Author Topic: Something for everyone?  (Read 1565 times)

Offline muckmaw

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Something for everyone?
« on: August 13, 2003, 09:17:14 AM »
Here's an idea I'd like to hash out with you guys.

Now, we all know AH2 is in the works, and HTC are busy with this project, but this is something theoretical I worked out and wanted to see what people thought. Of course, as an added bonus, if HT reads this, and likes it...so be it.

The main topic of late on the BBS has been the lack of fuel for fighters at airfields. This is closely followed by complaints that there is a lack of furious dogfighting.

We've mentioned this idea before, but not as a possible solution to the above problems.

What if HT added attacking and denfending infantry units.

Here's how it works. Knights want to capture A15. In order to affect a capture, they must march their troops from either a spawn point or they must be dropped via goon OUTSIDE the A15's radar circle. The troops are steered like a CV, with a ranking person commanding. So they start their march, and they are protected by GV's who accompany them, and of course, air support. A15 sees the threat, and launchs their denfending infantry. The opposing armies meet outside the radar circle and the battle begins. Random number generation with an advantage toward the defenders would determine how many if any of these AI soldiers survive, and press on toward the town for a capture.

Now, while the battle is raging, both sides are coming in with goons, dropping reinforcements. Both sides are proving aircover, which should generate both Jabo's and furballs.

Best of all, we're creating a furball outside of the field. Because of the close proximity to A15, porking fields makes no sense because the fighters can and will attack the assaulting troops with as little as 25% fuel.

I honestly believe this idea would give something for everyone. Jabo's would get a thril out of bombing a moving line, and having a direct affect on the outcome of the battle. Strat players would enjoy the combined use of Air and Land forces, as well as the strategic planning involved. GV drivers would get to be in a combined ground offensive. Support pilots (goons) would serve a great purpose in bringing in more troops, and fueld/Ammo for the GVs. Finally, the furballers will get a heated battle in a target rich enviornment, less than 1/2 a sector from their base. Hopefully their fuel will not have been porked, and the attacking force will be too busy protecting their own troops, to set up a vulch.

Of course, like all ideas, this is not perfect, but I really do see it as something for everyone. I also don't expect it to be implimented, but it's something to think about.

Your thoughts and comments are appreciated.

Offline SLO

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« Reply #1 on: August 13, 2003, 09:22:07 AM »
wait a minute, your not whining......oh my!!! some1 posted huh!!!....an IDEA


be careful muck......you might get arrested for thinking.

btw your idea sounds fun:D

Offline Modas

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« Reply #2 on: August 13, 2003, 09:49:59 AM »
cool idea.  I like :D

Offline AKIron

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« Reply #3 on: August 13, 2003, 09:55:06 AM »
Interesting idea, would definitely change the nature of engagements. Worth exploring.
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Offline Nash

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« Reply #4 on: August 13, 2003, 10:19:16 AM »
Would be great to see (one day) some kinda AI ground war incorporated into all this... like Falcon 4.

Offline Swager

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« Reply #5 on: August 13, 2003, 10:20:36 AM »
Muck Dude!  Nice idea!  

It has potential!!

:)
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Offline Devourer

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« Reply #6 on: August 13, 2003, 10:27:34 AM »
Truly genuine idea muck. I do believe those troops would need some type of geographical cover of some sort, like buildings or forests, otherwise the ex-suicide field porkers would start suiciding while shooting at the troops, with or without a furball going on.

But then again, im probably wrong.

Offline muckmaw

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« Reply #7 on: August 13, 2003, 10:33:39 AM »
That was the first thing I thought of.  The suicide fule porkers will become suicide troop porkers. (No one said it was a perfect idea!;) )

The only thing I could say would be tha there would be GV's to protect the troops, and a good possibility that air cover may prevent SOME of the suicide dweebs from getting through.

The only other thought I had was maybe go with an idea someone else posted, which was to use a timer after weapons release. If the pilot augers within X seconds of weapons release, they cannot reup with ordinance, or cannot re-up from the same field for X amount of time.

This one is tough to solve.

Offline Swoop

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« Reply #8 on: August 13, 2003, 10:39:47 AM »
So if these troops are dropped off just outside the radar circle and start marching towards the field........and then the fields defence infantry started marching out to meet them.......and if they're both marching at the same speed, why would the battle still take place outside the radar circle?



Offline muckmaw

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« Reply #9 on: August 13, 2003, 10:48:07 AM »
I figured the defensive troops would spawn at say 1 mile inside the radar circle. This would simulate a perimeter defense. The defnding troops don't have to march at all, if we don't want them to. They can dig in and hold the line.

I was thinking there would be 2 groups of troops per field. 1 would be placed at or near the radar circle for perimeter defence, and the second would either be encircling the town or inside it.

Offline Sandman

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« Reply #10 on: August 13, 2003, 11:02:29 AM »
Sounds an awful lot like Fighter Ace.
sand

Offline muckmaw

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« Reply #11 on: August 13, 2003, 11:05:57 AM »
Quote
Originally posted by Sandman_SBM
Sounds an awful lot like Fighter Ace.


Never played it...does it work over there?

Offline Sandman

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« Reply #12 on: August 13, 2003, 11:09:23 AM »
Well.. it wasn't infantry so much as tank units that were all AI controlled... after exceeding some threshold of aircraft activity in a sector, tanks would spawn and start rolling towards the attacking airfield.

It was actually quite fun. It added another dimension to to war.
sand

Offline loser

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« Reply #13 on: August 13, 2003, 11:16:10 AM »
Interesting idea.  It would be good to try this out at zone control bases to start with to see if it would be feasible or desired by the community.

I don't think it should be as easy to capture a large zone control base as it is to capture a small airfield.  Maybe this idea could kill two birds with one stone.

Offline muckmaw

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« Reply #14 on: August 13, 2003, 11:35:52 AM »
Thats something that could easily be worked in.

A larger field could either have more troops protecting it, or adjust that bases troop fighting strength.

Medium and smaller bases would follow suit.