Author Topic: Disable Drunks on Friendly Fields  (Read 576 times)

-kier-

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Disable Drunks on Friendly Fields
« on: November 20, 1999, 01:07:00 PM »
My apologies if this has already been mentioned elsewhere...

Last night we (Bishops) were attempting to take F7. We did a good job of eliminating the threat, and were suppressing fighters. We brought in our C47's, made the drops, and the troops landed. How did one Rook respond? He entered a C47, parked on runway and dumped his troops, effectively recapturing the field. What made matters worse was his blatant statement on open channel, bragging "how easy" it was to thwart capture.

Please, in next release, disable friendly troop drop on runway. If he wants to climb into a C47 and circle the field, fine. But, as with the runway ackstars, this one is an example of "gaming the game".

dotsie

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« Reply #1 on: November 20, 1999, 01:47:00 PM »
You should have knocked out the target at the base that enables troops at that field, im not sure what its called but killing it eliminates that instant recapture thing.

Dotsie.

Offline Camel

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« Reply #2 on: November 20, 1999, 02:43:00 PM »
barrecks(sp?)

Offline juzz

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« Reply #3 on: November 20, 1999, 04:02:00 PM »
A Bishop did the same thing at f21 a couple days ago; 3 times too, the bastard   Whoever it was must have been ROFLOL at us poor Rooks quite a bit.

Offline hitech

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« Reply #4 on: November 20, 1999, 04:25:00 PM »
Does he wait to drop the troops until after capture?

HiTech

Offline smash

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« Reply #5 on: November 20, 1999, 06:19:00 PM »
No they were being dropped continuous as the capture was attempted.  I squeaked along with everyone else, until it was pointed out that barracks destruction would eliminate this problem.

Is that true?

If so it would almost make sense.  Better yet will be when I can run out of the barracks and go hand to hand with the incoming troops  ;-)
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214CaveJ

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Disable Drunks on Friendly Fields
« Reply #6 on: November 20, 1999, 06:24:00 PM »
The first episodes of this I saw were started by the bishcuits.  I even suggested doing that at one point a few weeks ago and was promptly admonished by my countrymen about how lame and dweeb-ish it was.  I believe it was also the bishcuits that started the mess of sitting on the runways in a B-17 after all the acks at the field had been taken down.

And yes, killing the barracks will prevent a gooney bird from launching with a load of drunks.  Dinnae if ya gotta kill both barracks on the field or not though.

HT-
All the times I've seen the bishcuits do it they've waited until after the field was captured.  As juzz mentioned, a bishcuit did that two or three nights ago at field 21, but I think it was more like 5 times instead of 3.  There would be the 'Host: Field 21 captured by Rooks' message, and we'd all do the "WTG 21" messages, then a minute or later would come 'Host: Field 21 captured by Bishops" and we'd all be cussin about it.

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Air power is a thunderbolt launched from an egg shell invisibly tethered to a base.         -  Hoffman Nickerson

[This message has been edited by 214CaveJ (edited 11-20-1999).]

Offline Fishu

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« Reply #7 on: November 20, 1999, 06:31:00 PM »
I Have seen this conversation once before (well, in the arena tho), but my opinion back then was that it is not bug or cheating, if there are still 2 barrack buildings up (could destroy those easily, even with guns, so far)

Let me explain why I don't think its wrong:
Lets take an example of base, which has to be captured.
It has barracks buildings and other still up, just air defences are destroyed and paratroopers are ordered to capture them.
Paratroopers are being dropped nearby the base area, guards spots them and calls alarm, people runs out of barracks and elsewhere to defending positions, byebye paratroopers, or at least delay with casualties.

Another example, with same situation but barracks and such buildings which supports soldiers etc. are destroyed.
Paratroopers are being dropped nearby base area and guards spots them,calls out alarm, but only a handful of soldiers comes out for defend, because of men loss, supplies loss and connections.
So on paratroopers with better chances and supplies comes and takesover the base.

No flaming please, just my opinion, not my abuse  

-kier-

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« Reply #8 on: November 20, 1999, 10:44:00 PM »
The question is whether or not this is an intended feature, not who started it first. As I fly for all sides I couldn't care less where it began.

If this is intended, then I won't complain. As HiTech was curious of the timing of the event, I suspect that it is something that needs to be looked at...

214CaveJ

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« Reply #9 on: November 20, 1999, 11:38:00 PM »
that's a pretty good storyline for this particular event Fish, and I can see captures happening like that.  Thinking like that makes the barracks buildings more important to the overall strategy of capturing fields

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Air power is a thunderbolt launched from an egg shell invisibly tethered to a base.         -  Hoffman Nickerson

Offline Minotaur

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« Reply #10 on: November 21, 1999, 08:57:00 AM »
Would make more sense to make sure that troopers from base A could not capture base A.  Only troops from another base, can capture base A.

Mino

-floo-

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« Reply #11 on: November 21, 1999, 10:31:00 AM »
This tactic is nothing new. As far as I know (and seen) its been around a long time in Brand W. Just like stick stirring, this launching troops from a transport that hasn't even turned on it engines let alone gotten in the air has found its way here too

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Offline hitech

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« Reply #12 on: November 21, 1999, 11:34:00 AM »
I'll be change one thing in the capture proccess to fix this. Ill just have the acks restored at the base upon capture.

HiTech

dakota

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« Reply #13 on: November 21, 1999, 12:20:00 PM »
Fix what??

You drop drunks on a base with ack up THEY DIE!!! The ack kills them RIGHT?

You drop troops on a base with BARRACKS up
The base troops are ALIVE, they should be able to  kill drunks. This is a sim not a game.
The error here is the drunks are given free
run to capture with ack down but base troops
are weaponless if ack down. BIG ERROR.
Takes the reality out of the sim
You want your drunks to capture with out harm? COMPLETELY silence the opposition.

THe fix should be plane must leave ground to activate troop release.

Instant ack on capture is not real

-blk--

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« Reply #14 on: November 21, 1999, 12:32:00 PM »
  HT, I'd propose a slightly different solution if it's just going to be an enabling of ack at capture...

  If you have all of them pop up at once, that's somewhat dweebish in my always humble opinion.  Specifically, if it's a well pitched battle (read:  furball  <sigh> ), and all those acks come up, anyone who gets caught over the field will take some nasty hits.  I'm just not sure that's realistic.

  Why couldn't you have one ack only come up, and have Otto place priority on the nme troops on the ground?  Otto's lethality is currently such that you'd be able to nail a few of the troops if they were on the ground.  If they were in a sitting transport, Otto would have an easy time with a close, non-moving target.

  But what do I know, I never bother with that low altitude furballin and base capture stuff...  All I do is escort my peeps, and enjoy 400 KTAS speeds at 45 InHg...  

blk  (AT)