Author Topic: Hidden Airfields  (Read 540 times)

Offline Devourer

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Hidden Airfields
« on: August 12, 2003, 11:52:50 AM »
Dont think it is necessary, but having hidden airfields in the MA would be a nice addition and would add more strategy to the game.

These airfields would be invisible on the map and would only be localized deep in the heartland of the country. The airfields have a limited planeset and are very hard to see from a plane. They can not be captured but can be destroyed completely. Once they are destroyed, they stay that way until reset.

These fields would be localized around important airfields, far away enough to be out of sight, but close enough to quickly get there by plane. Maybe even requiring the player to pay a certain amount of perks to be able to use that field. The players have a chance of defending thier airfield without getting vulched at the expense of some perks.

Offline Batz

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Hidden Airfields
« Reply #1 on: August 12, 2003, 12:55:01 PM »
What would be neat is if one of the map makers could experiment with satellite fields.

IE

In a sector you have 1 large field and 1 large town.  Around that field and within a 25 mile sector are smaller fighter fields.

This can be done now by creating fighter entry points at the remote "runways" like the remote gv spawns execpt they spawn you on to a runway.

You could then spread the strat objects (fuel ammo barracks) around at the smaller fields would stop the fuel porking etc....

As it is now to capture a field you need to kill all the objects at the town. You could place groups of buildings representing smaller towns near the satellite fields but have them attached as part of the main town. To effect a capture you would need to knock down all the buildings at the main town plus these smaller towns.

All the hangers could be spread out amoungst the satellite fields making it harder to shut down the af by suicide hanger porking. You could lay the satellite fields out so that the furballers have shorter flight times.

This way base capture becomes spread amoung a sector and would take a group effort to capture. You could leave a single map room at the main town and up the number of goons to 20 for capture.

You could them eliminate the clutter form the clipboard map because the number of "fields" actually get smaller. But the number of runways gets larger.

Imagine the look of the pizza map with 1 field per sector. You could then have many satellite fields.

It would be a job for some one who cares a bit more then me but I imagine it doable.

Offline 2Hawks

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That would be...
« Reply #2 on: August 12, 2003, 01:47:56 PM »
Just SOoooo Kewl!

Offline BenDover

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Hidden Airfields
« Reply #3 on: August 12, 2003, 05:07:04 PM »
That could work batz, but their would proburly alot of whines about having to taxi onto the runway.......cos that never happened in the war did it :rolleyes:

Offline Batz

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Hidden Airfields
« Reply #4 on: August 12, 2003, 06:14:56 PM »
You would not have to taxi

main field spawns would be nw ne sw se and H

4 satelite fields coud be n s e w

say in a 25 mile sector main field in the middle (key pad 5) 4 satelites would n (key pad 8) s (key pad 3) e (key pad 6) w (key pad 4)

So the main field could be laid out like the medium fields are now.

2 vbases 1 to spawn out in attack 1 to spawn around to the sector to defend.

I just looked it over it the te. Its doable. Coming up with customs fields is more then I have time to do but I bet some one could pull it off.

Ofcourse if you wanted moresat fields then at the main field you would need to spawn in the hanger. The entry points at the satelite fields could put you otr like the normal fields do now.

Offline BenDover

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Hidden Airfields
« Reply #5 on: August 12, 2003, 06:21:13 PM »
Oh, i never thought of that, I'll make a quick one tomorow if i feel like it.

Offline Pei

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Hidden Airfields
« Reply #6 on: August 12, 2003, 07:23:08 PM »
Quote
Originally posted by Batz
What would be neat is if one of the map makers could experiment with satellite fields.

IE

In a sector you have 1 large field and 1 large town.  Around that field and within a 25 mile sector are smaller fighter fields.

This can be done now by creating fighter entry points at the remote "runways" like the remote gv spawns execpt they spawn you on to a runway.

You could then spread the strat objects (fuel ammo barracks) around at the smaller fields would stop the fuel porking etc....

As it is now to capture a field you need to kill all the objects at the town. You could place groups of buildings representing smaller towns near the satellite fields but have them attached as part of the main town. To effect a capture you would need to knock down all the buildings at the main town plus these smaller towns.

All the hangers could be spread out amoungst the satellite fields making it harder to shut down the af by suicide hanger porking. You could lay the satellite fields out so that the furballers have shorter flight times.

This way base capture becomes spread amoung a sector and would take a group effort to capture. You could leave a single map room at the main town and up the number of goons to 20 for capture.

You could them eliminate the clutter form the clipboard map because the number of "fields" actually get smaller. But the number of runways gets larger.

Imagine the look of the pizza map with 1 field per sector. You could then have many satellite fields.

It would be a job for some one who cares a bit more then me but I imagine it doable.


I think this could be a very good idea.

Offline vorticon

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Hidden Airfields
« Reply #7 on: August 12, 2003, 07:46:40 PM »
wow...a truly original idea...i like it...i commend you devourer

Offline Rutilant

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Hidden Airfields
« Reply #8 on: August 13, 2003, 01:57:13 AM »
This is the AH2 - TOur od Duty forum.. not the AH: Classic forum... that's the general forum...just because the forum has 'AH2' in it doesnt mean anything with 'AH2' goes here..

 :p

Offline Batz

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Hidden Airfields
« Reply #9 on: August 13, 2003, 02:01:51 AM »
This topic really has nothing at all to do with AH2 as everything thats needed to do it already exists.

fyi I think increasing object down time (arena setting) in combination with what I suggest above would open a new type of gameplay.

Offline Duedel

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Hidden Airfields
« Reply #10 on: August 13, 2003, 02:20:13 AM »
I think this idea is kewl.

Take a look here also.