Author Topic: Plane skins  (Read 6445 times)

Offline BUG_EAF322

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« Reply #30 on: July 15, 2003, 09:34:33 AM »
At last i see some news
\
for that alone

great!!

Offline gatso

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« Reply #31 on: July 15, 2003, 09:38:07 AM »
Special Events: This raises both some possible problems and some great opportunities. Tilts example of differently painted GV's for each side is great. BTW I thought the 32 plane limit was overcome ages and ages ago?

I hope there is a feature given to the CM's to limit availible skins in the SEA. I don't want people flying round in the 'Betty' painted Ju88 whilst flying in a BoB event for example.

Gatso

Offline Pyro

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« Reply #32 on: July 15, 2003, 11:16:05 AM »
Once a skin has been submitted to us and we make it available, there will be an auto download feature much like how you get squadron noseart.  However, the file will no longer be a .bmp so you'll no longer be able to modify it.  In that regard it works pretty much like our terrain system.  

The goal of the system is to make it so that each player's skin selection dictates how everybody in the arena sees him, not how he sees everyone else.  However, there are some technical issues regarding others seeing your skin choice that HT has not yet had a chance to look into so he's not yet certain to what extent the system can be implemented.  If the above goal can't be met, then you'll see a system where your skin selection just affects what you see.  We'll let you know when he gets there.  

We can't allow everybody a custom skin.  Such a system could balloon into hundreds of thousands of skins that everybody has to download and store.  It's in no way comparable to the current squad art system.  

I really look forward to seeing a choice of different schemes for a plane based on seasonality, theater, squadron, and nationality.  Potentially, it could even be used to speed up our aircraft production.  If you think that this is not an improvement over the current system, you're correct as long as you append the two words "to me" at the end.  Nah, you'd still be wrong.

Offline jordi

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« Reply #33 on: July 15, 2003, 11:19:49 AM »
Thanks for the quick update !

Jordi
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Pulled out of Mothballs for DGS Allied Bomber Group Leader :)

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Offline Octavius

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« Reply #34 on: July 15, 2003, 11:30:51 AM »
Quote
Originally posted by Pyro
I really look forward to seeing a choice of different schemes for a plane based on seasonality, theater, squadron, and nationality.  Potentially, it could even be used to speed up our aircraft production.  


This excites me beyond belief.  No more guessing which plane is an AK, Death Rattler, FDB, MAW... if you see a swarm of Corsairs with the checkered noses, run for cover :)

One possible problem with 'community use' of approved skins... could squads possibly have a "claim" to a said skin?  For example, if the VMF-323 were to create a custom skin, have it approved and operational, would this skin become VMF-323 exclusive?  I wouldn't want a non-squadmember using our custom skin.

I agree that no particular group should have absolute claim to any particular skin... that would cause some anger between multiple AH squads representing the same historical squadron.  Perhaps if one squad does the work creating their original skin, then they should have authority over who can use this skin.

All in all, I love it.
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Offline gatso

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« Reply #35 on: July 15, 2003, 11:47:55 AM »
Superb! Great news Pyro. Heres hoping HiTech can sort the technical issues without any problems.

Dibs on the Typhoon and Tempest.  :D

Gatso

Offline Batz

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« Reply #36 on: July 15, 2003, 11:54:16 AM »
I hope we dont end with crazy "just for fun skins".

Skins are great and add to the immersion especially in events but see a whole bunch of crazy rainbow bright "squad skins" will be a bit much.

I would suggest that as a part of the approval process the skinner includes some infomation as to where he got the skin.

I would suggest a min of 80% historically correct skins, ie colors mostly.

If only the user will see um then who cares what color they like to look at let umm have all the crazy stuff they want.

Is there any thought in allowing a marking system based on squadron markings.

For instance a 109 squad we be able to designate what number each member has on his plane.

Take 4./JG 53

its a 12 man staffel/squad

staffel cpt. would be white 1 so a white number 1 appears on his ac

from there you go from white 1 to 12.

It maybe alot of trouble but it would add immersion especially in ToD.

Offline gatso

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« Reply #37 on: July 15, 2003, 12:54:41 PM »
I've only seen 2 crazy just for fun skins so far and I made em both lol.image here The other was a red Spit14 with go-faster flames.

However, I would imagine some sort of guidelines are going to have to be set as there are grey areas outside of the obvious fantasy-real. Take for example Ramzeys rather lovely French F4U that was completed recently. Perfectly historical but an airplane of a time period outside of WWII. Another would be the Betty painted Ju88 as found on the current Slot map, Both are extreemly useful for scenarios... but flying round in the MA? I don't know.

It's probably been thought of though and I would imagine the submition process will weed out all the chaff.

Gatso

Offline ramzey

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« Reply #38 on: July 15, 2003, 01:00:49 PM »
Quote
Originally posted by Pyro
Once a skin has been submitted to us and we make it available, there will be an auto download feature much like how you get squadron noseart.  However, the file will no longer be a .bmp so you'll no longer be able to modify it.  In that regard it works pretty much like our terrain system.
 

very good solution, this way player-HTC-game.And we know reasons for that.  

Quote
Originally posted by Pyro
It's in no way comparable to the current squad art system.  


copy



Quote
Originally posted by Pyro
I really look forward to seeing a choice of different schemes for a plane based on seasonality, theater, squadron, and nationality.  Potentially, it could even be used to speed up our aircraft production.


you will have this, im sure:)

Quote
Originally posted by Pyro
 If you think that this is not an improvement over the current system, you're correct as long as you append the two words "to me" at the end.  Nah, you'd still be wrong.



@Pyro
oh come on, did u read what i write? my english is bad but not so much;)
Any custom skins are progress!!!! With lack of news we got from HTC we have rights to have doubts. Our expectations to graphic are so big;) And now we have more details then last night;)


@Octavius, is no way to have "exclusiv" skin. Player can chose everything what he have stored on hdd.One way is to have ugly skin and noone else will like to fly on it;)

@Batz, i hope its will be only historical skins, supported by photo reference of real aircraft. Im purist in this:)

ramzey

Offline StracCop

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« Reply #39 on: July 15, 2003, 01:15:43 PM »
Ahhhh - now this is something I can really get my Photoshop, er, hands around!  Bring it on!  I finally have a new use for all my modeling reference material!  :)

Are any special viewers or related tools going to be necessary to accomplish this?

David

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« Last Edit: July 15, 2003, 01:25:56 PM by StracCop »

Offline Pyro

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« Reply #40 on: July 15, 2003, 01:19:23 PM »
When I say markings based on squadron, I'm talking about actual WWII squadrons, not AH squadrons.  This is not about having custom markings.  Skins are not submitted for a person or squadron's private use.  Forget the word "custom", that's not what this is.  What it is is the ability of a player to add another skin option to a particular plane that EVERYBODY can use.  The purpose of submitting a skin is for everybody to use it.  If that is not why someone is submitting a skin, then they shouldn't submit one.  Period.  

As I said, there is a criteria that must be met for us to admit a user submission.  Basically, it must be something that we would add to the game ourselves.  A skin may not be added for many reasons- quality, historical accuracy, redundancy, adherance to standards, usefulness, sensibility, and representation(i.e. a pink polka-dotted B-24 might be historically accurate as one did exist, but it is not representative of B-24s as it is a unique eccentric specimen nor is it useful and would not be a paint scheme that we would use).  We'll talk about all of that when we get there.

The real feature here is that each plane can have a selection of skins that a player can use.  The ability of a player to make and submit skins for online use is not the feature, it is the mechanism by which the real feature can be usefully implemented(I'm talking from our point of view, it is very much a feature to the skin making enthusiast, but realistically it's probably generous to say that 1 in 100 players fit that description).  If we had unlimited art resources, the latter part would be unneccessary.  But that is not the case and while we would like to have multiple skins for each plane, our resources are best spent in adding new models and improving existing ones rather than adding more skins.  This is the means to facilitate a win-win situation between everyone who wants more skins and those who want to make them.

Offline Tilt

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« Reply #41 on: July 15, 2003, 01:19:44 PM »
Quote
Originally posted by Pyro
In that regard it works pretty much like our terrain system.  

 


Will they still be terrain linked then?

eg

a Bob terrain might have one group of Spit1's

an MA terrain may have another group of Spit1's


on other stuff


I agree that no one should force another player to see a skin that HTC has not approved.......

but what he does in the privacy of his own PC????


This is still great stuff either which way.............
Ludere Vincere

Offline Pyro

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« Reply #42 on: July 15, 2003, 01:46:29 PM »
StracCop,

It will be a .bmp file that you will be able to edit with photoshop.  You then just stick it into a directory and AH will use that for offline play only.

To be used online, the skin is sent to us where it is rebuilt into a different format and distributed to all players.

Tilt,

The skins are independent of terrain.  Whatever skin choices are available will be available in all terrains.  See above wrt to modifying your skins.  The raw skin files are only used offline, not online.

Offline ramzey

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« Reply #43 on: July 15, 2003, 01:53:28 PM »
I dont think Tilt

I supose we will have special directory "skins" with tree like for custom sounds have. Same "Bank" of skins will for for every terrain.

ramzey


heheh Pyro was faster;)
« Last Edit: July 15, 2003, 01:56:26 PM by ramzey »

Offline StracCop

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« Reply #44 on: July 15, 2003, 01:57:12 PM »
Pyro,

Thanks for the quick reply!

I understand that you edit the flat .bmp file.
Based on your answer I also assume that you will have to preview the design in AH offline to view it rendered in 3D.

I recall that WBIII had a third-party viewer available that you could use to preview your work in 3D without the game, thats why I posed the question regarding a viewer.  To see the plane in AH offline, wouldn't it be necessary to film your use of that plane so you can pan and scan the entirety of the airframe to insure the design looks good?   I've never played offline so perhaps external views are already enabled in that mode?  Don't know so I wanted to ask.  ;)

Given the upgraded degree of detail that the new version will allow, imperfections that might have gone unnoticed in AH1 will be more apparent in AH2.  While I understand that you don't exactly get a chance to study the appendages of a plane as it whizzes past you, I would still like to strive for as perfect a rendering as possible.

Anyway, I guess what I'm saying is that, without exterior views, previewing the work within the game will be a difficult affair.  A dedicated viewer or game-based utility that allowed for this would facilitate skin development.

Just some thoughts - thanks for the effort Pyro - I hope I'll be able to contribute something that passes muster! :D

Now lets see:  Nightfighter Bf-110, Captured Allied Aircraft in Axis use, Olive Drab B-17, and on and on....

David
« Last Edit: July 15, 2003, 02:04:03 PM by StracCop »