Yes Hristo I agree, would be nice to have different flashes for different ammo.
EAW has a simple solution of the problem. It shows Cannon hits as flashes and shows 303/50 caliber hits as a kind of dark dust where you hit. That would probably not be enuf to satisfy realism freaks like you

...because only HE rounds should flash, 20 mm AP rounds shouldent produce a flash at all, - should they?
My concern on the subject is the effect on gameplay. In a fast and mean furball where you are in the six of a bad guy, and have 4-5 others on your six, its pretty important to know how you hit the plane in front of you because you havent got time to stay around too long and admire your handywork. When flying a plane with both machineguns and cannons it can be important to know if you hit with cannons or machineguns.
An example: Yesterday in a furball I followed a P51 with my N1K in a hi G turn I gave him a good deflection burst and his left wing flashed for a long time, but stayed on, a bit later he leveled out and from his six I took him down with a single shot. I wondered about this but came to the conclusion that in the Hi-G deflection shots I hit him with the machineguns because of their better firing rate and less sensitivity of G-force. As soon as we fly with less G and deflection I hit him with my cannons. The point is that I cant see this during fight, and I cant correct deflection to hit with cannons because I cant tell which is which. Here the EAW solution was perfect.
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GrinBird
[This message has been edited by GrinBird (edited 09-18-2000).]