Author Topic: Screenshot  (Read 831 times)

Offline Sixpence

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« on: July 12, 2003, 07:29:05 AM »
"My grandaddy always told me, "There are three things that'll put a good man down: Losin' a good woman, eatin' bad possum, or eatin' good possum."" - Holden McGroin

(and I still say he wasn't trying to spell possum!)

Offline ramzey

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« Reply #1 on: July 12, 2003, 12:57:20 PM »
and you waiting for coments?;)

as i see its hi-res skin and in background higher res tiles
I can say curent AH can have this too, maybe future game engine will work faster with hi -res skins.

I like Superfly art style of skinning, but not like this cuted parts of skins.

This one i see give us same or even higher skins quality then have IL2/FB.
Current P51D skin in FB have worse quality but much more details. Thats depends from skinning style. We can have better.

Im wonder how will looks explosions/smokes and damage model.
Improve look of ground objects destroy, damaged airplanes , smokes, tracers will be nice too

ramzey

Offline artik

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« Reply #2 on: July 12, 2003, 01:17:42 PM »
Explain why are you so interested in hi res textures?
There is very low chance that you can see the rivets and balts at the plane that attack you. And if you do - most of the chances that next second you dead in collision :D !!!! Such hi re textures just will make the time for download the game bigger and the terrains much-much bigger instead of 3-5k you'll get 10-15k.
Most of the chances that you will not able to see this hi res textures and it will drop your FPS too. In this game most important the plaing itself. The rest makes your imagination.
Spesial effects yes it worst to make better but big textures like skins :confused: ?
Artik, 101 "Red" Squadron, Israel

Offline MANDOBLE

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« Reply #3 on: July 12, 2003, 02:53:27 PM »
Quote
Originally posted by artik
Explain why are you so interested in hi res textures?
There is very low chance that you can see the rivets and balts at the plane that attack you.


Cant agree more, textures alone are less than secondary.

Offline Chairboy

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« Reply #4 on: July 12, 2003, 03:11:47 PM »
Something else of interest were the 'bushes' in the background.  I think they're actually trees, and that the GV model will now have ground cover, perhaps ala the IL2 method.  That will also improve the sense of speed while flying and really make things look great, I bet.
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Offline hazed-

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« Reply #5 on: July 12, 2003, 05:21:39 PM »
I have to say i was a tad worried when i saw the pic. I was kind of expecting too much maybe. I have been playing IL2 lately with full effects and resolutions (bought a new comp so obviously i loaded all those graphically intensive games to take a fresh look) and realised IL2 is really something special to look at. The P51 wing looks nice but im kind of hoping for a bit more support for various effects our videos cards have now like bump mapping etc.

is this expecting too much for an online game? I have no idea what we could or couldnt expect.

Im also hoping for much better explosions and lighting effects but maybe that isnt so much the priority?

Offline ramzey

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« Reply #6 on: July 12, 2003, 06:33:18 PM »
Quote
Originally posted by artik
Explain why are you so interested in hi res textures?
There is very low chance that you can see the rivets and balts at the plane that attack you. And if you do - most of the chances that next second you dead in collision :D !!!! Such hi re textures just will make the time for download the game bigger and the terrains much-much bigger instead of 3-5k you'll get 10-15k.
Most of the chances that you will not able to see this hi res textures and it will drop your FPS too. In this game most important the plaing itself. The rest makes your imagination.
Spesial effects yes it worst to make better but big textures like skins :confused: ?


U reminde me guys who even now fly wwb2.7 in 2d mode beucose u can identifi enemy from longer distance.
i think best fun u should have playing wb27 again, world going forward if you not notice;)

Better resolution= more detailed/ closer to RL look/ of ground objects, airplanes , everything. Cuz is som kinde of simulation game, not chess. Better look mean players more happy when fly with squadies in formation. Are u not fly in close formations?
Thats is something what give more fun.

Try AH in 640x480 and 1600x1200 and u will see how big deference is in game look.

Im sure HTC give you option 800x600 without better graphic like we current have. ANd u can use this too

Game speed sux? so what , mayby its time to change PC

ramzey

Offline MANDOBLE

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« Reply #7 on: July 12, 2003, 08:14:14 PM »
ramzey, the point is that in actual AH I hardly see the enemy planes larger than 2 centimeters in my screen. No matter how good the textures are, no matter how hi is the screen resolution, 2 centimeters are 2 centimeters unless you have a 40" monitor. Only own plane cockpit textures and cockpit details are clearly visible, with the exception of buffs with the external view.

On the other hand, terrain/sky textures and terrain "technology" is really important. If you look at the mountains in the new P51 screenshot, you will notice we are still in the 90's.

Offline ramzey

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« Reply #8 on: July 12, 2003, 09:52:45 PM »
I agree Mandoble, but hi res skins on planes are for better feeling and build better "quality" of memories stored on screenshoots.
Secound you should feel better if you look at wing and see good texture.
And pls not forget this all trolling about il2/FB, how beautyfull planes are there

For me 512x512 its enough to paint what i like on aircraft. And resonable resolution for speed. Looks like HTC like go one more step forward then match current IL2/fb. Thats good and good evidence how HTC care about future years.
Hi res airplane skins proof now we can have hi res ground textures, imo thats good.

Look what we know now: /correct me if im wrong/

- Pyro say "FM improved and more complicated"
- hi res tiles showed by HT /thats can be showed even now, but i supose HTC not make fake screenshots/
- Skuzzy say "skinning will be dierent" - thats give me hope for custom or som kinde custom skins. I cannot imagine flying TOD all players with same aircraft markings, thats just not fit to new look of AH2
- Skuzzy say "we will have converter between old and new terrains" - i read that as "we will have much more ground shapes"
- HT ask about 3d editor long time ago. Thats can proof Skuzzy words above and possibility of build custom objects /strongholds, towns, bunkers......Eilfer tower?;)/ All thats to make AH world more real /looks more real/

If HTC would like to improve ground aspect of fight need to add more dense trees , bushes and all this stuff where tank can hide.
Maybe diferent look of town's  and all this places to attack /factories, ports, train stations/.

Imo AH2 TOD is much more then escort bombers or bombers hunt.
If we can "live" in TOD we need many types of missions. From bombers escorts start to SAR mission, rubhrab, mosquito.......... finish.
Thats mean more ground targets, thats mean better look of ground targets. NOt only fly to field deacl, and kill fuel tanks, FH or towns.

I hope picture of this pony wing its only pice of that what HTC prepare for us /jezzz im fanboy;)/
I expect too much?

ramzey

Offline acepilot2

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« Reply #9 on: July 13, 2003, 07:09:46 AM »
Quote
If HTC would like to improve ground aspect of fight need to add more dense trees , bushes and all this stuff where tank can hide.




Hmm....*dreams*...be cool to see large dense forests, with a battle raging underneath the forest canopy.  That would create some cool battle of the bulge-like battles.

Offline ChuBBs

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« Reply #10 on: July 13, 2003, 10:39:07 AM »
i'd like to see different things happen like snow tornado rain just fog  anything to make flight harder.

Offline Kweassa

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« Reply #11 on: July 13, 2003, 06:28:58 PM »
Anyone who's ever done skinning a job, and see it get implanted in AH maps, knows ramzey's right. ;)

 The two absolute factors contributing to the cosmetics of how things look, is 1) textures and 2) lightings.  The 3D model, actually, is the least affecting of them all(as long as it ain't totally crap, like a two-polygon box for a fuselage).

 In ranges over 1.0k, the lightings control the immersiveness and visual realism. In close ranges, textures come in the most important.

 Now, in ranges under 1.0k, it seems that's still a bit too far out to notice any real difference. But I tell you, there is a difference between bad textures and good textures.

 The overall 'blend' and 'feel' is totally different when you see planes flying in 512x512 and compare them with 256x256 - you're not going to notice the individual difference in features such as rivets, but the 'blend' of things bring out a much subtle difference which you instinctively feel - especially when the plane is moving.

 Anyhow, better tex can't be a bad thing.

Offline ramzey

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« Reply #12 on: July 13, 2003, 06:42:20 PM »
Quote
Originally posted by ChuBBs
i'd like to see different things happen like snow tornado rain just fog  anything to make flight harder.


hi res textures will not slow so much PC like snow or rain;) if is modeled correct. Looks whats happend when lots of bombs droping at once from couple planes.

Anyway, IIRC Pyro say weather effect will be not modeled except current we have.
Couple weeks ago on this board was topic about that

ramzey

Offline SFRT - Frenchy

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« Reply #13 on: July 13, 2003, 07:53:06 PM »
Plane textures are important to me. It's true that AH planes are modeled so little than shooting at a spitfire at 250y, you still see only a black shape.

But ... When I fly around, and I turn my head around, I see the wings, the tail ... all those things. That gives me more immersion. Moreover, in the 56FG we do a lot of formation flying, and at 30y of an another plane for all this climb time the jug takes, I have plenty of time to check the guy I follow rivets.

Cockpits are an another biggy for me. As Ah stands now, I tried to have some of my friends hook up with it. All 3 of them said:" that's it? that's the game?" ... disapointed by the cockpit view and the graphics, they went back playing CFS3.:(
Dat jugs bro.

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Offline acepilot2

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« Reply #14 on: July 13, 2003, 08:17:52 PM »
Quote
Cockpits are an another biggy for me. As Ah stands now, I tried to have some of my friends hook up with it. All 3 of them said:" that's it? that's the game?" ... disapointed by the cockpit view and the graphics, they went back playing CFS3.



Yes...I think AH2 needs to have more detailed, less cartoony and more dark, scary, cramped cockpits.