I don’t know why, but in Aces High (and in Warbirds) the compass is calibrated backwards! The only game I have seen where it’s correct is IL2.
Why do I think it’s backwards in AH? Well consider this: The round ball on which the heading calibrations are made (which I will refer to as the compass rose) floats in a liquid – some sort of alcohol I believe. Within the compass rose, there is some ferrous material which has magnetic properties. Apart from changes to its position caused by aircraft movement, it always comes to rest in the same position relative to the earth or, more to the point, relative to Magnetic North.
Imagine you’re sitting in the cockpit, on the ground, facing North. The letter N would be visible on the compass rose. Note that this letter N is calibrated on the south side of the compass rose. That’s because when you the pilot are facing North, you are seated a couple of feet south of the compass. The compass rose should always come to rest with that letter N on the south side of the compass. The letter S will be round the other side, on the north side of the compass rose.
Now let’s suppose you taxi forward on the runway and turn right 90 degrees. This would result in the aircraft facing East. The compass rose would still be aligned with Magnetic North, but now the letter E would be visible to the pilot, who is now sitting just west of the compass. The letter N should still be facing south, which in this scenario would be to the right of the compass rose relative to the pilot, and the letter S would be on the left. Thus, in making that 90 degree turn to the right, the calibrations should appear to move from left to right, relative to the aircraft.
Now go to Aces High offline and try it for yourself! You will find that the compass rose rotates the other way. Facing East, the letter N is on the north side, and the letter S on the south side. This is wrong.
Why is the compass in AH set up like this? Is a “sim thing” to help newbies? Note that I refer only to the compass, and not the direction indicator, which seems fine.
gameplay ID = beet1e