"What's wrong with you simple minded dweebs? Don't you know that the entire purpose of AH is to make it fun for
Lazs? Let's all meet at my place this evening and invent new ways to make Lazs happy!
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GronK"
finally someone with the proper attitude. The world would indeed be a happier place for us all.
deja... i have said many times that it is not an "either or" thing. What is so great for the strat guys about the fighter availability bug? certainly the longer that fighters are available and the sooner fields are captured after everything is down the more people will, wittingly or unwittingly, participate in the "war". if the furballers are attracted to the field capture by the action rather than some high moral purpose.... so what? the end result is the same except that no longer can one person have so much affect on dozens of players. certainly you see how things are a triffle unbalanced right now?
I don't think strat guys will log off if field captures are slightly easier but fighters are available till the end... perhaps a minority of attention starved and talentless will become bored and leave but I bet they are replaced 10 fold and that there will be a lot less animosity between the two camps... those who want action and those who want a 3d WWII board game.
nobody likes to run out a tank of fuel looking in vain for a decent fite (2 vs ten or ten vs two or 10 fighters vs 10 osties is not a "decent" fite.). IMO nobody likes to get "you are unable to fly from this field" messages. IMO nobody likes to head for the large red bar two sectors away (because the one sector field is closed to fighters) only to have the red bar shrink to nothing by the time you are 3/4 of the way there or... the red bar be nothing but a half dozen osties because their fighter hangers are down. IMO nobody likes circling around a field with nothing but the FH down and everthing else intact for the next 20 min.
Now, when the FH are down the field becomes a no mans land. It is useless to defender and attacker alike. It in affect, doubles the distance people have to fly to get to a fite and quadruples the chance (because of flight time)that there won't be one when you get there so...
If the field capture is quicker but at the same time fighters are available up till the end then.... "missions" will become attractive to patience challenged like myself. If there is QUALITY air combat to be had I'm there. You will think I am "helping" and everyone will join in a huge group hug that will have all the other sims jealous.... And... I can squeak about something else.
I am cautiously opptimistic tho with the revelation that HTC finds the fighter availability thing wrong and that maybe open topped osties will be vulnerable to MG fire.
"realism"... I have allways said that the only realism i want is flight model, damage and gunnery. Nothing i have said contradicts that. So now you know what 'realism' I care about. What things do you want "realistic" in the game? What realism is or isn't important to you? I just get confused when people (not you) want to be "immersed" in the WWII experiance but make excuses for the lame-o concession ridden strat and bombers... worse, they fight any attemts to make things more realistic and fun at the same time... I'm saying that more realistic fields, and missions, would be both more "immersive" and fun at the same time. explain to me where I'm wrong.
lazs