Author Topic: Death of Dar  (Read 1452 times)

Offline lazs2

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Death of Dar
« Reply #15 on: July 06, 2003, 11:31:56 AM »
no problem arlo.. although I am very sensitive my feelings were not hurt so much as I was curious.... since you don't find fights how can you say that you have no problem finding them?   Perhaps it is just that you have a higher threshold for boredom?
lazs

Offline whels

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Death of Dar
« Reply #16 on: July 06, 2003, 11:33:29 AM »
Quote
Originally posted by TW9
we dont need no stinking dar.. dar itself is gamey..



LOL  TW,  RL WW2 Dar gave thier people more info then
we get from our. all we get is semi position of enemy contact , and general direction from long term watching.   RL  WW2 dar, could give them, alt, speed, bearing, and heading.

Offline Arlo

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Death of Dar
« Reply #17 on: July 06, 2003, 11:36:56 AM »
Quote
Originally posted by lazs2
no problem arlo.. although I am very sensitive my feelings were not hurt so much as I was curious.... since you don't find fights how can you say that you have no problem finding them?   Perhaps it is just that you have a higher threshold for boredom?
lazs


Well .... given my "fights found per hour" stat ....


bwahahaha .... stats confuse you. ;)

Offline lazs2

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Death of Dar
« Reply #18 on: July 06, 2003, 11:48:35 AM »
arlo... when you get about 2 kills per HOUR like yu do then you are obviously not finding fights.... at least in the same way that I understand "finding fights" to mean.   Why would you need dar if you are happy with seeing a couple of cons per hour?

lazs

Offline nopoop

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Death of Dar
« Reply #19 on: July 06, 2003, 11:56:43 AM »
Beet1e your such a bore..

You jump in a 163, when the airspeed is at 300 you point it towards the sky.. till about 20k and level out.

When you get to the bomber group, you blow their saggy butts out of the sky...three 17's on one pass, they stand little chance with dem big fuggin guns..

..and then land.

5 minutes tops.

Really puts their panties in a bunch..spending all that time getting to altitude in a nobel effort towards the greater good, the war..

I find a perverse justice in that...

I also think of it as an adaptation to my short attention span..



Dar was gone most of the day for the Knights, I switched to bish and had a few. But it was a gangbang day, flew anyway, got gangbanged until bored. Padded quite a few scores in the process.

This tour is now in the turlet, but I have the memory of the 17's, it was priceless.

They sure wanted to live...
« Last Edit: July 06, 2003, 12:16:28 PM by nopoop »
nopoop

It's ALL about the fight..

Offline Arlo

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Death of Dar
« Reply #20 on: July 06, 2003, 12:06:29 PM »
Quote
Originally posted by lazs2
arlo... when you get about 2 kills per HOUR like yu do then you are obviously not finding fights.... at least in the same way that I understand "finding fights" to mean.   Why would you need dar if you are happy with seeing a couple of cons per hour?

lazs


Yer being somewhat of a dumbarse here, Lazs. If you want to figure out how many fights a person finds by researching their stats so you can feel less threatened about their ability to find fights with or without dar ... try this:

Get both their kills AND their deaths and divide that up amongst their hours played. Bear in mind that this wont reflect BSin' in the tower with buddies and stuff like that.

THEN you can compare YOUR kills+deaths divided by the amount of time you play to properly beat your chest about how good you are at finding fights .... that is in between whines about needing dar. :D

Offline beet1e

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Death of Dar
« Reply #21 on: July 06, 2003, 01:34:46 PM »
Well, Bodhi, I've said all I wanted to say on this.

It actually takes a huge amount of ord to destroy the white building at HQ, and far from being carried out by a bunch of opportunist jabos with a suicide fuel porker attitude, the only attackers I had to deal with were buffs at around 20K who had gone to great lengths to get all the way to HQ. (I did once see a 110 there) Yes it does seem odd that the destruction of one building should black out the entire map.

But in my view (and there are others), player initiated terrain tweaking sounds the death knell to a flight sim.

Offline NoBaddy

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Death of Dar
« Reply #22 on: July 06, 2003, 04:41:31 PM »
Skaru the dot radar. It's the dam sector counters being down for 2 hours that annoys me. It makes finding a fight work. I get paid to work (at least I get paid to show up :D). I would perfer that my entertainment not be work.
NoBaddy (NB)

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"Ego is the anesthetic that dulls the pain of stupidity."

Offline hazed-

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Death of Dar
« Reply #23 on: July 06, 2003, 06:32:00 PM »
keep radar but give mossies chaff strips to drop to make false readings.

IMO HQ radar and the way you lose radar is fine. Its only the resupply bug that has made it intollerable for some.

Offline Widewing

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Death of Dar
« Reply #24 on: July 06, 2003, 08:25:21 PM »
Quote
Originally posted by beet1e


Sure, it's a long flight but the outcome is rewarding. Look at this map pic, and you can see how far I had to fly to stop our radar being attacked once again after we had resupplied HQ. (Lazs is going to hate me for posting this - LOL)

 


If I was mainly interested in rewarding outcomes, I'd join the Peace Corps. There's only one word for flying HQ defensive patrols; boring.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Bluedog

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Death of Dar
« Reply #25 on: July 06, 2003, 08:31:10 PM »
I used to love bombing enemy HQ so's I could 'blind' them for 2 hours.
I'm the kind of horrible salamander that gets a giggle outta makin' the other guy's game a bit more difficult for him if I can.

It takes quite a bit of time to get buffs up to 20k or so, and any lower than that, your chances of making it to an enemy HQ and back are zero, zip, zilch.....even at 20k+ you have about a 1 in 3 chance I figure.(not counting lancasters at 100ft)
Now days, you spend 45 minutes in getting a couple of guys in buff formations to altitude, into indian country, and if you are real lucky, you get to drop on HQ.
The  badguys up 163s, get to 30k in a few minutes, zap most of your buffs, land, grab a goon load of supplies and head back to HQ.
Before you have time to fight your way back to friendly turf, the resupp Goons have the Dar back up and functional.
We (knights) did exactly that yesterday, someone spotted 6 buff formations at 20k heading to our HQ and gave a yell on country channel, about 20 knights upped 163s, Ta's, G10s etc, and tore into the buffs.
The bomber guys put enough ord on our HQ to shut it down, but took massive casualties in the process, I doubt any of them made it out alive........anyway, 20 or so minutes later, with about 4 or 5 guys flying resupp Goons, we had fully operational radar again.
IMHO, bombing HQ to kill dar is therefore a completely pointless excersise these days, in that it takes you a lot longer to break it than it takes them to fix it.
All that is fine if it works as advertised, but I think there is one of the three countries on the Mindanoa map that HQ cant be resupplied??. (dunno, just remember reading that somewhere, could be a figment of my imagination)

Anyway, I agree, no dar sux, thats exactly why bombing HQ used to be fun, and its allso why I'm willing to make the 5 minute Goon run to fix HQ every so often.
Jumpin in a 163 and vaporising the odd poor buffer is great fun occasionaly too.
Fix the porked unsuppliable HQ (if in fact that is true), but the rest is cool how it is, except of course for the whole thing being pointless that is :)

Furballin', Strat......It's all good.

Offline Overlag

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Death of Dar
« Reply #26 on: July 06, 2003, 08:37:56 PM »
Quote
Originally posted by Widewing
If I was mainly interested in rewarding outcomes, I'd join the Peace Corps. There's only one word for flying HQ defensive patrols; boring.

My regards,

Widewing


that isnt so if your a knight atm... theres more action above our HQ than ive ever seen ;)

oh and flying 163's is the best....... :D
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Halo

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Death of Dar
« Reply #27 on: July 06, 2003, 09:18:47 PM »
20,000 wonderfully convincing words on the strategic ecstasy of long range high alt destruction of entire country's dar.

20,000 wonderfully convincing words on the joy of thwarting those bomber attacks and promptly reconstituting dar.

4 words summarizing a key condition for most players' max enjoyment of Aces High:  

Is our dar up?
Luck is what happens when preparation meets opportunity. (Seneca, 1st century AD, et al)
Practice random acts of kindness and senseless beauty. (Anne Herbert, 1982, Sausalito, CA)
Paramedic to Perkaholics Anonymous

Offline rod367th

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Death of Dar
« Reply #28 on: July 06, 2003, 10:24:31 PM »
Guys there is no bug at HQ. If hq is not destoryed completely You cannot rebuild, Alot think they are rebuilding hq with goons, it is not your goons doing work its the trains. This is st8 from Hitech and skuzzy, HQ can only be rebuilt if completely destoryed... During the test of big isles when we tested HQ's  when we couldn't rebuild hq with 1 dar ost we thought bug until hitech and skuzzy said "GOOD thats the way its supposed to work"

Offline Overlag

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Death of Dar
« Reply #29 on: July 06, 2003, 10:34:14 PM »
Quote
Originally posted by rod367th
Guys there is no bug at HQ. If hq is not destoryed completely You cannot rebuild, Alot think they are rebuilding hq with goons, it is not your goons doing work its the trains. This is st8 from Hitech and skuzzy, HQ can only be rebuilt if completely destoryed... During the test of big isles when we tested HQ's  when we couldn't rebuild hq with 1 dar ost we thought bug until hitech and skuzzy said "GOOD thats the way its supposed to work"


i always thought the same.

people whine and whine about this HQ "bug" when it isnt a bug at all, its a feature....
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37