Author Topic: Plane skins  (Read 6685 times)

Offline hazed-

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« Reply #15 on: July 14, 2003, 07:42:26 PM »
ramsey how can you say its not an improvement?

as AH is now we have (in MA) one skin per plane REGARDLESS of the colour of terrains etc.

If we have a desert map we dont have the chance to fly in desert colours. With this new system we will have a chance to submit a desert camoflage skin that we can use for the desert maps.
How is this not better?

You seem to expect HTC to allow every squad to have their own skins? They already allow you to have your own nose art.

its impractical to expect squad specific skins. As AH is right now its possible for every single player to have his own squad and so 'in theory' thats over 700 different skins in a single arena!!

just cant be done. AH would lock up ! :D

I for one am VERY pleased that they listened to our rquests for the chance to have different camoflage schemes etc. I think we should be very gratefull that we will be able to have the same aircraft with more than one possible skin.Thats a great gift for its customers from HTC.

If you REALLy want a personal skin for your squad then you will have to design and submit one and hope no one else likes it except HTC hehe.

The only thing that worries me is the limit of skins per aircraft. If it maxes out at say 3 skins per model that means the first 3 skins that are accepted will be the only ones usable for that aircraft, That means if we have a favourite we want to see we had better get designing NOW before someone else submits and theres no more that can be added for that aircraft :)

:D
« Last Edit: July 14, 2003, 07:44:38 PM by hazed- »

Offline Dux

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« Reply #16 on: July 14, 2003, 08:06:13 PM »
"Given the tremendous amount of terrains contributed from the community, we expect that you'll see a wide assortment of skin choices available over time."

Slow down, Hazed... Nowhere in Pyro's post did he use the word "limit" or "first three" or anything like that. Have faith, brother! :)
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Offline ramzey

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« Reply #17 on: July 14, 2003, 08:48:46 PM »
Quote
Originally posted by hazed-
ramsey how can you say its not an improvement?


hased i not say its not improvment at all!!!!

I say its nothing new for offline mode

Quote
Originally posted by hazed-
as AH is now we have (in MA) one skin per plane REGARDLESS of the colour of terrains etc.

If we have a desert map we dont have the chance to fly in desert colours. With this new system we will have a chance to submit a desert camoflage skin that we can use for the desert maps.
How is this not better?


It is better , i can say its same like WB3 current have;)

when last time u try any event or CT? chk other maps then MA
Current we can have 1 aircraft skin per terrain, improve to 5-10 make no diference  if see around same marked airplane.
Sure, Pyro announcment its better for jug and pony lovers not for spit or hurris. Ponys can get noseart, tail painting or strips. Diference between spits is mostly only in marking letters and small personal logo. So if i cant have spits marked from a-z  for my squad this one change for me minor.

Quote
Originally posted by hazed-
You seem to expect HTC to allow every squad to have their own skins?


yes!!! and not, personal letters will be for me enough
Looks like we wil have same possibilities in this like WB3 have, much less then il/fb offer for players. If we can have fully personal skins, even if visible only for squadies or for people who allow that. We can heve here whole IL2/FB customers

Quote
Originally posted by hazed-
They already allow you to have your own nose art.


????????? correct me if im wrong, all what we have is squad logo, not noseart. If we can have same system working for personalise my own aircraft /markings, letter codes/ i will be happy

Quote
Originally posted by hazed-
its impractical to expect squad specific skins. As AH is right now its possible for every single player to have his own squad and so 'in theory' thats over 700 different skins in a single arena!!

just cant be done. AH would lock up ! :D


yes you are  quite right byt not at all

thats why i write its "resonable choice" if you not notice;)

for me better will work other system, something like "autoexec"
IL2/FB have option "download skins" if u play online. Player can choice he will download skins or not.
For us will be better if player can send skin to HTC. HTC check skins due his standards and put skin to official download site.
Players can read announcment about new skins and download them to his game. If player like to see other customs skins will have option "show custom skins"

Or other way player send skin to HTC , HTC if aprove can make option in roster for each player "show this player skin"

All skins u download u can chose as your custom too

This give choice i like or not download skin of any other player or use them




Quote
Originally posted by hazed-
I for one am VERY pleased that they listened to our rquests for the chance to have different camoflage schemes etc. I think we should be very gratefull that we will be able to have the same aircraft with more than one possible skin.Thats a great gift for its customers from HTC.


im pleased too, but im too big "fan boy" and expect more then wb3 have. My dream was match to il2/fb

Quote
Originally posted by hazed-
If you REALLy want a personal skin for your squad then you will have to design and submit one and hope no one else likes it except HTC hehe.


funny;) u doubt my skills in this? we can challange in this if u like;P


Quote
Originally posted by hazed-
The only thing that worries me is the limit of skins per aircraft. If it maxes out at say 3 skins per model that means the first 3 skins that are accepted will be the only ones usable for that aircraft, That means if we have a favourite we want to see we had better get designing NOW before someone else submits and theres no more that can be added for that aircraft :)


oh, u get my point;)  if we have couple poles, and other nations how many US guys will wote for raf skin on pony?;) Or Raf skin on spit if u can have eagle squadron markings;)
j/k;)

conclusion:
This is step forward and improvment but personal i expect  a bit more. We will have hi-res skins and couple skins to choice, thats much better then we current have. I hope we can have fully personal marking and letter code in future

ramzey

Offline ramzey

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« Reply #18 on: July 14, 2003, 08:50:54 PM »
Quote
Originally posted by Dux
"Given the tremendous amount of terrains contributed from the community, we expect that you'll see a wide assortment of skin choices available over time."

Slow down, Hazed... Nowhere in Pyro's post did he use the word "limit" or "first three" or anything like that. Have faith, brother! :)


forgive me if im lost;)

Offline brendo

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« Reply #19 on: July 15, 2003, 12:46:36 AM »
Excellent feature Pyro/HTC  :cool:

Offline Tilt

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« Reply #20 on: July 15, 2003, 05:25:19 AM »
Quote
Originally posted by Dux
This is fantastic news!

if you choose a trop 109 and I choose a Euro 109, then I will see your trop and you will see my Euro. :)

 


it is fantastic news............ but that is not what he said
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Offline oboe

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« Reply #21 on: July 15, 2003, 06:39:28 AM »
Great news, nice feature!

I understood Pyro's post to say you will see the skin YOU choose though, not what someone else has chosen.

In Dux's example, if he chose the Trop 109 scheme then ALL 109s he sees will be Trop; if someone else chose the Euro scheme then all 109s will appear Euro scheme to that person, even while all 109s are appearing as Trop scheme to Dux.

Pyro's post wasn't entirely clear on the point though, and if it is as Dux describes, then it is almost to fantastic for words.   It would require the Host to transmit a skin ID along with the rest of it's data for each aircraft in visual range though, so maybe the feature wasn't taken that far.   But it would definitely be "knock my socks off" cool.

A big thanks to Pyro for posting the new info!
« Last Edit: July 15, 2003, 06:42:27 AM by oboe »

Offline _Schadenfreude_

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« Reply #22 on: July 15, 2003, 07:00:58 AM »
Agreed from my understanding you choose all the skins you will see for all a/c - not like in old Red Baron where you chose a skin and everyone else see's your choice.

Clarification would be nice though....

Offline Dux

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« Reply #23 on: July 15, 2003, 07:44:00 AM »
... then show me where he said that every other plane will display only the one skin that you choose. You guys are reading between lines that are not there.

...And for the last time, skins will not be transmitted through the server each time another plane comes near... the skins will reside on your computer already, just like they do now.

Pyro, clarification?
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Offline ramzey

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« Reply #24 on: July 15, 2003, 07:59:58 AM »
Dux imo u have 3  options

1. All planes show same skins as u have
2. Your plane use custom skins all rest default for this terrain
3.U have custom skins, rest of players can have custom skins wichone u have stored on your hdd. If skins are numbered, host can transmit to your PC  string "Dux /skin/ 103, Funked /skin/ 345.............
Thats wil be working only like radio range channel and can recogise "skins" in som distance like icons

ramzey

Offline Tilt

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« Reply #25 on: July 15, 2003, 08:52:04 AM »
Dux is right about the FE thing............ infact it should not take up much processing power...........

Right now we could see a potential 32 different skins at one time..............

ie 32 different planes/Gv's each with a different skin limited by the 32 plane limit.

(this ingores the system load of smoke, objects etc)

So changing the 32 plane limit would have a far greater potential change on FE system demand than rendering different skins.

if you run the AH film editor you will see just how much data is being loaded from server to FE at any time. A single tag identifying say one of 4 skin types (2 bit binary) is pretty light load.

The actual server load will be folk uploading new skins not in their skin files.

AW  skin files were basic bmp's  and  players found they could modify them and later created utilities to swop the skins for various events.

This, given the 4 skin choice above, would allow us to make scenario expansion packs whereby for eg BoB we could render Spit1 skins from 308, 1, 17 and 56 squadron.

or even in the upcoming Iceberg Scenario we could render generic GV's in opposing colours.

However in order to preserve the graphic integrity of the game AH may code these files.
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Offline Swoop

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« Reply #26 on: July 15, 2003, 09:06:41 AM »
And the other important question is:

Once your FE has downloaded someone's custom skin.......is it then possible to edit it to a dayglo pink scheme and save the file as the same name as the original and not have to download it again?

Or will there be some checks in place to prevent this?


Offline Octavius

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« Reply #27 on: July 15, 2003, 09:22:07 AM »
Quote
Originally posted by Swoop
And the other important question is:

Once your FE has downloaded someone's custom skin.......is it then possible to edit it to a dayglo pink scheme and save the file as the same name as the original and not have to download it again?

Or will there be some checks in place to prevent this?



I suspect Saw will be flying nothing BUT bright pink skins for all his aircraft... simply for fashion :D
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Offline WestyAH

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« Reply #28 on: July 15, 2003, 09:22:10 AM »
"is it then possible to edit it to a dayglo pink scheme...will there be some checks in place to prevent this?"

 Probably.  IMO HTC was very hesitant on allowing this sort of thing and I'm not sure why.  I am pretty sure however that they'd would not have softened thier stance without having some sort of "check and balance" feature in play.

 And to be honest if HTC did not and a player needed to do that in order to gain an edge in aircombat then in reality the player just plain sucks so bad that it really won't do them any good any how.

Westy

Offline Nilsen

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« Reply #29 on: July 15, 2003, 09:28:50 AM »
56th... start making some cool D25/30 skins !!

A green D30 would be awesome