Author Topic: Sound Hunting for AHSM  (Read 1078 times)

Offline Wadke

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Sound Hunting for AHSM
« Reply #15 on: August 06, 2003, 11:41:00 PM »
here's a link to the Abbeville website with some eng sounds

http://www.me109.net/frame_enginesounds.htm

Offline Kweassa

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Sound Hunting for AHSM
« Reply #16 on: August 07, 2003, 12:40:47 AM »
I've sent you the DB engine start up sequence I use in my AH sounds for the 109s and other DB60x engine planes.

 It's a mix of multiple sounds which people already have, but it is pretty cool, and I think it is the best 109 start-up sound I've heard, among many sound packs, if I speak for myself(mixed the sounds myself :D ). It is pretty simular to the DB start-up sequence in IL-2/FB.  

 Another good thing is, the moment when the engine really fires up, matches the visuals in the cockpit where the props also engage in full power rotation. :)

 Give it a try. :)

 Anyone else interested, please let me know.

Offline WestyAH

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Sound Hunting for AHSM
« Reply #17 on: August 07, 2003, 09:18:41 AM »
Hiya Ack-Ack! Sorry.  I had Voxx's sounds at one point (early on) but found most sounds being offered by folks were the same quality or better for AH.  I did grab and save Brro's though.

 Seems I culled my sounds collecting last August so I only have half of what I thought I did :(

 This is what I have.  Each of the multi-MB sized files has far too many sounds to list them out.

FLAKBAIT'S ULTIMATE SOUNDS V25        26mb
MITSU'S SOUNDS COLLECTION  V1051   23mb
WHELS'                                                   14mb
FSCOTTs                                                 14mb
AKWABBIT s                                            11mb
MILNKOs                                                   6mb
BESSs                                                       3mb
BRROs                                                      2mb
ROBOTs AH B17 SOUNDS                         2mb

CITABRIA'S P-38                    331k
FISHUs AR232                       177k
FISHUs P-38 ENGINE                 140k
FISHUs Vengine, EXLP's & GUNs      922k
KI61c SOUNDS                       596k
WEAZELs 109G10                     458k
WEAZELs 190A8                      385k

Offline Yeager

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Sound Hunting for AHSM
« Reply #18 on: August 07, 2003, 09:42:24 AM »
I would like to be able to adjust bass mid and treb freqs for each selectable sound file.  Is this possible?

I applaud your effort to create a sound manager and look forward to trying it out.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Yeager

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« Reply #19 on: August 07, 2003, 09:43:32 AM »
Would it be possible for you to send me FSCOTTS 50 cal sound?
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline WestyAH

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Sound Hunting for AHSM
« Reply #20 on: August 07, 2003, 09:52:22 AM »
Hi Yeager :)

I checked the ZIP file and all I have from FScott were various aircraft engine sounds. I do not recall FScott putting anything other than engine sounds up on his website. If he did I missed them.  Sorry.

Offline JB73

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Sound Hunting for AHSM
« Reply #21 on: August 07, 2003, 09:59:24 AM »
i would love to be able to edit some of the sounds... like the m3's .50 cal. because AH doesnt let you turn it down at all.

see i have almost all sounds turned down around 40% and VOX all the way up to hear those people with reay quiet vox. problem is the tank gun sounds do not turn down in AH, so if i go into a GV the boom or rat-a-tat drowns out VOX and all other things basically giving me a headache. :(

yes i have re-installed AH ultiple times. every time the GV main gun sounds can not be adjusted.

oh well my 2¢
I don't know what to put here yet.

Offline WestyAH

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Sound Hunting for AHSM
« Reply #22 on: August 07, 2003, 10:03:47 AM »
Have you checked the properties on your AH sounds.cfg file, or the actual .wav,  and made sure it's not "read only" ?

Offline FT_Animal

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Sound Hunting for AHSM
« Reply #23 on: August 07, 2003, 05:07:51 PM »
Quote
Originally posted by Yeager
I would like to be able to adjust bass mid and treb freqs for each selectable sound file.  Is this possible?

I applaud your effort to create a sound manager and look forward to trying it out.



As of right now I'm not going to get that far into it as far as building the actual editor.

There are a lot of reasons for this.

First, there are some really GREAT! programs out there to do things to sound limited only by imagination. For me to build what's already out there would be a wasted effort, at this time, and it would tie me up from making orm adding to other projects.

Cool Edit, Cool Edit Pro (what I use),  are really about as good as your gonna get without paying a few $1000 for studio quality gear. Sound foundry is another great program with add-ons. However I personally feel Cool Edit is th emost user freindly. I'm not going to try to out do that, and building something half\assed is not my style.

I am already looking into some features I can use in VB that would enable some editing. But for me, if I can't get a 31 band EQ happening it's not worth it since that is the core of all sound. The rest is toys.

I'm looking into some DirectX add-on type files that MAY produce this for me. I've actually gotten some files for a 31 band and parametric EQs. But I'm not sure I can package them yet. It may be a suggested thing like WinMX and buttons put in place to control it.

This is more in the future. If I do get to a built in editor it proabably wouldn't be tackled until fall\winter to be honest.

Until then I want to spend the current time maximizing the hell out of the core AHSM program.

One thing I can almost guarantee, AHSM will end up a pretty elabrite program for what it does.

If HTC decides to allow art manipulation, I will build a sister proggy for that. ;-)

I am *ALWAYS* Spinning wheels and doing something.

I don't ask for thanks, other then users return the favor and contribute something to AH community, whether it be helping a newbie, or things like I do or both. ;-). And for each person you do things for, tell them to return your favor by helping someone else... and on and on

That's what it's ALLLLLL about.

Animal

Offline JB73

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Sound Hunting for AHSM
« Reply #24 on: August 07, 2003, 05:11:13 PM »
Quote
Originally posted by WestyAH
Have you checked the properties on your AH sounds.cfg file, or the actual .wav,  and made sure it's not "read only" ?
yeah i did that....

actually after alot of frustration i made my sound cfg file read only to keep the plane gun sounds stay the same.

what it would do is adjust the sound to where i wanted then next sortie be full up. all i had to do was open the sound settings and they would go back to lower. now that i made the whole thing read only it stays where i want it.

but again yes i made sure Nothing was read only before i made settings changes.
I don't know what to put here yet.

Offline Waffle

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IF you need any help....
« Reply #25 on: August 07, 2003, 06:00:10 PM »
FT_animal,

lol - think to many music buffs play this thing....
Anyway, I also do prod.management / audio engineering in the industry, and have access to to a pro-tools rig, Nuendo (what I mix in) and several sound editors. I've been jacking around with the sounds and STILL want to find a way to encode some for a 5.1 , 6.1 surround setting. The Nuendo package that I have also has the Surround plugin, but I haven't delved into game files yet. Anyway, Currently I'm recording some acts in between road trips, but when on the road - i've got my laptop - and until they can make (or the bus company can afford) tracking sattelite internet - editing sounds might be fun to do from the back of a bus instead of playing Ah or other things :)

Waffle

Offline FT_Animal

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Re: IF you need any help....
« Reply #26 on: August 07, 2003, 07:19:12 PM »
Quote
Originally posted by Waffle BAS
FT_animal,

lol - think to many music buffs play this thing....
Anyway, I also do prod.management / audio engineering in the industry, and have access to to a pro-tools rig, Nuendo (what I mix in) and several sound editors. I've been jacking around with the sounds and STILL want to find a way to encode some for a 5.1 , 6.1 surround setting. The Nuendo package that I have also has the Surround plugin, but I haven't delved into game files yet. Anyway, Currently I'm recording some acts in between road trips, but when on the road - i've got my laptop - and until they can make (or the bus company can afford) tracking sattelite internet - editing sounds might be fun to do from the back of a bus instead of playing Ah or other things :)

Waffle



The nice thing about editing this stuff is it's infinate.

I don't tour anymore, just getting too old for it anymore. Last tour was a basic favor for Aretha, and like everyone else I had problems with her after about a year. Total nonsense.

Right now I'm basing myself out of Star Plaza Theatre in IN. We MAY have run into each other already.

The problem with these files and all the files for most games is thay are dirty as HELL, grainy, scratchy nasty stuff. As you and I both know there's just some recordings that are trash and will remain trash, ya can't fix everything.

If you have the rig I think you have, maybe see if it's more accurate at removing pops and clicks then what I have. Maybe we can do a co-op thing while you're on the road. I KNOW how boring that can be, .

Good to hear from somone else in the biz .


Animal

Offline Waffle

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Denoise
« Reply #27 on: August 07, 2003, 09:47:12 PM »
Yes, I have all the x-hum / x-click /x-noise plugins along with some other restoration tools. I'll send you my email, and if you want - you can send a few down and I'll see what I can do with them.

Offline joeblogs

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Aircraft engine Historical Society
« Reply #28 on: August 08, 2003, 11:44:00 AM »
Have you talked with the guys who run AEHS (http://www.enginehistory.org/ ).  They ran a story on engine sounds in a recent edition of their journal Torque Meter.

-Blogs

Quote
Originally posted by FT_Animal
Ahhhh Westy, always on top of the game. ;-)

Sounds good, you have my email addy. (animal@skyenet.net)

I can give you a mailing address from there.

I probably have a couple hundred myself, although I'm sure that barely taps in to what is probably availble, SOMEWHERE.

Even found some P-51 sounds on WinMX .

anim

Offline FT_Animal

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Re: Aircraft engine Historical Society
« Reply #29 on: August 08, 2003, 01:30:00 PM »
Quote
Originally posted by joeblogs
Have you talked with the guys who run AEHS (http://www.enginehistory.org/ ).  They ran a story on engine sounds in a recent edition of their journal Torque Meter.

-Blogs


GREAT site, very informative, TY sir, and TY for everything else you have contributed to this project.

anim