Author Topic: So HT what do you say?  (Read 432 times)

Offline jmccaul

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So HT what do you say?
« on: September 13, 1999, 12:08:00 PM »
I will start by saying that I only play warbirds in h2h and I also play AW. In AW the stratergy in the normal arena isn't as enjoyable as it could be because not enough people flying bombers due to the fact hardly anyone is prepared to be a gunner leaving bombers completly vunrable without an organized escort, which is not easy to arrange on the fly. In Warbirds there are automatic gunners which while better than none at all has lead to lots of whinging that they are too accurate and accusations of people using them as mobile acks. How about this solution  HT - Let people gun for free i.e. Anyone, I mean *anyone* can come along and gun without having to have an account. I believe these are the principle advantages of this system :-
1) The gunners would be human and therefore have human falability so would not be super accurate.    
       
2) If a fighter was shot down they would know they had been shot down by a human opponent not a piece of code which decides wheather the bullets should be on  target or not
3) Bombing can be a lonley experience it would be nice to have real life crew to talk to.
4) It would be a great way for showing people the arenas and how they work. In other words people might try it enjoy it but want a bit more, they might want to pilot a  plane for instance, so they'll sign up when they might be a bit apprehensive about taking the plunge into an online world which they've never before experienced.

 P.S. If you think this is such a great idea which you want to implement  immediatly and would like to show your eternal gratituide a free account would suffice ( at this point i'd do one of those funky smiley faces but I don't know how so I won't)    
     

Offline Flathat

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So HT what do you say?
« Reply #1 on: September 13, 1999, 01:34:00 PM »
That's a really *wild* idea...I have questions as to the technical or economic feasibility, but I like it just the same. , comrade!

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Offline Sascha JG 77

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So HT what do you say?
« Reply #2 on: September 13, 1999, 02:50:00 PM »
*punt*

Offline hitech

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« Reply #3 on: September 13, 1999, 05:20:00 PM »
The idea dosnt strike me as a bad one.
As i think threw the technical details it becomes much worse. With out an account there is no key to track scoreing, comunication ,player id's and such, which can cascade threw the program.

I like the idea from a promotional view point but i dont realy belive it will help the getting gunners in bombers problem.

These are just my first thoughts on the topic,it's a moot point threw the beta process anyway.

HiTech

Offline jmccaul

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« Reply #4 on: September 13, 1999, 06:01:00 PM »
No chance of a free account then :-)

You don't really need scoring if it is just someone who won't play the game in any other form, as it'd be free they can't really complain about not having a career record. I thought of the idea as really a lure for new players so they could see how the areanas played and also as a way to curb critisim of a controversial otto system. What it boils down to is letting someone gun for free in the hope it will benefit paying players and perhaps produce a few extra accounts.In terms of solving technical problems i'm not an expert but mabye a generic i.e username : guest (x) password :guest (x) or mabye you could have free accounts which people would have to sign up for but not pay. I don't want to tell you how to set up your game (well actually i do, i suspect everyone else does too) but if the effort involved in allowing this is disproportional to the advantage gained the idea is a non-starter

edited for teribal spelling :-)  

[This message has been edited by jmccaul (edited 09-13-1999).]

[This message has been edited by jmccaul (edited 09-13-1999).]

Offline leonid

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So HT what do you say?
« Reply #5 on: September 13, 1999, 07:03:00 PM »
Hitech,

How about freezing regular users' time online while occupying a gunner position?

Maybe set it up so that a GUNNER_POSITION within an AIRCRAFT_OBJECT has its time variable set to its present amount <AccountTime=PreviousObject.AccountTime;> as opposed to an incrementing timer function.  This way a player's time would freeze while a gunner, then when they leave the AIRCRAFT_OBJECT.GUNNER_POSITI ON you'd just pass on the AccountTime to it's new object, to be incremented as usual.

Hope it makes sense, and I know it's a bit more complicated than that, but it's an idea.
ingame: Raz

Offline hitech

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« Reply #6 on: September 13, 1999, 07:40:00 PM »
leonid
You are assuming we are charging per hour.

HiTech

Offline Downtown

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So HT what do you say?
« Reply #7 on: September 13, 1999, 09:55:00 PM »
Hitech,

Please don't tease

"You are assuming we are charging per hour.
HiTech"

As I have suggested before.

I would be a gunner, DAR operator, and Buff Pilot (Provided the Connections are decent.)

for a reduced rate.

One of my biggest gripes with WB is that while flying a buff, you disco before you even turn towards your target (discoed the other day while lining up on a target, almost to X marks the spot, then Dump to Desktop, OOOooooohhhhh!!!! really annoying.)

I think free human gunners is a great idea.

Make it so they can join in flight too.

And make it so if the Pilot Disco's they can go forward until he logs back in, and then make it so he can rejoin the plane he was flying when he discoed.

And make it so I can get Free Mt. Dew while flying.

And a relief tube. (very important.)

Now I don't think that is asking too much.

(How about the P-40B(C)(Tomahawk IIb)?



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Offline Sascha JG 77

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« Reply #8 on: September 14, 1999, 02:55:00 AM »
 
Quote
You are assuming we are charging per hour.

He, he..I sure hope this statement is more than just a tease. HTC charging a flate rate for AH?
Adios AW, so long WB...


Sascha

Offline Dinger

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« Reply #9 on: September 14, 1999, 06:10:00 AM »
Now folks, HTC hasn't determined a pricing scheme.  The model they're following is to put out a beta that (A) irons out the bugs and, more importantly (B) builds up a community.  Once they have an idea of the size of that community, they can start thinking up the best way to pay their bills.
As for "bomber gunners fly free": yes, that is dependent on the pricing scheme, and thus is a moot point.  OTOH, an architecture such that "bomber gunners fly free" with respect to server resources might be worth looking at.  How about, if the client can handle it, it is able to "pass through" the data it receives to a certain number of "sub-client" computers with on-board gunners?
Let me explain it this way:
For on-board gunners in certain sims on the market today, the server sends data to both the pilot and the gunner computers.  So,  the gunner computer receives the plane's position at the same time all the other planes do (1 Lag cycle).  From this position, the gunner shoots at a target, and the other planes see the tracers (but by now they're so far behind it's better to turn them off) 2 full lag cycles beyond when the pilot was in that position.
The "traditional" method has the advantage of being simple.  Gunner clients connect to the host the same way everybody else does.  This is also its major disadvantage: gunner clients are going to occupy as much (or almost as muc) server load as pilot clients.  Moreover, it necessarily increases lag.
The method I'd suggest is that only pilot clients connect to the server.  These clients (assuming bandwidth) echo the information they receive along to the Gunner clients, who then send back their hit data to the pilot.  In this way, gunners could come and go, would not necessarily have to have accounts, and would not tax the resources of the server.  Even better, you could have seven geeks wired on a LAN operating a single bomber, without having all those weird human gunner hits.
On the other hand, it is a more complicated system, and hence more liable to failure.  It also requires that the pilot have a pipe at least twice as large as that necessary to connect to the host.

Offline Sascha JG 77

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So HT what do you say?
« Reply #10 on: September 14, 1999, 07:03:00 AM »
 
Quote
Now folks, HTC hasn't determined a pricing scheme. The model they're following is to put out a beta that (A)
                         irons out the bugs and, more importantly (B) builds up a community. Once they have an idea of the size of that
                         community, they can start thinking up the best way to pay their bills.

I know, I know...allow us a little speculation/dreaming now, will ya?  

S.

Offline Pyro

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« Reply #11 on: September 14, 1999, 09:39:00 AM »
Now folks, HTC hasn't determined a pricing scheme.

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The pricing plan was determined well before this office even opened.  It'd be pretty hard to make a business plan if you didn't know what you were going to charge.



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Doug "Pyro" Balmos
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Offline indian

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« Reply #12 on: September 14, 1999, 10:04:00 AM »
Pyro's got a secret and hes not telling.

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Offline Dinger

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So HT what do you say?
« Reply #13 on: September 14, 1999, 10:16:00 AM »
Waltz is right, I am a nerd.

[This message has been edited by Dinger (edited 09-14-1999).]

funked

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So HT what do you say?
« Reply #14 on: September 14, 1999, 10:29:00 AM »
JMCCAUL:  Wow you fly only H2H and you have summed up the main problems with the WB Main Arena very nicely!  There's guys who have been flying there four years who don't get it yet.  Hope to see you online in one of these sims soon!

Dinger:  Nerd!