Author Topic: Should I try WWIIOL??  (Read 1667 times)

Offline Estes

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Should I try WWIIOL??
« Reply #45 on: August 02, 2003, 01:51:26 AM »
Well, I had a helluva time finding someone to drive me :)

Offline ZeroAce

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Should I try WWIIOL??
« Reply #46 on: August 02, 2003, 03:50:59 AM »
That's because you didn't go to a town with enough people there.

I don't know how long ago you played, but ever since the EWS system came into the game it's been pretty easy to tell where the big attacks are located.

Offline Estes

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« Reply #47 on: August 02, 2003, 04:45:05 AM »
It was awhile ago, still just not my cup of tea.

Offline Flossy

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Should I try WWIIOL??
« Reply #48 on: August 02, 2003, 07:29:56 AM »
I have an account on WW2OL, even though I don't often get a chance to play.  Biggest problem I usually have is every time I go to try again, there is at least another patch to download!  

However, we have just discovered our Broadband is already active (was supposed to be next Wednesday) so patches shouldn't be such a problem now.  :D

I have never tried flying, as I prefer the ground war there, usually either going as infantry or taking a tank or anti-tank/anti-aircraft gun.  I find it helps a lot to be a member of an active squad - I recently joined the Black Knight Brigade who are very active during the times I am on.  Also a good vox program is a must, and I highly recommend the one we use - Teamspeak.

I used to be in the French Army and worked my way up the ranks - enough for binoculars at least.  Now I am in the British Army starting the climb all over again - and keep forgetting I no longer have binoculars!  :rolleyes:

If I had more time I would definitely play WW2OL more often, but never at the expense of AH!  :D  I always have active accounts in both.  :)
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Offline DiabloTX

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« Reply #49 on: August 02, 2003, 08:17:59 AM »
Quote
Originally posted by Flossy
I used to be in the French Army...



:mad: :mad: :mad:
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Offline Flossy

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Should I try WWIIOL??
« Reply #50 on: August 02, 2003, 08:28:21 AM »
LOL!  What's wrong with that?  It's only a game!  ;)
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Offline DiabloTX

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« Reply #51 on: August 02, 2003, 08:42:42 AM »
I know but I had to say something! LOL :p
"There ain't no revolution, only evolution, but every time I'm in Denmark I eat a danish for peace." - Diablo

Offline Flossy

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« Reply #52 on: August 02, 2003, 10:31:29 AM »
LOL!  Thought you were mad at me with all those mad faces!  :)
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Offline -dead-

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« Reply #53 on: August 02, 2003, 02:08:47 PM »
Quote
Originally posted by ZeroAce
I dare you to expand on that comparison. Because if you tried to you would realize how terribly ignorant it is and that they share nothing in common but a WW2 theme.
Hehe - Say what you will about BF1942's lack a lot of realism, they still managed to model doors. Sadly, ww2ol's "door model" leaves a lot to be desired on the accuracy front. ;)
“The FBI has no hard evidence connecting Usama Bin Laden to 9/11.” --  Rex Tomb, Chief of Investigative Publicity for the FBI, June 5, 2006.

Offline Vulcan

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« Reply #54 on: August 02, 2003, 04:53:43 PM »
Quote
Originally posted by ZeroAce
NOT TRUE at all. The RAM requirements have only gone down.

No longer an issue for anyone with a decent connection thanks to the doubled update rate.

You are confusing the lack of VISIBLE damage with the lack of REALISTIC damage.

In WW2OL, every bullet is tracked as it passes through an airplane. Bullet penetration is calculated based on bullet mass, angle of entry, thickness and type of armor, etc.
Each bullet is then tracked as it passes through the airplane, hitting vital components or putting holes in the aircraft.

The damage model in the WW2OL  FAR surpasses AH and even the normal IL-2.

Only IL-2 FB surpasses WW2OL's damage model because Oleg decided to upgrade to a pyshics based bullet logging system - something WW2OL has always used.


Are you completely stupid or do you just pretend to be that way?

Check the forums, its common knowledge 1.9 uses more RAM.

If the bullets are modelled so perfectly why are there so many errors in the damage model?

People in AH aren't as gullible as you:
-Fixed a bug where HE-111 crew positions that used 2 weapons did not die when the alternate position died
-Fixed a bug with He111 position 7 not being killed properly
-Added flap, gear and canopy damage


So lets see, this far superior damage model has only just added damagability to flaps, gear, and the canopy.

Let me explain this to my fellow AHers. You see, with this 'superior' damage model, the only damage you SEE is your engine. Its either leaking fuel, coolant, oil, flaming or not going. Thats it, end of story. Wings don't fall off, planes, don't get ripped apart, flight surfaces stay stuck to the plane, gear never fails. The only other damagable item is the pilot. IE, no structural damage is visible, or seems to occur.

In fact the 'damage' added to flaps, gear, and the canopy (as far as I can tell) is only overspeed damage.

Now Zeroace, I saw infantry blinking out last night. So, umm, dude you're wrong about the netcode.... AGAIN.

The update rate has not been doubled, BTW. Nor has there been a plane/ground biased implemented. I saw a D520 blinking out over Gedinne last night. So either you're believing some BS someone is selling you, or you are a blatant liar?

Your fundamental lack of undertstanding of what we are talking about has lead me to have pity on you. I see now you've most likely never logged onto the MA or you'd understand what we mean by netcode.

Offline Dowding

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Should I try WWIIOL??
« Reply #55 on: August 02, 2003, 05:38:53 PM »
lol Dead :D

Say what you want about BF1942, it does exactly what it says on the tin and has done so from day one. A claim WW2OL cannot share. Furthermore, BF1942 is designed to an action game and nothing more - it achieves that in spades.

Hardcase, it's pretty clear to most people here that you have no real concept of much of what you speak. It's like you are using cue cards written by someone else and your posts remind me of those made by people tring to argue about FM 'realism'. They throw in words like 'realistic physics' but have no real understanding of what that means.

It seems to me Vulcan is actually giving us a far more impartial view of WW2OL. He praises where praise is due, and criticizes where neccessary. He gives enough information for an AH player to take away as a primer before trying the game himself.

Compare and contrast with yourself. You've been coming over here for years now saying exactly the same things - in particular pointing out the accuracy of WW2OL compared to AH. After several revisions and additions you are still playing the same tune you were 18 months ago. It simply doesn't add up. Your consistency in the face of change lets you down.

What I fail to understand is why the desperate selling of the product? People now have the opportunity to make their own minds up through a no obligation trial. I suggest you let them.
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline ZeroAce

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« Reply #56 on: August 02, 2003, 06:21:13 PM »
Quote

It seems to me Vulcan is actually giving us a far more impartial view of WW2OL.


He doesn't play, he digs through the forums and readme file to extract criticism of WW2OL. Pairing up with the times he was fooled around with the game during the trial periods he can put up a convincing ficade that he knows what he is talking about.

Anyone who actually plays the game would be able to spot this a mile away based on the issues he choses to bring up and the things he leaves out.

Take his view for what it's worth, as I've already shown his 64 limit ranting to be a blatant lie. As are a couple other things he keeps insisting on although I don't have a thread handy to whip out.