" But the land grab initiative looms over all of these and by design disrupts all others when it nears achievement"
Grizzly. This is just like AW was (every day al year round in BigPac and the RR arena's) except after one side was driven to thier last untakeable base while that countries players logged off or were vulched mercilessly it took emails and posts by players to get someone on the staff to reset the arena. Unless they were lucky and a staff person with the mojo's to do that was already online.
In AH the arena resets itself after the players (it's not the game or the host) try and finish their version of a "war." Since you can take the player out of the game but you can't take the game out of the player IMO all HTC can do is, for the MA anyway, is remove the perk award for resets (players will still try to create and win a war but it will slow it down some) and HTC could also make changes to eliminate gamey. Two examples of are suicide jabo's and "heavy bombers" doing the Stuka thing. I also wish a "fighting only area" were available, no ordinance allowed, to make sure that players who only wanted to furball in any airplane they wish could without removing them from the rest of the online folks. And of course make the fuel imperviousness to the antics of the outhouse bandits so players could fly and die at will.
I personally enjoy several aspects of AH. Depends on the time I have to fly and my mood. I like defending, attacking and furballing. I do not wish to tell other they cannot. I DO wish HTC would elimiate some very unreal aspects of how they do what it is they do however. That's my aim.
Westy
("FT", IMO, is where that pseudo honorable and mature player standard you try show all of AW as having had when it definately did not. Those traits were predominately found with those who flew in FT which was a very small fraction of AW players. What we see in AH's MA is what one would see every day in AW RR and BigPac areans)