Author Topic: F4U-1, F4U-4 Convergence  (Read 820 times)

Offline Red Tail 444

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« on: July 16, 2003, 01:52:30 PM »
Ok Hog pilots,

What's the convergence best distance for the hog1, and hog 4? I have mine set out at about 400 in both rides...too far out?

I don't use the delta or charlie hog much these days, but if you have any data forward it as well, I set them all to about 400. 250 in the Charlie.

Gainsie

Offline F4UDOA

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« Reply #1 on: July 16, 2003, 02:28:32 PM »
Heya,

I had mine set to 250 for a while. Worked great for close in dogfights. However I found that it became very hard to hit targets that were beyond 500 yards with any consistancy as the bullet spread at that range with your covergance set to 250 will be wider than the wingspan of the F4U which is pretty wide to begin with.

Based on that I switched my convergance back to 500yards. This allows for bullet width dispersion of no greater than the wingspan of my F4U at a distance of 1,000 yards!!

While this may have made my short range instant snap shot hitting power less I believe it gives me the ability to hit with marginal power out well beyond what close convergance would give. And in the MA with so many Runstangs, Dora's and La-7's that is critical for non maneuvering targets.

FYI, this also makes it possible to hit Buffs at range with power without getting too close.

Offline Red Tail 444

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« Reply #2 on: July 16, 2003, 03:25:26 PM »
Thanks, again, and as usual.

 I also prefer the long range sprites versus getting the close range hitting power. If the Corsair has to dance it's going to be a bad scene in the MA, anyway, against most rides.

I don't like getting any closer than 200 yards. A snapshot is nearly always a kill at that range, but the penalty against spits and the like, at equal E states, is not a good place to be for me.

I'll adjust to 500 and see how that goes. Thanks!

Gainsie

Offline Steve

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« Reply #3 on: July 17, 2003, 01:05:04 AM »
I stagger my convergance on 6 .50 load outs.

From the outer pairs in: 450-475-500... sometime 425-450-475

Gives you a nice little mini convergance on both sides, and a real hail of rounds between 450 and 550


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Offline Red Tail 444

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« Reply #4 on: July 17, 2003, 09:54:18 AM »
Quote
Originally posted by Steve
I stagger my convergance on 6 .50 load outs.

From the outer pairs in: 450-475-500... sometime 425-450-475

Gives you a nice little mini convergance on both sides, and a real hail of rounds between 450 and 550



With the inner guns with the longer range?...why not start from the outside in regarding distance? Not challenging you, just looking for your reasoning. I've always thought that crossing the settings would be a bad idea.

Gainsie

Offline Arlo

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« Reply #5 on: July 17, 2003, 10:53:32 AM »
Friendly bullet collisions off. :D

Offline 214thCavalier

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« Reply #6 on: July 17, 2003, 11:29:53 AM »
By setting the inner guns longer than the outers he is trying to multiply his convergence occurences.

What he is getting is before the bullets from both wings converge at the distance he has set, for each wing he also gets a convergence at approx half distance.

IE if convergence set at 600 inner guns and 500 outer guns all guns will converge at this distance on the centreline, however each wings guns will also have a crossover convergence off the centreline and probably around the 300 mark.

Thats the theory anyway.

Personally i cant be asked and generally set them all at 325, I feel that gives a good all around capability.
Its good enough for killing snap shots when close and has enough range to ping them and force a con to jink or turn and engage.

However when you feel you should be opening fire check the range a few times then try setting the convergence to that range, after all everybody is different but i would still set all guns the same.

Offline Steve

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« Reply #7 on: July 17, 2003, 11:35:58 AM »
Cavalier and Arlo make the points.  I know that this setting seems to work very well for me, personally. I don't know the resons why but it really seems to help on my snap shots.  Try setting it up in the hangar Gainsie, and you will be able to visualize what we are discussing.  Again, I'm not saying this pattern is better than anyone else's, just that it is what seems to work best for me.  :)

Edit:  It's only risky to cross the streams when fighting Gozer, all other times it's ok.  :)
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Offline Bodhi

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« Reply #8 on: July 17, 2003, 05:34:33 PM »
IMHO, seeings that the F4u guns fire at uneven intervals to begin with the risk of "bullet collision" is slight to begin with.  Just a thought though.
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Offline Red Tail 444

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« Reply #9 on: July 18, 2003, 10:42:13 AM »
Thanks, everyone

I'll give Steve's settings a shot. being grounded is no fun at all fellas! I should be back up on Wednesday, and I'll post my findings on this post later next week.

You've all been really helpful, and I appreciate your feedback!

Respectfully,
Gainsie

Offline Reschke

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« Reply #10 on: July 20, 2003, 10:28:05 PM »
Try this Gainsie,

type in .target 600

That will get you a target setup at 600 only on a north heading (000). Then you can alternately fire your guns; provided you have them setup to do so with different buttons on keyboard/stick...I do with my Cougar. You can then set the distance to any length you want from 001 to 999 and you will see where the different guns converge.

Personally I have mine staggered at 500 outer/550 middle/600 inner and I get some nice hits even with close range snap shots. I used to have them staggered from 250-400 but did not like the results since I engaged and tried to keep most bad guys 500+ on the range.

Good Luck!
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Offline Nilsen

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« Reply #11 on: July 21, 2003, 02:37:29 AM »
same as for my jug....400-500

Offline Red Tail 444

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« Reply #12 on: July 21, 2003, 07:35:37 PM »
I see now...and I observed significant  improvement in the damage.

I guess when I get back online, (hopefully wednesday) my new found lethality might result in killing some of you good men who helped me out in this thread :)

Gainsie

Offline Kweassa

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« Reply #13 on: July 21, 2003, 07:44:55 PM »
A little appreciation digression :)

 ...

 One thing those USAAF/USN planes impresses me, is how they can do the super slow maneuvering with full flaps out. I remember this engagement with a Chog - he was low and slow, and I was feeling real cocky.

 Thinking probably a ordinary n00b in a F4U(didn't know it was even a Chog, until I got close enough to see that there was no yellow on the cowling), I jumped at the opprtunity. I had every E advantage both in speed and alt, and was in a 109F-4, too!

 He was really good with the scissors and evasives, landed a few hits, but not good enough with the weak F-4 firepower. To my dismay, I suddenly got into a on-deck flat scissoring situation!

 After a couple of scissors, I got overshot, not able to get the angles I needed. In panic, I lowered my flaps too, and tried to out scissor it.. and miserably failed. Sometimes, those hogs just seem like helicopters! Almost no travel forward, just changing directions via roll!

 Now, I've tried some of those moves myself in the hog, and I know how hard it is to retain control of the hog in that drastically low speed scissor fights.. one pull too hard, and it augers straight down! It was an excellent use of the plane's excellent characteristics. For one thing, being able to use flaps or gears in multiple situations, really shine out on those US planes. A feature of envy for planes with strictly low flap limit speeds! Hog's a great plane!

Offline Reschke

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« Reply #14 on: July 21, 2003, 11:25:43 PM »
Hey Kweassa I remember that fight we had...yeah I really do remember that one. ;)





Nope couldn't have been me I wouldn't have made it into helo flight with full flaps. You would have pasted me in no time at all. :)
Buckshot
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