wlfgng

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possible upgradeing minum speck for AH
« Reply #1 on: May 09, 2001, 02:38:00 PM »
I'm not sure, but I don't think it's a bandwidth issue as much of an end-user computer-power issue.  
 Some people have very fast graphic machines while others don't...
As I understand it there isn't that much info passed over the web.. just weather and AC info, etc..
Your computer does most of the work.

Like I said though.. as far as I know...

Offline Obear

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possible upgradeing minum speck for AH
« Reply #2 on: May 09, 2001, 02:46:00 PM »
WLFGang, understood, i know that graphics etc is all done at PC front end, but reading the posts in the WWIIonline forums. In there people are asking for all kinds of wonderfull effects and real life options to be taking in concideration for the game and the main argument that comes back is
 "maybe, but we are on a tight limit to how much data we can send in each packets"

So im thinkin that because of the limitaion on the packets sent this also limits the amount of real time aniumated detail you can have as well.

Also even a p2 450 can still process information alot quicker than it is sent down a 56k line, after all 56mb game on cd takes 3 mins to install, 56mb down a phone line take 5 hours  

Thats they way i see it anyhow, but what do i know, im nobody, just forget im here, im just a bum....anyone got some spare change ?  

Offline hitech

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possible upgradeing minum speck for AH
« Reply #3 on: May 09, 2001, 04:34:00 PM »
Obear, it's more of a question of bandwidth on the host end then your end.

HiTech

Mr. T

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possible upgradeing minum speck for AH
« Reply #4 on: May 09, 2001, 04:39:00 PM »
What HiTech said and this:

A lot of guys are still using 56Ks, granted very tweaked, and so that means that the guys running these lowly connections will not appear to move any more fluid than they do at the moment. You will only get updates as fast as the 56Ks can send 'em and the 56Ks will only update your position as fast as it can recieve it.

This means, in the end it's all the same. Only games that use a constant flow of packets and where coming around that corner just 200ms faster means the difference between life and death will you find that Cable/DSL/ISDN will be that much better.
-SW

Offline Obear

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possible upgradeing minum speck for AH
« Reply #5 on: May 09, 2001, 06:22:00 PM »
Hi Tech (thx for replie)

So what your saying is, that even if EVERYONE had broadband, you would still be hard pushed to get much more data thought from your end?

Is this something that can be solved by buying/obtaining more bandwidth at your end as time goes by or is it a tecnological bottleneck and the only way to get more info flowing is for new technolagy to come along?

curious  

Offline Skuzzy

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« Reply #6 on: May 09, 2001, 07:34:00 PM »
Yes, they would need more bandwidth.  That bandwidth is very expensive.  Usually the highest or second highest cost to the ISP.

Pushing more data to any given user would also incur more latency for each packet, which could cause lag, even with bigger pipes to the Internet.

Besides, no matter what type of broadband connection you have, the Internet is going to regulate it to what it can handle.  Right now the aggregate throughput of the Internet is about 300Kbits/second.  Again,..that is the aggregate.
Virtually all broadband users are sucking the data from a local area network cache server, which allows very fast download times at the expense of stale content from time to time, depending on the cache server configuration.

When you talk of real-time gaming, it is always best to keep the data as small as possible.  This ensures the smoothest game play.  It is not the amount of data, it is the timeliness of the data that is most important.

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Offline Shamus

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« Reply #7 on: May 09, 2001, 10:55:00 PM »
So should we dial up types set our packet size to small?

Shamus
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Offline Jigster

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possible upgradeing minum speck for AH
« Reply #8 on: May 10, 2001, 12:34:00 AM »
Not taking into connections, at the moment there is one great equailzer to all machines. And that is structure smoke.