Author Topic: Friendly Hits....rethink  (Read 938 times)

Offline fritz6786

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Friendly Hits....rethink
« on: August 25, 2003, 12:20:35 PM »
i think there should be changes to the way friendly hits are registered, yes, keep the way dumb newbies get killed for shooting sumone on their own team but sumtimes while your chasing an enemy, some hotshot wannabe will fly right in front of your plane while your shootin and intercept your shots with his plane and you get shot down as a result.  this is not fair along with it pissing everyone off. maybee you should make it that if you shoot someone they get half the damage to themselves this way if the situatation i described above happens, you have time to stop firing and not have to respawn.

i d k, this just seems to happen to me alot and its not fair.:mad:

Offline Kweassa

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Friendly Hits....rethink
« Reply #1 on: August 25, 2003, 12:57:02 PM »
There were many discussions about this precise matter.

 Frankly, from what I observed in those discussions, there were some good points made by all sides, but none of them were enough to present a real alternative to the kill-shooter system we have.

 There can be such mixed variables concerning the dangers of kill stealing and kill-shooters, that it's really hard to side with one argument - ie.  a Bf109 corners an enemy Spitfire down at deck, and during maneuvering, a friendly Zero decides to join the fight.

 That can be considered both:

 a) The frdly Zero is a hotshot wannabe jumping into your line of fire
 b) You weren't good enough to finish him off as early as possible - if you can't land the final blow, someone else gladly will

 It depends on what point of view you stand at. If I was the Bf109, I would feel a) towards the frdly Zero.. but if I am the frdly Zero, then I would feel b) towards the frdly Bf109.

 Also, it can be said that both the Bf109 and the Zero are at a fault in that they failed to acknowledge their surroundings, and failed to communicate. Accidents like that happen in real life, too.

 Thus, in this particular issue, it is hard to set a real 'standard' on who is right. Currently, the KS promotes the harsh consequences of and forces the players to communicate, acknowledge their surroundings, and consciously try to avoid KS situation voluntarily, all the time.

 In my situation for example, if I were in a Bf109, and I corner a Spitfire down low, it is obvious that it will take some time for me to land the death blow. I, of course, will try to do best as I can, but were I to see many frdly Spits otw to me, and see that they have an intent to engage, then I'll just let off a sigh and pull out of the way. Well, better luck next time.

 Or, were I in a Bf109G-10 with 30mms, chasing a La-7, and a friendly P-51D is also chasing him close to me, I would have to look back and see if the frdly P-51D can get a shot in - I have to go within 200 yards or so to really land a hit with 30mms, but the frdly Mustang with .50s can try a shot at least 300 yards further than me. So, what I do is try to get to the La-7 close as possible, but in a slightly offset flight path so I give some room for the guy behind me to try a relatively safe shot.

 Yes, I don't get many kills this way, but I try to as much as I can to avoid unpleasant happenings by checking what is going around me. I rarely ever get, or cause a KS this way. Maybe if more people can find the truth in this cooperative alternative through Kill Shooter, then they may also find that KS is a reasonable solution.
« Last Edit: August 25, 2003, 02:41:42 PM by Kweassa »

Offline Rutilant

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Friendly Hits....rethink
« Reply #2 on: August 25, 2003, 12:59:48 PM »
BUZZZZ, wrong Kweassa.. you pull right in front of the pony so he doesnt dar try to get a shot on your kill.. ;)

Offline Kweassa

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Friendly Hits....rethink
« Reply #3 on: August 25, 2003, 02:43:21 PM »
.. or that works, too. :D

Offline JB73

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Friendly Hits....rethink
« Reply #4 on: August 25, 2003, 08:00:31 PM »
Quote
Originally posted by Rutilant
BUZZZZ, wrong Kweassa.. you pull right in front of the pony so he doesnt dar try to get a shot on your kill.. ;)
took the text right outta my hands...

unfortunately in the MA thats what you have to do. if i see some spit dweeb behind me shooting at a enemy d500 in front of me (meaning the spit is at least d700) i will drift up into his line of fire if possible. he knows im there and is trying to shoot "around" me to snatch a kill.

alot may consider that rude or whatever.... i dont care its my $14.95

also in your situation above. i disagree a bit about the zeke coming in. if i was a 109 alone on the deck with a sipt (NOWHERE near a furball because that would be extreemly stupid) i wouldnt have the capability to be "looking around" for a friendly coming into the fight.

also IMHO it would be the zeke pilots responsibility to announce he's joining the fight. you KNOW that 90% of the time that doesnt happen. but that why should I be punished for some greedy arse that doesnt know how to work VOX?


oh well just a dumb idea by yours truly
I don't know what to put here yet.

Offline GScholz

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Friendly Hits....rethink
« Reply #5 on: August 29, 2003, 12:52:42 AM »
Killshooter punishes the shooter, but not the careless gang dweeb who fly through your fire. I say the shooter looses all his ammo, same for the shootee. Both are affected, but not dead.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline Purzel

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Friendly Hits....rethink
« Reply #6 on: August 29, 2003, 01:09:02 AM »
Good idea GScholz!

Offline Kweassa

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Friendly Hits....rethink
« Reply #7 on: August 29, 2003, 02:16:05 AM »
So I see someone I hate, and I will sneak behind him..

 "Have at thee, moron!" With a gritting burst, the guy I hate has lost the capability to fight.

 ...

 Next fight, the dork decides to get his revenge.. as I am aiming, he comes behind me and bratatata-! Damn, lost ammo..


 ...

 I don't see that happening in AH, anytime soon.

Offline Lazerus

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Friendly Hits....rethink
« Reply #8 on: August 29, 2003, 02:43:12 AM »
Reduce friendly fire effects to half that of normal. The new guy that thinks its a good idea to get on your 6 and try to shoot you down still goes down. The snapshot you get on your ten good buddies competing to get the shot on the poor lone 190 has much less effect on you, giving you time to pull off the trigger.


There's probably forty good reasons why this wouldn't work, but I'm tired and it sounds good right now.

Offline Ack-Ack

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Friendly Hits....rethink
« Reply #9 on: August 29, 2003, 03:31:21 AM »
Bring Persona Non Grata to AH!  After a 24 hour penalty of being able to fly without any ammo would cure those triggy happy peons.


ack-ack
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Offline slimm50

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Friendly Hits....rethink
« Reply #10 on: August 29, 2003, 12:55:20 PM »
ermmm....how's about just payin closer attention? Folks has stole kills from me b4, also, but I don't want HTC to change the current KS feature  because of my lack of SA.

Slim03

Offline MaddogJoe

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Friendly Hits....rethink
« Reply #11 on: August 30, 2003, 11:22:07 AM »
I have to agree with Slimm, just pay attention. I can't remember the last time I was KS. In Kweassa ex. If I was the zero I would ask if the 109 wanted help. I know its not a big thing in the MA, but it is common courtesy. I hate people jumping in on my 1 vs 1  ...they are so very rare  :) .... I won't jump in on one unless invited.

In a furball, your taking your chances. I guess thats part of the thrill.... can I get in and out WITH-OUT getting shot up??? There are just that many more cons to keep an eye on !!

Leave the KS alone... as if we have any say over the matter!  LOL!!:p

Offline Kweassa

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Friendly Hits....rethink
« Reply #12 on: August 30, 2003, 11:50:24 AM »
Hmm.. I think 'halving damage' has some potential.

 ..

 Friendly fire would have reduced lethality to both the one getting shot at, and the one receiving KS... this sounds like possible.

Offline Weavling

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Friendly Hits....rethink
« Reply #13 on: August 30, 2003, 01:43:18 PM »
Turn on friendly collisions above 100ft agl, and turn off killshooter.:)

Offline Tilt

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Friendly Hits....rethink
« Reply #14 on: September 01, 2003, 07:40:08 AM »
kill shooter off and apply massive perk loss for hits on freindlies....
Ludere Vincere