Originally posted by fullback
So here we go again...
What is the point of clutter if it can be disabled by players?
Why would a player ever place themselves at a disadvantage by having clutter on, when they can just toggle it off?
Why would a player ever place themselves at a disadvantage during night time, if they can simply 'toggle' off the night by turning up gamma?
Why would a player ever risk a collision with worldly objects when they can simply toggle off the annoyances with the touch of a key.
Eliminate the 'features' that everyone disables anyway and just think of how many posts and complaints on this forum would go away...
Someone slap me please. I was having a moment of common sense.
Trees and rocks never used to be part of the ground clutter, and could NOT be toggled off, they would also kill ya if you got too close to it. That glittery crap and perhaps some small shrubs and rocks were part of clutter.
You can turn on the trees and clutter with no risk of a collision...
It was changed in the last patch I believe. I think.. because of all the problems with it, it was just easier to turn it off and focus on AH2 instead of trying to fix it in AH1.
Hmm does this make even commoner sense? +)
SKurj