(Shortened version at bottom)
People are always saying the smaller fields force people to fight, and have more furballs.. I disagree because..
On smaller maps, numbers matter more, because 2 sides are fighting between 1 or 2 fields. The numbers are forced to go there, so the side with more numbers always starts steamrolling. SO furballs last a shorter period of time before the dweebs arrive..
On larger maps, the numbers can be spread out more so the steamroller doesnt get started as easily. Furballs don't become any less prevalant, because players arent distributed evenly between all fields. If there's decent darbar in the area, the 'furballers' are gonna be attracted to it, so a furball starts.. with the extra distance between fields they furball happens between fields and not over them, so hey don't get porked as easily and in turn the furballs last longer, while the 'strat' players can get together on another part of the map and take bases, rather than making both play for and between the same 2 fields. Also, with the extra fields any steamroller that may occurr can be thwarted before they have a major impact. Trinity gets steamrolled because the bottom gets ganged, and pizza gets steamrolled because there are too damn many fields...
SO, to sum this up..
Small maps = less fields = less buffer = more steamroller = less furballs.
Large maps = more fields = more buffer = less steamroller = more furballs and more VARIETY!