Author Topic: HO's ... no, not the ones you pay for.  (Read 1512 times)

Offline Zanth

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Re: HO's ... no, not the ones you pay for.
« Reply #15 on: August 26, 2003, 11:02:47 AM »
Quote
Originally posted by F4i
I don't want to start a HO ***** fest.  But, I'd like to see what would happen in the MA if HTC  nullified all HO hits for 1 month...JUST 1 MONTH.  I wonder if people would actually start fighting if they didn't have their precious HO shots.

What do ya say, HTC?  Give it a try, please?  :cool:

F4i


It's not the Ho's its the enemy tractor beam technology that prevents you from responding appropriately.

Offline MotorOil

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HO's ... no, not the ones you pay for.
« Reply #16 on: August 26, 2003, 11:15:23 AM »
You can't tell me for a second that a HO can not be avoided....  

If you don't like the HO, don't use it...  it's simple, what would be the point in turning it off?  So that you can Ho and not get killed?  You can avoid the Ho and not get killed also....:rolleyes:

Offline rod367th

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computer 700dollars ah account 15 dollars complainers priceless
« Reply #17 on: August 26, 2003, 11:23:08 AM »
LOL  Turn of HO.  OK htc no planes to fly higher than 2k, Remove every plane in game except c47's, a6m'2's( c47's only get to carry 1 troop each), remove tigers,panzers osti's m8's m16, turn of all radar, any player with rank lower than 5000 has to use c47's, onnly newbies fly fighter a6m2, 1 base per team 2 miles apart, just think fast fights easier to build maps,




 Complaining about HO is just plain stupid. Or asking HTC to turn HO off like its programable lol.




You should think before you post next time. How would you suggest them to turn off ho's ? you have no clue do you. think making it so planes have shields up from front? IF this was even possible you would have suicides climbing up a bombers 6 because he couldn't get killed.




 I bet you have been killed by some good snap shots. which newbies think are HO's.  Headon shots were taught in flight school in ww2 and still taught today.  posted complete manual for navy flight training on boards They gave tactics for headon shots.



   You need to learn ACM's if HO's are bothering you, The player HO'ing isn't the problem in game. Problem is those who go HO die to it then swear,call names and insult on channel 1. Then they go on boards and complain. lol
« Last Edit: August 26, 2003, 11:33:39 AM by rod367th »

Offline sourkraut

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HO's ... no, not the ones you pay for.
« Reply #18 on: August 26, 2003, 11:33:43 AM »
I against turning off the HO - but just say HTC did. Where would the boundaries be? How would a legitimate nose crossing shot be treated differently than an HO? Alls this would do is force folks to get as close as possible to you and then we would be whining about collisions (which is a legitimate whine).

Sour

Offline MAJ KONIG

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HO's ... no, not the ones you pay for.
« Reply #19 on: August 26, 2003, 01:12:28 PM »
What alot of peolpe fail to realize is that it takes a considerable amount of skill to HO someone and survive. If your talented enough you can HO anyone in any plane especially if using rudder pedals to slide your plane. I find that most people that complain about HO's usually don't survive them, cuz if you did you wouldn't complain,  LOL

Offline B17Skull12

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HO's ... no, not the ones you pay for.
« Reply #20 on: August 26, 2003, 01:44:27 PM »
ok my list of what not to HO.
109.
190
tiffy.
hurr2d
spits.

109G10 because they most likely have spud cannons ive killed so many aircraft because they dont realize i have spud cannon and they whine about it over 1.

190 is even worst to Ho than a g10 mainly because of the A8 that can have not 1 but 2 spud cannons.

tiffy becuase 4 20mm cannons going at and they have very good range.

hurr2D because the 40mm cannon

spits well because you know they dweeb and they are going to HO and plus the 2 20mm on them that have good range


skull12
II/JG3 DGS II

Offline F4i

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HO's ... no, not the ones you pay for.
« Reply #21 on: August 26, 2003, 02:42:45 PM »
Quote
Originally posted by Rude
While we're eliminating HO's, can we delete GV's too?


You know, Rude is totally right.  We SHOULD eliminate GV's.  I mean, for Cod's sake, they're too damn slow and the guns shouldn't be as powerful as they are.  HTC should incorporate the jeep from Air Warrior into the MA so that the Knits will have something to do during the next RJO.

---

I'm gonna need a bigger pole 'cuz there are some mighty big fish in these waters...  :D

Next month, I'll put in my request for higher salaries for the HTC staff...paid for by us & higher monthly subscription rates.  


F4i
« Last Edit: August 26, 2003, 07:44:42 PM by F4i »

Offline Ike 2K#

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HO's ... no, not the ones you pay for.
« Reply #22 on: August 26, 2003, 03:02:45 PM »
Quote
Originally posted by B17Skull12
ok my list of what not to HO.
109.
190
tiffy.
hurr2d
spits.

skull12


Hurricane IID doesnt do well in head-on shots. They wobble left and right. Hurricane IIC is the king of the HO shots.

Offline SKurj

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HO's ... no, not the ones you pay for.
« Reply #23 on: August 26, 2003, 03:25:19 PM »
lol remove the HO shot?

Sorry, but ridiculous idea IMO

SKurj

Offline Innominate

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HO's ... no, not the ones you pay for.
« Reply #24 on: August 26, 2003, 04:16:22 PM »
I hate HO's and the people who rely on them.

But it is nontheless a perfectly valid tactic, which was not uncommon in the real world.  The idea of removing HO's is silly.

Offline Grizzly

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HO's ... no, not the ones you pay for.
« Reply #25 on: August 26, 2003, 05:14:54 PM »
Face shots were eliminated (or had reduced lethality) in AW for one reason. AW did not have collisions. So without collisions planes could, and did, fly straight at and through each other. Squeezing the triggure at the last moment was just a matter of will. It was felt with face shots enabled the dogfighting would become a joke. So nearly every encounter started with two players flying directly at each other... "the merge". What a joke. That habit alone is probably responsible for most of the face shots in AH.

A head on (HO) is when two planes fly directly at each other. It's like a game of chicken which ends in a collision if one or the other does not avoid it at the last second. The face shot is simply an option during a HO. Although head on collisions do happen by accident, in AH they are mostly done by the free will of *both* players involved. If one chooses the HO and trusts the other to not shoot, it is a stupid mistake on his part.

Now I'm not a good player, as my score shows. But I have been at this stuff long enough to know what should be done (doing it takes skill, for that go see Levithan, aka: Dead Man Flying... a fine killer indeed). I can tell you aspiring air warriors (hey, I earned the right to condecend) without a doubt, and no accomplished player will disagree, that you must start applying the principles of air combat maneuvering *before* the merge. This is precisely at the time you would otherwise be engaged in the face shot.

So there you have it, good ACM and face shooting are mutually exclusive. I think, in a nutshell, it should be your last option. But it's your choice, don't blame others.

Now, one more thing. Those who tell you that you can avoid getting face shot *all the time* are full of beans. It will happen. There are those times you are suddenly face to face with a foe and do not have time to avoid... you better shoot. There are times like when I was semi-asleep at the switch and did not react in time... I bet I'm not the only one who snoozes and loses. Sometimes a plane I'm chasing reverses and I don't notice it until too late (I'm old yanno). AH doesn't faithfully show exactly what a plane is doing or even the direction it's pointing all the time. You will get face shot plenty of times... tough, deal with it.

We need a good training program. ACM means a lot more than HO, rope and Duke Cunningham's hitting the brakes so they fly by. (Yes, it really happened, and he's the one who did it... but he was out of options and a bullet away from death at the time.) So many six calls I've given when the person didn't do anything to avoid it. They likely didn't know what to do. Such a pitty.

Offline Tumor

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HO's ... no, not the ones you pay for.
« Reply #26 on: August 26, 2003, 08:26:50 PM »
I absolutely hate HO's and find those that "rely" on them to be nothing less than ... but Westy is absolutely right on the money.  The last thing I'd ever want to see is a return to the AW style (which got much more tiring than HO's in AH) "Fly Through Merge".... turning off HO's would indeed end my account.  I was sick of AW as it was and left for AH primarily because almost every engagement was the same rinse and repeat unrealistic garbage as the next.

HO's have a place in the AH.  There are times that a HO is called for and quite often it's that last great act of self defense.  More often than not, you can in fact avoid a HO engagement, so please oh please leave them on.  (and for what it's worth, I find the statement "It takes 2 to HO" nothing more than a simple simon response from those who can't do any better)
"Dogfighting is useless"  :Erich Hartmann

Offline ChuBBs

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HO's ... no, not the ones you pay for.
« Reply #27 on: August 26, 2003, 10:05:43 PM »
HO  my fav.  i usually fly my 190A8 when i plan on doing HO. I fly high and straight at the plane i am attacking  at about 900 to750 i sprey a few cannons and MG and break. It usually works.  Now i dont have a prob with HO  except for the spit dween that rams u cuz he cant kill u.  HO is a big part of this game  nothing can take it away.

Offline Voss

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HO's ... no, not the ones you pay for.
« Reply #28 on: August 26, 2003, 10:31:20 PM »
Absolutely ridiculous!

The HO is a very important part of air combat. In fact it has history dating back to the very beginning of air combat. The most important aspect of HO is shooting ability.

"The most important thing in fighting was shooting, next the various tactics in coming into a fight and last of all flying ability itself." - Lt. Colonel W. A. "Billy" Bishop R.A.F. 72 kills WW1

You argue that flying skill is more important than HO skills.

"Good flying never killed yet." - Major Edward "Mick" Mannock R.A.F. (possibly as many as 73 kills) WW1

You think there's a better response to a higher fighter's attack?

"Every time your opponent attempts to dive at you or attack you in any way, the best thing to do is to turn on him, pull the nose of your machine up, and fire." - Lt. Colonel W. A. "Billy" Bishop R.A.F.

Yet, I think the guys that most often complain about HO are the defensive fighters.

"A good fighter pilot must have one outstanding trait - aggressiveness." Major John T. Godfrey, USAAF

It takes two pilots to turn a nose-to-nose pass into an HO. Either, make up your mind to evade, or get aggressive and follow through with your attack.

"Aggressiveness was fundamental to success in air-to-air combat and if you ever caught a fighter pilot in a defensive mood you had him licked before you started shooting." Capt. David McCampbell, USN 34 victories WW2

Rather than change the game, change your approach.
« Last Edit: August 26, 2003, 10:36:11 PM by Voss »

Offline Rutilant

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HO's ... no, not the ones you pay for.
« Reply #29 on: August 26, 2003, 10:49:15 PM »
If i'm in a mossie, i'll fire a burst of hispano at D1.2, then break or something. Either thier wing is gone, pilot is wounded, the plane is smoking badly, or all of the above. I'll HO till collision, a Kate, Vale, SBD or TBM, 202. ;)