Author Topic: Cumulative Pilot Fatigue? One Solution?  (Read 447 times)

Offline Vermillion

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Cumulative Pilot Fatigue? One Solution?
« on: September 21, 2000, 08:49:00 AM »
In another thread we are discussing the resurgence of unrealistic defensive manuevers in the game, since 1.04 was released.

These are situations were extreme negative G manuevers are used repeatedly, or situations where someone "porpoises" an aircraft creating extreme positive G's, then negative G's, then positice G's, etc.  The biggest reason that these are unrealistic, is that such manuevers would rapidly degrade the pilots ability to control the aircraft so he would be unable to continue such manuevers.

Also it is well known that the human body is much more sensitive to negative G's, than to positive G's.

So I would suggest we model Cumulative Pilot Fatigue.

Simply put, the more frequently a pilot performs high G manuvers (within a single sortie), the lower his tolerance to G's become and the longer it takes for him to recover from blackout/redout conditions. If the pilot spends several minutes not pulling these high G manuevers, his "resistance" to them would then slowly go back up. Of course it would take more time to come back up, than for it to go down.

This has a firm basis in human physiology, and would add alot of realism to the game, without artifically hampering flight models.

Model Human Limits, not just the Aircraft Limits!  

FYI, AirWarrior has had this "feature" for many many years, and works quite well.

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Offline miko2d

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Cumulative Pilot Fatigue? One Solution?
« Reply #1 on: September 21, 2000, 08:54:00 AM »
 Completeky agree. I would word it like this:
 "model realistic pilot experience, not just the hardware!

miko

Offline Westy

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Cumulative Pilot Fatigue? One Solution?
« Reply #2 on: September 21, 2000, 09:37:00 AM »

 Great idea Vermillion!  Pilot fatigue for sure. And maybe this could segway into airframe/metal fatigue too?  After all, how many times could an aircraft pull these high G maneuvers in combat before they weakened enough to be a hazard?
 
 -Westy

Offline Westy

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Cumulative Pilot Fatigue? One Solution?
« Reply #3 on: September 21, 2000, 09:38:00 AM »
um <waves hand in a never mind type of way>  forget the metal fatigue part. Twas silly.

 -Westy

Nath-BDP

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Cumulative Pilot Fatigue? One Solution?
« Reply #4 on: September 21, 2000, 10:15:00 AM »
I want this

Offline Exile

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Cumulative Pilot Fatigue? One Solution?
« Reply #5 on: September 21, 2000, 10:23:00 AM »
Very nice idea!

I played AW for a couple of years and never noticed this feature. Must be very subtle.

Offline hblair

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Cumulative Pilot Fatigue? One Solution?
« Reply #6 on: September 21, 2000, 10:28:00 AM »
Having human limits would be very cool.

I'm fer it.

funked

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Cumulative Pilot Fatigue? One Solution?
« Reply #7 on: September 21, 2000, 10:28:00 AM »
Keep in mind we already have a reduced blackout limit.

Offline hblair

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Cumulative Pilot Fatigue? One Solution?
« Reply #8 on: September 21, 2000, 10:34:00 AM »
How about this, After a certain amount of time of pulling a certain # of G's the pilot hurls chunks all over the canopy. The chunks obscure his vision, therefore discouraging such evasives.

Pyro, HT you can do it!

(sorry guys, couldn't resist)  


Offline minus

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Cumulative Pilot Fatigue? One Solution?
« Reply #9 on: September 21, 2000, 10:43:00 AM »

once mentioned this on open ch and got big laugh about like a answer

Qakers hate realizm  
they laugh when we ask for some litle detail
and when we get the litle detail just like at Night they Crye   ,,i cant shot ,, well is it just normal when night or not ?

Offline Zigrat

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Cumulative Pilot Fatigue? One Solution?
« Reply #10 on: September 21, 2000, 11:28:00 AM »
we already black out too fast as it is. what next you want a physical required to play the game?   Its a good idea, but if its done they gotta raise the blackout level by 1 G.

Offline Toad

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Cumulative Pilot Fatigue? One Solution?
« Reply #11 on: September 21, 2000, 01:59:00 PM »
I'd love to see them model what happens to a pilot when he/she reverses from a 6G pull into a -3 push in .01 seconds.

 

Would change some of the defensive maneuvering around here for sure!
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ezdoc

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Cumulative Pilot Fatigue? One Solution?
« Reply #12 on: September 21, 2000, 02:11:00 PM »
Just so they model my G tolerance right, my resting G tol. is 37Gs  

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Offline 1776

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Cumulative Pilot Fatigue? One Solution?
« Reply #13 on: September 21, 2000, 02:18:00 PM »
Oh, great, now you propose a feature that will increase my lawn dart status

It is a good idea though

<runs off to look more closely at stick scaling>

Offline Duckwing6

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Cumulative Pilot Fatigue? One Solution?
« Reply #14 on: September 21, 2000, 03:44:00 PM »
Great idea .. there should be a deeper look in the overallG effect ... regarding time of the onset and delayed recovery from blackout / greyout /redout ..

right now these effects have a too fast or let's say too direct onset and then go away too quick too ...

Also i'd love to se this implemented as it might keep those pesky spitters from pulling the wonder G break turns 200 times in 5 minutes  

DW6