Author Topic: Shutting off Killshooter?  (Read 708 times)

Offline muckmaw

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Shutting off Killshooter?
« Reply #15 on: July 15, 2003, 07:16:09 PM »
My handle is...well....MuckMAW.

I'm not very creative.

I'd love to meet up with some of you in Americas Army, but I've no idea how.

Offline nopoop

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Shutting off Killshooter?
« Reply #16 on: July 15, 2003, 07:25:31 PM »
The answer to the question is no.

Next question ?
nopoop

It's ALL about the fight..

Offline ALF

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Shutting off Killshooter?
« Reply #17 on: July 15, 2003, 07:30:37 PM »
Killshooter does several things that no other solution ever has.  

It works in both the 'control infantile pre-pubesant urges to ruin others fun' and it keeps in check the '10  weenies in a row' firing at 1 NME without hesitation not only trying to steal kills THROUGH friendlies, but making the poor chasee have zero chance to survive.

It also keeps a group from collectively 'spending' a few BAD MARKS each to totally screw with a guy for hours on end.

And just who wants to hear the whines when some dildo creates 10 accounts and proceeds to kill every friendly perk plane in sight?


.
If you get killshootered more than once a month, you are probably doing a little too much vulching and not enough actual fighting....or you are just way too damned unlucky.

Offline NoBaddy

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Shutting off Killshooter?
« Reply #18 on: July 15, 2003, 11:42:06 PM »
Alf....well said.

Don't misunderstand me...killshooter has some problems. What I have suggested (more than once :)) is that no matter what, the first 2 hits do no damage. This would, at least, give you an opportunity to let up off the trigger before you blow up. As for the newbies that refuse to RTFM...let 'em blow up (often :D).
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline nopoop

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Shutting off Killshooter?
« Reply #19 on: July 15, 2003, 11:54:13 PM »
Not a bad idea NB. I like it.

Those first two are the ones that remove my wing every time.

On a side note I wish my bullets hitting the con were as lethal as killshooter bullets.

Dem b som bolets..

Bolets wit a thud.
nopoop

It's ALL about the fight..

Offline Tumor

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Shutting off Killshooter?
« Reply #20 on: July 16, 2003, 05:06:33 AM »
I don't think turning off Killshooter at all is a very good idea.  Tone it down a bit maybe so you don't accidentally blow your own tail off by single pinging friendly aircraft with a freekin .303 maybe, but....

We are engaged in a big game... and there are many people involved.  It's a simple case of a very minor few dip****s causing a very big "guard" against stupidity.  Killshooter is a necessary evil.

Ever try running a NASCAR race on a Papyrus Loop server?  If not, you'll get the idea real quick.  Never fails theres that one jackball who's goal is to wreck the race for everyone else.  Same would happen in AH.
"Dogfighting is useless"  :Erich Hartmann

Offline mjolnir

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Shutting off Killshooter?
« Reply #21 on: July 16, 2003, 07:24:03 AM »
Here's an idea:  The way killshooter works now, all the damage that you do to the enemy plane is instantly doled out to one single point on your plane.  Why not match the two?  If you spread a couple bullets along a friendly's wing, why not have the damage that would have happened to him happen to you?  Much less likely to instantly kill the offending party, but very likely to cause enough damage to make him disengage.

Yes, a dweeb can still fly in front of you and you'll still pay for it, but maybe you'll still be able to rtb instead of spiraling to the ground with only one wing.

Offline Ecke-109-

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Shutting off Killshooter?
« Reply #22 on: July 16, 2003, 07:51:48 AM »
Terrible idea...

often, the best pilots are closest behind a chased enemy waiting for the right moment to kill. And the worst or most greedy pilots are spraying out of the third row.

You would read a lot of tirades of hate on countrychanel.


Ecke

Offline lazs2

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Shutting off Killshooter?
« Reply #23 on: July 16, 2003, 08:00:44 AM »
nb's isea is best but... no killshooter and honor points is good too... that means I could shoot down 9 of our own bombers a day.
lazs

Offline Apache

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Shutting off Killshooter?
« Reply #24 on: July 16, 2003, 08:05:22 AM »
Quote
Originally posted by lazs2
nb's isea is best but... no killshooter and honor points is good too... that means I could shoot down 9 of our own bombers a day.
lazs


rofl

Offline Nwbie

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Shutting off Killshooter?
« Reply #25 on: July 16, 2003, 11:59:22 AM »
How about a blackout or similar when 2 or 4  pings- no damage to friendly, pilot would most likely stop firing trying not to auger....
If continue firing then Killshooter in effect?

NwBie
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Offline snocone

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Shutting off Killshooter?
« Reply #26 on: July 16, 2003, 12:09:39 PM »
kill shooter was off in ct a couple of weeks ago, it was hell. stupid noobs in field guns vulchin friendlys. did make for some interesting threads on the board.

Offline Shiva

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Shutting off Killshooter?
« Reply #27 on: July 16, 2003, 12:54:15 PM »
Instead of killshooter, how about one of these alternatives (in all of the below, the friendly target take no damage):

1) When you hit a friendly, the damage value of your shot is subtracted from your perk points for your ride type (fighter/bomber/vehicle). When your perk points go to zero, any additional damage to friendlies is accumulated as the number of minutes that have to elapse before you are allowed to launch in a plane or vehicle again (you can still join a multi-place plane as a gunner). An arena-setting scale factor would be used to adjust how fast friendly-fragging eats your perks.

2) I don't know if the host has enough data  to be able to tell which 'burst' of fire a round came from, but if it's possible, then when you hit a friendly, all damage inflicted by you on enemy aircraft/vehicles for five seconds on either side of hitting the friendly will be credited as having been inflicted by the person you hit for determining kill credit. This would discourage shooting past people to get kills, because if you tagged the person you were shooting past with even one round, all the damage you do would go to their credit for getting the kill.

Offline NoBaddy

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Shutting off Killshooter?
« Reply #28 on: July 16, 2003, 02:00:04 PM »
Quote
Originally posted by mjolnir
Here's an idea:  The way killshooter works now, all the damage that you do to the enemy plane is instantly doled out to one single point on your plane.  


My understanding is that the real problem is the fact that there isn't a 'generic' damage model for kill shooter. When you shoot an enemy plane, the program knows where to put the damage (lag issues aside :D). With killshooter, it only works if you are shooting a friendly in the same plane as you are flying. I have about given up trying to help guys in bombers for this reason. One or two hits on a friendly bomber's tail is a sure fire death warrant :(.

I do know that HT knows about all of this. I also know that making changes to the killshooter system are a low priority (at least currently). Maybe after AH2 :).
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline tapakeg

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Shutting off Killshooter?
« Reply #29 on: July 16, 2003, 09:14:45 PM »
I think it is a good system.  Like Ack Ack said, it only happens a few times a year (granted, when it does happen it is annoying as heck).
     Just imagine if there was no killshooter or if the shootee did recieve some damage.  you would get a ton of punks on the 2 week free trial doing nothing but parking an ostie on his own runway and vulching every friendly who wants to take off.  Or even worse, spies changing sides and doing the same thing at an airbase to make way for an attack.
     I am sure there is a better system, but the one we have now is necessary and adequate.

Tapakeg
You know that your landing gear is up and locked when it takes full power to taxi to the terminal