Author Topic: Just Completed CH HOTAS  (Read 552 times)

Offline blackfalcon4

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Just Completed CH HOTAS
« on: August 13, 2003, 06:25:23 PM »
Hi all,

 Been using pro peds and throttle awhile and just added a fighterstick :)

 Well anyways, want CH guys to sound out whether they are using AH's ingame mapper or CH's CM software.

 And if using CM sw, GUI or scripting?

 And can anyone supply me w/ their maps that I can review and edit for myself.

 

 Thanx alot in advance,,,

Offline SunKing

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« Reply #1 on: August 13, 2003, 07:11:33 PM »
I use both.  I have a generic map of all three devices. Then In AH I map buttons like usual. Then I put the map on disc along with my settings folder. Never have to deal with it again.

Offline blackfalcon4

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« Reply #2 on: August 13, 2003, 08:10:13 PM »
Both?

Why both?  I've used just AH to do both throttle and peds before.

Please elaborate  :)

Offline NUKE

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« Reply #3 on: August 14, 2003, 07:59:08 AM »
I use only the AH mapper. There is no reason to have the CH mapper running at all.

Offline aSTAR

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« Reply #4 on: August 14, 2003, 11:07:25 AM »
If the CH MAPPER is running in the background, what disturbing effect does it have on the game?

I am getting 125 to 200 FPS with CH Mgr. Would I get more
using AH mapping?

SE

Offline SunKing

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« Reply #5 on: August 14, 2003, 12:55:23 PM »
Quote
Originally posted by NUKE
I use only the AH mapper. There is no reason to have the CH mapper running at all.


Well on my system the sticks wouldn't be the same order within AH unless I made a map so yes there is a reason for me to create the map, so my device are in the same order everytime.

edit - I'm also working with a squadie and adding some neat features to the map. Duel engine management controls ect..
« Last Edit: August 14, 2003, 01:01:09 PM by SunKing »

Offline NUKE

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« Reply #6 on: August 14, 2003, 02:01:02 PM »
once you map all your inputs using AH mapping, then every time you play AH your sticks will be setup the same and you wont need the CH mapper.

Like someone else said, once you have everything set the way you want, save the AH settings folder to a disc and you will always have a copy and never have to mess with it again.

I found the CH mapper to be an uneeded extra interface and I deleted it from my system.

Offline SunKing

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« Reply #7 on: August 14, 2003, 06:07:47 PM »
Quote
Originally posted by NUKE
once you map all your inputs using AH mapping, then every time you play AH your sticks will be setup the same and you wont need the CH mapper.

Like someone else said, once you have everything set the way you want, save the AH settings folder to a disc and you will always have a copy and never have to mess with it again.

I found the CH mapper to be an uneeded extra interface and I deleted it from my system.



Yeah that was me who said that. But if I dont use the Ch mapper. Winxp sometimes messes up my devices and doesn't show my stick/throttle/pedals properly. The map just garantees it for me.

Starbirds been creating a map where in flight you hit a brake and the corisponding engine with drop man. Pretty neat stuff. But tough to get used to, stalls alot.

Offline blackfalcon4

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« Reply #8 on: August 14, 2003, 10:00:53 PM »
ok, thanx all for input.

Setup 3 different stick setups in AH

Love the stick, sssmmmooottthhh      :cool:

Sun, the usb devices shouldnt change, matter of fact, changed the arrangement in the hub just so 1=fighterstick, 2=throttle, 3=pedals,, never changes.

Offline SunKing

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« Reply #9 on: August 15, 2003, 02:26:01 PM »
Quote
Originally posted by blackfalcon4
ok, thanx all for input.

Setup 3 different stick setups in AH

Love the stick, sssmmmooottthhh      :cool:

Sun, the usb devices shouldnt change, matter of fact, changed the arrangement in the hub just so 1=fighterstick, 2=throttle, 3=pedals,, never changes.


They shouldn't but they do. My system is working fine reguardless how I setup my sticks. Cya in the skies.

Offline LoneStarBuckeye

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« Reply #10 on: August 19, 2003, 09:50:07 AM »
CH Control Manager has no adverse affects, so long as you download the map and then quit the program before starting AH.  (If you leave it running, it will cause delays and stuttering when pressing buttons and moving axes.)

The AH mapper works fine, but you are missing out on a TREMENDOUS amount of programming power if you don't use Control Manger with scripting.  Maybe it's just that I like to program, but I think it is way too cool.  Here are some of the things I've implemented with scripting:

1.  I've set up two shift buttons (the pinkie and forefinger keys on the stick), so I am able to map absolutely any dot command that I would ever use to keys on my HOTAS (e.g., a full selection of ".speed" and ".salvo" commands, a full selection of ".radio" commands, ".squelch 1", etc.)  Also, I use the pinkie button to toggle gun zoom and the forefinger button to call "check six!"  I do this by parsing the buttons using time.  That is, the shift buttons only perform their non-shift function (i.e., toggle gun zoom, "check six!") if pressed for a sufficiently short period of time.  It works like a charm.  For example, if I quickly press and release the pinkie button, it toggles my gun zoom, but it always works as a shift button.  

2.  I use the microstick as an engine brake for two-engined planes, so that the differential thrust generates yaw.  I find that this helps planes like the 38 turn and hammerhead.  If I pull the microstick to the left, the left engine brakes, inducing yaw to the left.  If I pull the microstick to the right, the right engine brakes, inducing yaw to the right.  If I center the microstick, both engines are controlled by the throttle input.  If I press my first shift key, the microstick acts as a mouse, which is convenient for getting hte mouse pointer off the screen.

3.  I have set up a number of view toggles.  For instance, I define an elevated view for all planes using AH's alternate forward view, in which the "pilot's" head is as high as possible.  This gives extra visibility over the nose for landing, taxiing, or trying to find that plane that you've pulling lead on.  Also, sometimes I just want to maintain a particular view (e.g., elevated six view) without holding the POV hats.  The view toggles allow me to do this.

4.  I have set up "stick trim" that allows me to control AH's trim functions using my stick and rudder.  When I activate the function (by pressing a particular key), the trim keys corresponding to the stick and rudder deflection are activated until I release the activation key or center the axes.  Thus, for example, pressing the activation key and deflecting the stick axis left causes AH's left aileron trim key to be pressed.  For me, this is a nice, intuitive way to trim the plane.

5.  I have set up stick sensitivities that I can change during flight.  For instance, I use one sensitivity for landing (particular helps when missing a wingtip) and another for combat.

6.  You can set up "state machines" that can be used for any number of applications, such creating an arbitrrarily large number of modes.

The sky's the limit, really.  I've used Cougar's programming package extensively, and it doesn't hold a candle to CH's Control Manager.

Just my $0.02,

JNOV

Offline Red Tail 444

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« Reply #11 on: November 05, 2003, 09:47:05 AM »
Wow,m could you send me your settings? I just bought USB, upgraded frmo analog, I'm just getting my feet wet again.

gainsie