Author Topic: Map rotation change :(  (Read 561 times)

Offline BlauK

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Map rotation change :(
« on: July 11, 2003, 03:12:18 PM »
I really like the smaller maps. Now they will be available only 1/4 of the whole time.

This is not a good decision in my opinion. It is quiet enough in summer time and now AH goes even more into milkrun base capture direction. Harder to find decent fights.

I really hope AH2 maps can be more flexible. Small maps are a bit small, but large ones are 4 times larger, and that is FAR to large for 200-300 players.


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Offline Skuzzy

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Map rotation change :(
« Reply #1 on: July 11, 2003, 03:40:15 PM »
Don't get all wadded up about it.  We made this change and we may change it again.  Still stirring things around to see what looks good.
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Offline Tarmac

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Map rotation change :(
« Reply #2 on: July 11, 2003, 03:45:09 PM »
Lol, I'll try not to get too "wadded up" about it.  ;)

Glad to hear that HTC is trying new things, and will continue to do so.

Offline Stringer

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Map rotation change :(
« Reply #3 on: July 11, 2003, 03:47:51 PM »
Ban "Wadded Up" Skuzzy!!

Offline Steve

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Map rotation change :(
« Reply #4 on: July 11, 2003, 06:43:45 PM »
I'm not wadded up but I like the smaller maps as well.  AKdesert was a nice experiment, but I really don't enjoy it.
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Offline mia389

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Map rotation change :(
« Reply #5 on: July 11, 2003, 07:08:12 PM »
I like the idea but will see how it goes.

Offline rc51

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Map rotation change :(
« Reply #6 on: July 11, 2003, 10:14:44 PM »
The desert STINKS!!

Offline Bullethead

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Map rotation change :(
« Reply #7 on: July 11, 2003, 11:54:54 PM »
Quote
Originally posted by Skuzzy
Don't get all wadded up about it.  We made this change and we may change it again.  Still stirring things around to see what looks good.


My $0.02, which won't change regardless of how long this new system lasts...

Having the map change at every reset is a bad thing.  It was the bane of organized squad and multi-squad ops the whole time it was in force.  Because there was absolutely no way to predict which map would be up on squad night, very little in the way of advanced mission planning could be done.  With the great differences between all the various maps, even specifying a general mission type was problematic, unless that mission type was so generic that it could be used anywhere.  And such mission types get old after a while.

Thus, those of us who plan squad missions greeted with great joy the erstwhile system of having all maps up for a full week at a time.  This enabled us to plan missions that actually fitted the special features of the map we'd be using.  There was much celebration when this change went into effect.  And this is why it's with great sadness that we face this new decision to go back partially to random maps.  So please keep all maps up for a full week.

OK, that's MHO on the way maps change.  As to the merits of specific maps, which is a different matter, I offer the following:

The best maps IMHO are those with lots of water and CVs, combined with some large land masses, to give ample scope for both naval and GV ops as well as air stuff.  Also, the terrain shouldn't be extreme as to field alts.  IMHO, the Pizza map fails on both counts, while the Mickey Mouse map fails on account of too few CVs and insufficient islands for the amount of water it has.  If it was up to me, I'd drop both of those maps and leave all the others up for a full week.  That would give us a 5-week rotation.

That's not to say that I don't appreciate the effort put into making the Pizza and Mickey Mouse maps.  I know all too well what a pain making a map is, and I'm grateful for folks taking the time to do it.  But IMHO those maps just ain't much fun.  So if there's a choice between having all maps up 1 week each and dropping maps to make that possible, I'd go with dropping those 2 maps.

In the editor forum, I've seen authors say large maps like Snowflake and Pangea were ready months ago, yet they're not on the rotation today.  What happened to them?  I could see replacing NDIsles with Snowflake and Baltic with Pangea if HTC is determined to be rid of small maps.  Both those new maps looked very cool.  Just for the record, however, I happen to LIKE small maps.  IMHO AH should always have 1 or 2 small maps to bunch everybody up into huge clots, just for a change of pace.

As for those who are saying that more folks should build maps, I say try it yourself before sounding that call.  Making a map worthy of being on the AH host is NOT a trivial task by any means.  The editor is pretty cool but there are still a large number of things that have to be done painstakingly by hand or they look like crap.  Contours, coastlines, etc.  Plus all the room for making errors in setting up fields, zones, spawn points, supply trains, etc.  Then if you really want to do it right, you have to make new terrain tiles, new skins, and all that.  It's a tedious nightmare unless you just groove on all that stuff.

I suppose this is cool on the balance.  If making maps was a snap, we'd be flooded with them.  OTOH, at present it's so difficult to do RIGHT that we don't have enough, perhaps.  And I'm very curious as to how the terrain system changes in AH2 will affect all the current maps.
« Last Edit: July 11, 2003, 11:57:01 PM by Bullethead »

Offline NoBaddy

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Map rotation change :(
« Reply #8 on: July 12, 2003, 12:10:45 AM »
Quote
Originally posted by Bullethead
I suppose this is cool on the balance.  If making maps was a snap, we'd be flooded with them.  OTOH, at present it's so difficult to do RIGHT that we don't have enough, perhaps.  And I'm very curious as to how the terrain system changes in AH2 will affect all the current maps.


Amen, brutha :).

According to HT, (if memory serves..) the current maps will not be directly compatible and will require some minor upgrading to work with it. When I last spoke to him, he was prepping to start work on the editor. As soon as he lets me know what has to be done and gives me a tool to do it with, I am prepared to get Trinity up as quickly as possible. I am REALLY looking forward to working on new maps. The terrain graphics and the 'possiblities' are awesome :).
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Offline Bullethead

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Map rotation change :(
« Reply #9 on: July 12, 2003, 01:00:04 AM »
NoBaddy said:
Quote
As soon as he lets me know what has to be done and gives me a tool to do it with, I am prepared to get Trinity up as quickly as possible.


That's great!  Trinity has become my all-time favorite map.  I would really miss it if it disappeared in the change to AH2.

Quote
I am REALLY looking forward to working on new maps. The terrain graphics and the 'possiblities' are awesome :).


If you ever feel the need to farm out some of the work, let me know.  I can't do a whole new map in a reasonable time, but I'm competent enough to help.

Offline Zanth

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Map rotation change :(
« Reply #10 on: July 12, 2003, 01:12:36 AM »
europeans are just a entirely different demographic.  one size just aint gonna fit all in this regard, and somewhere they just have to say "This is the business we are in, and these are our customers".

Offline Furball

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Map rotation change :(
« Reply #11 on: July 12, 2003, 06:18:15 AM »
I get very frustrated playing the same small map for whole week, its so annoying when theres 400 or so people on and the fighting is only spread between 4 bases or so.
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Offline NoBaddy

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Map rotation change :(
« Reply #12 on: July 12, 2003, 09:35:33 AM »
Quote
Originally posted by Bullethead
NoBaddy said:
If you ever feel the need to farm out some of the work, let me know.  I can't do a whole new map in a reasonable time, but I'm competent enough to help.


BH...

Will do. What I usually need help with is checking gv spawns. A map with 250+ fields usually has 700+ gv spawns. Gets a tad tedious trying to check them :D.
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Offline Bullethead

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Map rotation change :(
« Reply #13 on: July 12, 2003, 11:24:06 AM »
Quote
Originally posted by NoBaddy
BH...

Will do. What I usually need help with is checking gv spawns. A map with 250+ fields usually has 700+ gv spawns. Gets a tad tedious trying to check them :D.


Yeah, that's a total squeak.  I'm honored to help.  The profile thing here to email me works (just tested it) so whenever you're ready...

Offline lazs2

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Map rotation change :(
« Reply #14 on: July 13, 2003, 08:54:27 AM »
nobaddy.. be a good guy and throw the furballers a bone or two when you make the new maps.
lazs