Here's an idea I'd like to hash out with you guys.
Now, we all know AH2 is in the works, and HTC are busy with this project, but this is something theoretical I worked out and wanted to see what people thought. Of course, as an added bonus, if HT reads this, and likes it...so be it.
The main topic of late on the BBS has been the lack of fuel for fighters at airfields. This is closely followed by complaints that there is a lack of furious dogfighting.
We've mentioned this idea before, but not as a possible solution to the above problems.
What if HT added attacking and denfending infantry units.
Here's how it works. Knights want to capture A15. In order to affect a capture, they must march their troops from either a spawn point or they must be dropped via goon OUTSIDE the A15's radar circle. The troops are steered like a CV, with a ranking person commanding. So they start their march, and they are protected by GV's who accompany them, and of course, air support. A15 sees the threat, and launchs their denfending infantry. The opposing armies meet outside the radar circle and the battle begins. Random number generation with an advantage toward the defenders would determine how many if any of these AI soldiers survive, and press on toward the town for a capture.
Now, while the battle is raging, both sides are coming in with goons, dropping reinforcements. Both sides are proving aircover, which should generate both Jabo's and furballs.
Best of all, we're creating a furball outside of the field. Because of the close proximity to A15, porking fields makes no sense because the fighters can and will attack the assaulting troops with as little as 25% fuel.
I honestly believe this idea would give something for everyone. Jabo's would get a thril out of bombing a moving line, and having a direct affect on the outcome of the battle. Strat players would enjoy the combined use of Air and Land forces, as well as the strategic planning involved. GV drivers would get to be in a combined ground offensive. Support pilots (goons) would serve a great purpose in bringing in more troops, and fueld/Ammo for the GVs. Finally, the furballers will get a heated battle in a target rich enviornment, less than 1/2 a sector from their base. Hopefully their fuel will not have been porked, and the attacking force will be too busy protecting their own troops, to set up a vulch.
Of course, like all ideas, this is not perfect, but I really do see it as something for everyone. I also don't expect it to be implimented, but it's something to think about.
Your thoughts and comments are appreciated.