The thread I started seemed to be a little long in the tooth and mutated from a Q&A topic to a strat-bombing and favorite sandwhich thread, so I am reaprinting my latest post to restart it all.
K...gotta put this into the bombsight acuracy debate (seeing that I started this thread).
Let me refrase:
I want to see inacurate bombsights, but tempered by very large targets that are hard to miss (aka a WHOLE city block = one target with one damage value). That way even having these crappy bombsights (no zoom function or something) you can still hit the target zone everytime.
In essence....its not inacurate at all, but just set to a different/larger scale than what Warbirds uses.
Truth be told, it is not the accuracy I am woried about. I want to make a single bomb run and drop a complete load as a single salvo. Thats the key for me. Its more important to me to have one tough, single, large target than several small, individual targets.
Better yet, have targets of increasing difficulty...by which I mean requiring multi plane formation drops to demolish. Regular "targets" need 2 planeloads of bombs in 5 seconds or less time to knock it down. Maybe have several targets that are tougher elsewhere untill you get to the king daddy of targets....the rearmost "target" that needs an entire flight of 6 bombers to all drop in unison to take it out.
Thats all I want. Formations dropping in unison on large targets.
Hans.
P.s.
My idea of a map layout:
Individual airfields and their custer of buildings (all side by side and are in fact a lone entity i.e. the "target" for that airfield). Two B-17s are needed to take it out, and both need to drop within 5 seconds of each other.
The strat targets. Scattered in various locations not near airfields are the unique targets with the strat functions. These require 4 plane formations to knock out. Fuel refinery, ammo production plant, power station, navy yard, warehouse facility, ect.
And one final mother-of-all-targets....the capitol. Needs 6 B-17s to take it out and has a major effect on the defenders when knocked out...like, say....each feild has a 50% chance of being closed when the capitol is destroyed.