Author Topic: Death of Dar  (Read 1468 times)

Offline beet1e

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Death of Dar
« Reply #30 on: July 07, 2003, 03:34:06 AM »
Quote
Originally posted by Widewing
If I was mainly interested in rewarding outcomes, I'd join the Peace Corps. There's only one word for flying HQ defensive patrols; boring.
I know how you feel, and I forgot to mention how long it takes to get a P47 to 20K. :(  But once there, it's good.

But what other choice is there, when your HQ is under attack? You could do a Nopoop, and change sides to a side that still had radar. Or you could do what a growing number of players do - whine to HTC to have the game changed. You implied that you weren't interested in rewarding outcomes, so maybe the whine-to-HTC is the right option for you. LOL!  :D

Offline Seeker

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Death of Dar
« Reply #31 on: July 07, 2003, 06:39:42 AM »
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Originally posted by beet1e
Well, Bodhi, I've said all I wanted to say on this.


Somehow I had a feeling those words were false.

Offline Wilbus

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Death of Dar
« Reply #32 on: July 07, 2003, 07:48:06 AM »
Kind of like it since many people seam to leave when dar is out and the perk multiplier just rise to the skies :D
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline lazs2

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Death of Dar
« Reply #33 on: July 07, 2003, 08:09:09 AM »
arlo.. i'm not the one saying that I'm not having trouble finding fights... you are..  looking at your stats it appears that you are.. atl leas you are not finding fights the way I would like to find fights.

A lot of people confuse making the game more difficult for the other guy with what is really happening... you are making it less fun.   when it get's less fun enough... the guy will log.   2 hours is the time most people have to play.  No dar just makes em log... If they log enough over a tour or two..  they just quit logging on.   If they quit logging on long enough they just quit paying.

seeker... you know your beetle.
lazs

Offline gofaster

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Death of Dar
« Reply #34 on: July 07, 2003, 08:24:50 AM »
There once was a sim that let you bomb aircraft factories as an option.  When the factory went down, no more of that aircraft could be built.

I think if AH had that, then HQ might be hit a bit less often.

Spitfire factory target, anyone?

Offline SlapShot

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Death of Dar
« Reply #35 on: July 07, 2003, 09:02:52 AM »
Quote
Originally posted by rod367th
Guys there is no bug at HQ. If hq is not destoryed completely You cannot rebuild, Alot think they are rebuilding hq with goons, it is not your goons doing work its the trains. This is st8 from Hitech and skuzzy, HQ can only be rebuilt if completely destoryed... During the test of big isles when we tested HQ's  when we couldn't rebuild hq with 1 dar ost we thought bug until hitech and skuzzy said "GOOD thats the way its supposed to work"


Also, alot of people do not understand that the "City" is directly attached to the resupply of HQ. The more the "City" is porked, the longer it will take for those trains to resupply HQ, ergo, radar will be down for a LONG TIME. You can drop all the supplies that you want on HQ, but if the city is porked, efforts will be worthless for the most part.

Yesterday, Knight radar kept getting wacked, people kept running goons, BUT nobody cared to get, I believe its A32, back from the rooks. The Knight City is about a 2 minute flight from this base on Mindano and the rooks kept trashing the place. Why not ? Short un-opposed flight !!!

V64 (Knights spend hours capturing and losing this worthless base) and other non-homeland bases were more important than capturing this base. I mention this a couple of times over country channel, but nobody was interested, so dar was down, in various stages for the most part of the day ... It got boring so I logged. The "myopic" Knights got what they deserved.

Target Type : City

Target : City building

Destroy with : 1 250 lb

Downtime : 3 hours

Effect : Loads supplies for factories and HQ

Supplier : City building

Can be resupplied : Yes *

*  Each drop of convoy or train supplies on damaged city targets reduces the 3 hour downtime by 30 minutes.  Each drop of player supplies reduces the downtime by 15 minutes.

City Damage Status

The city damage status indicates the percentage of objects destroyed in a city complex, which then affects the resupply of personnel to the factories via trains.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Rude

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Death of Dar
« Reply #36 on: July 07, 2003, 09:17:41 AM »
Quote
Originally posted by beet1e
Lazs, have you ever thought that the presence of HQ encourages buffs to fly in the first place, thereby giving the 163 something to go after. HTC has designed the game to promote fights/battles, and the capture or attempted capture of bases is what gives rise to much of the fighting. Much better than the "manufactured" fights, but a difficult concept to understand for someone who plays only half or a third of the game.


Beetle....

The current HQ Dar thingie resembles nothing close to reality....how one single target eliminates all country dar belongs in a fairie tale.

Now if HT would allow dar to be local to scattered radar stations, that would be fun and would offer the strat guys more targets....kinda like the field dar does now.

Offline Overlag

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Death of Dar
« Reply #37 on: July 07, 2003, 09:21:29 AM »
Quote
Originally posted by SlapShot
Also, alot of people do not understand that the "City" is directly attached to the resupply of HQ. The more the "City" is porked, the longer it will take for those trains to resupply HQ, ergo, radar will be down for a LONG TIME. You can drop all the supplies that you want on HQ, but if the city is porked, efforts will be worthless for the most part.

Yesterday, Knight radar kept getting wacked, people kept running goons, BUT nobody cared to get, I believe its A32, back from the rooks. The Knight City is about a 2 minute flight from this base on Mindano and the rooks kept trashing the place. Why not ? Short un-opposed flight !!!

 


yup ive also been wanting to get our 2nd city back behind our lines by taking the rook bases around it, ive even tryed to suppy it 2 or 3 times but theres no point, as soon as it comes up, they will bomb it again....Problem with Knights current location on this map... Rooks, have both there citys BEHIND there hq, so they will NEVER be behind nme lines (and easly porked)...Luck of the draw. :)
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Zanth

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Death of Dar
« Reply #38 on: July 07, 2003, 09:31:34 AM »
It is alot easier to just let in additional enemy bombers salivating over the HQ.   They destroy it then it only take about 5 minutes to bring back radar to 100% with goons (regardless of cityt status)

I have participated in this many times.  Last night I saw 2 formations of b17s coming in with a 190 escort fighter trailing them.  Our HQ was partially damaged.  I just killed the 190 and didn't tell anyone about the bombers.    They then finished off HQ.   I landed then got into goons as some other like-minded countrymen and we had HQ up before I could RTB my first goon.  (City status was 52% BTW)

That is fact.  City status doesn't matter if HQ is 100% dead.   City status DOES matter if HQ is only damaged.  

If HQ is damaged less than 100% you can fly a million goons but they won't bring radar back.  You have to wait on the terrain to heal it.

However, If HQ is 100% dead after only about 8 goons or so (don't know exact number) HQ is and radar are fully restored (regardless of city status).  

That is what is stupid.  A poor  bomber actually can do more harm to more people than a good one.
« Last Edit: July 07, 2003, 09:42:45 AM by Zanth »

Offline rshubert

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Death of Dar
« Reply #39 on: July 07, 2003, 09:37:54 AM »
Quote
Originally posted by TW9
And this is better than a map that show's frame by frame exactly where a con is.. Was not aware they had digital screens in the cockpit.. Just by looking at it u can tell speed (not exact) and heading.. Alt would be the only advantage the rl dar had..

Even still, i was under the impression ww2 dar wasnt  all that great considering the dar in TODs were off or greatly reduced to where it was almost irrelevent..

Must say im not a ww2 historian.. Most of what i know is from what i've been told within the last year of playing this game..  

I dunno.. i didnt have many issues with dar being out and on the few occations that i did i would help resup it..


A brief history of DAR

Early dar used an oscilloscope, you aimed the antenna, and it gave you a spike representing the distance to the target.  Height was not readily available.

Later, dar showed the familiar round sweep pattern and dots.  Operators calculated speeds and courses, from plots they made on maps.

Early airborne radar was similar to the earliest dar, with no sweep-scope.  later, it gave better information with the sweep-scope, and did give relative alt by moving the antenna up-down, or retuning the direction of the fixed array (such as on the me110).

NO plane in WW2 had a dar anywhere as good as our map dar.  There were no data links.  Our dar substitutes for the ground controllers we don't have here, and does a pretty good job of it, in my opinion.

In the CAP events and snapshots the CMs play around with the dar settings a lot, sometimes darbar is on, sometimes off, etc.  It makes the coordination of flights more interesting to have to guess where the enemy might be, especially in a sea battle scenario where you don't have any idea where their CVs are.

Offline gofaster

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Death of Dar
« Reply #40 on: July 07, 2003, 09:58:54 AM »
Quote
Originally posted by Overlag
yup ive also been wanting to get our 2nd city back behind our lines by taking the rook bases around it, ive even tryed to suppy it 2 or 3 times but theres no point, as soon as it comes up, they will bomb it again....Problem with Knights current location on this map... Rooks, have both there citys BEHIND there hq, so they will NEVER be behind nme lines (and easly porked)...Luck of the draw. :)


Bish got A49, 2 or three sectors from Rook HQ, and kept running milkruns of B17s and Lancasters low through the valleys below dar and hitting our HQ.  We wouldn't get a warning until they popped up for their bomb run, and by then the nearest base was too far away to do anything about it.

I've come to the conclusion that the country on the far left of the current map has an advantage because it will never lose radar.

Offline beet1e

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Death of Dar
« Reply #41 on: July 07, 2003, 10:21:21 AM »
Quote
Originally posted by Rude
Beetle....

The current HQ Dar thingie resembles nothing close to reality....how one single target eliminates all country dar belongs in a fairie tale.

Now if HT would allow dar to be local to scattered radar stations, that would be fun and would offer the strat guys more targets....kinda like the field dar does now.
Ah my friend, Rude! I like the way you draw references to RL - when it suits. ;)  This is a *game*, so all manner of gameplay concessions have to be made.

But since you brought it up, I'm fairly confident that each individual airfield did not have radar in WW2. When we entered the war on 3rd Sept,1939, Germany didn't have radar at all. We had radar in the Battle of Britain, but there were only a few radar stations serving a multitude of airfields in the south of England. You might have seen the BoB movie. Near the beginning, a Stuka raid destroys the radar facility at Ventnor, and one of the other radar bases was destroyed, to which Michael Redgrave said "Then we're blind". The enemy did not have to bomb each individual field to completely knock out our radar.

Offline muckmaw

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Death of Dar
« Reply #42 on: July 07, 2003, 10:30:33 AM »
Want to take out HQ dar?

Do it right.

Up 2 flights of bombers...as many as you can muster.

Launch 2 flights of escorts to cover the bombers.

Launch X number of flights of Jabo.

Bomber flight #1 takes out City
Bomber Flight #2 Takes out HQ
Escorts protect
Jabo flights pork fuel at 163 bases to eliminate the 163 threat.

Offline Overlag

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Death of Dar
« Reply #43 on: July 07, 2003, 11:35:19 AM »
Quote
Originally posted by gofaster
Bish got A49, 2 or three sectors from Rook HQ, and kept running milkruns of B17s and Lancasters low through the valleys below dar and hitting our HQ.  We wouldn't get a warning until they popped up for their bomb run, and by then the nearest base was too far away to do anything about it.

I've come to the conclusion that the country on the far left of the current map has an advantage because it will never lose radar.


i Kind of agree and disagree with it being the advantage.....

the bish HQ on the left side of map is, pritty easy to GET to because its such a narrow main land mass, they get less warning and im in and out sometimes before im engaged.  But, coming from the south (as us knights have to do) theres a HUGE hill infront of it meaning you cant set up the bomb sight :(

If you come from the east or north (rooks current position) it may work, as theres less hills around....not sure.
« Last Edit: July 07, 2003, 11:51:12 AM by Overlag »
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Overlag

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Death of Dar
« Reply #44 on: July 07, 2003, 11:58:47 AM »
Quote
Originally posted by muckmaw
Want to take out HQ dar?

Do it right.

Up 2 flights of bombers...as many as you can muster.

Launch 2 flights of escorts to cover the bombers.

Launch X number of flights of Jabo.

Bomber flight #1 takes out City
Bomber Flight #2 Takes out HQ
Escorts protect
Jabo flights pork fuel at 163 bases to eliminate the 163 threat.


if only there was that much team work on here.....:(
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37