skurj there is nothing to stop HTC making the maps 'dislocated' as you say or indeed keep the 3 counties/teams at the corners and putting their zones together in bunches.
BUT the point of this is that each one of the capitals zones with its own factories and large/med/small bases would actually be usable as an
independant area. A country could lose all but one capital zone and they would still have an area (their last capital zone) from which to fight/wage war.
With pizza map those 'dislocated' areas are not independant and are affected by factories or the HQ hundreds of miles away. They tend to be ignored in favour of protecting the main HQ area and I'd agree with you it doesnt seem to work too well.Players tend to let those seperated areas get lost in favour of holding the main area or island.
With my idea each capital would be , as such , a seperate war as you dont need to own more than one to fight on.BUT when you manage to get 3 or 4 capitals together they protect their own borders by being buffered up against each other.
Obviously this idea can be built upon by HTC, I think theres a lot of scope here for experiment , I just would like to give them a way to have a longer down times for destroyed targets/buildings that doesnt penalyse that countries entire map. If for instance the knights have 3 capitals and one of them is 100% destroyed, only that zone and the bases in it are affected. the other 2 capitals sustain themselves independantly. They have a chance to start a renewed attack from the other 2.
You could if you wanted start the map with knights in the top right 3rd of the map with say 5 capital zones together and rooks in the bottom 3rd with 5 capital zones and bish in top/middle left with their 5 capital zones much in the way maps like isles or trinity are now but the good thing with this way is this isnt set in stone. Its actually quite flexible.
perhaps we can have one week with the startup like this and the next time have the zones mixed up randomly. its up to HTC how they start it.
slapshot i dont think it would need much more coding but im no programmer. I cant see why it would need adaption in the code.bases would still be the same as now, only the capitals would be a new object (kind of like our big cities we have now only capturable).
The HQ i was thinking could be incorperated into each zone, i.e. if the radar building were in the capital city it would control radar for that zone alone. This may require some adaption but then if this is indeed a problem theres nothing to stop HTC keeping the present system of one HQ to control all radar and just putting the HQ building in one of the bigger zones, maybe the ones in the far corners that are equally spaced far apart from each other.
As far as i can guess, all im doing is using the present system they use for factories and resupply but just adding a few more than we have at the moment.more targets for us

Just thought: although i have suggested a large number of capital zones it could be a lower number too. say 6 zones per map so each country starts with 2 large capital zones each.However I think a larger number would work better imo.it means more places to attack or defend, less likelyhood of one attack affecting an entire countries players, Instead it affects one area