Author Topic: We need more CV's...  (Read 596 times)

Offline Am0n

  • Nickel Member
  • ***
  • Posts: 764
We need more CV's...
« Reply #15 on: November 30, 2001, 08:47:00 AM »
Im a suicide bomber, but you shouldnt hate me im on your side!  :)

They should take a lil more damage then what it takes now. Rebuilding would also be awesome, there is a virtaul "crew" on the ship to do so.

It would be cool to have multiple CVs launching from 1 port and also more ships in a battle group.

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27260
We need more CV's...
« Reply #16 on: November 30, 2001, 08:49:00 AM »
Amon, I think we're all suicide bombers at one point or another, hell I do it when its necessary...its just that its too damn easy, and so far I've yet to see anyone disagree, what do you say HTC? Change it?

Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
We need more CV's...
« Reply #17 on: November 30, 2001, 08:49:00 AM »
BTW, not that it matters much but didn't I say what skernsk is saying?

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27260
We need more CV's...
« Reply #18 on: November 30, 2001, 08:50:00 AM »
Yes you did Apache!  Good idea Apache! (Took that damn Evelians speed reading course, now I miss half the information when I read!)

Offline Am0n

  • Nickel Member
  • ***
  • Posts: 764
We need more CV's...
« Reply #19 on: November 30, 2001, 08:53:00 AM »
Quote
Originally posted by skernsk:


I'm not sure that the code can be written to know WHERE the bomb hit the CV, but the code can be done in this way:


2k -- fuel and ammo to 50%
4K -- fuel and ammo to 25%
6K -- flight ops shut down
8k -- flight ops and PT's shut down
10K - fleet sunk

This way the killing of a CV needs to be done with teamwork and 1 kamakzee can't destoy the fleet.  BUT Mr.Kamakazee still has the ability to do some damage to the fleet as it did in real life.


Great idea, dont totaly agree but it is deffinately in the right direction. I laugh at the fact that i can single handedly take down a CV in one dive. But it wont stop me from explioting it.

i'll normaly restrain my self from doing so until the CV starts firing, and hitting my base. Simply because its good fun to have a fight that close to your base, but not when they are trying to capture it.

Offline skernsk

  • Platinum Member
  • ******
  • Posts: 5089
We need more CV's...
« Reply #20 on: November 30, 2001, 09:07:00 AM »
Quote
Originally posted by Apache:
BTW, not that it matters much but didn't I say what skernsk is saying?


Sorry Apache I kinda hijacker yer thread I guess.

Offline midnight Target

  • Plutonium Member
  • *******
  • Posts: 15114
We need more CV's...
« Reply #21 on: November 30, 2001, 09:20:00 AM »
Sorry for bringing up AW, but, I believe that when you died in AW your bombs disappeared along with you. This might discourage some Kamikazis.


 

Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
We need more CV's...
« Reply #22 on: November 30, 2001, 09:21:00 AM »
Quote
Originally posted by skernsk:



Sorry Apache I kinda hijacker yer thread I guess.

No, my apologies to you. Didn't mean it to sound that way. I was just wondering if I had been ignored, lol.
Actually, you said what I was trying to but you said it better. My thoughts weren't all inclusive anyway. Refinement to an idea is great if you ask me.

Offline Nifty

  • Platinum Member
  • ******
  • Posts: 4400
We need more CV's...
« Reply #23 on: November 30, 2001, 09:36:00 AM »
Here's a radical idea that'll never be taken seriously, but oh well.   Based on the if you die your bombs disappear (it's been talked about here before, and as tah gut said, was a feature in AW.)  Obviously, if you die and bombs disappear, the whines of "how unfair" "how unrealistic" will never cease.  First off, it isn't fair, IMO, that you can just throw your virtual life and plane away intentionally, have your bombs hit, and be up in the air again within 10 seconds (not to mention it isn't realistic, so don't gimme the bombs disappearing ain't realistic gig either.)  So it's all about gameplay.  Well, "enhance" the gameplay by adding a choice.  Make the bombs disappear after death unless you "pay" for them somehow.  Mechanics of this would be you load some bombs on your plane in the hangar.  You click a spawn button and it asks you if you want your bombs to survive your death or not.  If no, you don't lose anything when you die, but your bombs go with you.  If yes, your bombs keep going on death, but you gotta pay a price.  Maybe it's perk points or maybe it's a "time out" where you can't respawn for a few minutes.  Whatever the price, it's a choice now, and kamikaze has consequences.

Honestly, I prefer strengthening the ships myself.
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline skernsk

  • Platinum Member
  • ******
  • Posts: 5089
We need more CV's...
« Reply #24 on: November 30, 2001, 10:00:00 AM »
Rather than have them disappear just don't allow the pilot to recieve points or credit for any kills.

Offline Am0n

  • Nickel Member
  • ***
  • Posts: 764
We need more CV's...
« Reply #25 on: November 30, 2001, 10:03:00 AM »
Im doubtful that not reciving points for sinking the carrier would detour anyone from doing it to save there base, for example.

Surely i would still suicide bomb if needed.

Offline Manxer

  • Zinc Member
  • *
  • Posts: 91
      • http://www.4wing.obviousonline.com
We need more CV's...
« Reply #26 on: November 30, 2001, 10:12:00 AM »
I believe in AW the bombs did hit after you were shot down. You could even get credit for them if they hadn't hit the target before you upped again.

Offline lazs1

  • Silver Member
  • ****
  • Posts: 996
We need more CV's...
« Reply #27 on: November 30, 2001, 10:17:00 AM »
apache is soooo touchy but.... he is correct.  Steal his idea again and you will force him to take his rifle up to the tower but... Fix the damn CV's they are as embarassing as the fluffs.

My preference would be for multiple cv's in a group.  You could damage flight operations for.... say, the time it took one suicide bomber to get back up and to you.  say.. 5-8 minutes?   The other cv's would of course still be able to launch ac.

The other major issue is... level bombing rarely hit ships.  It just didn't work.  It shouldn't here.   not simply because of "realism"  but because it changes the whole way strat works in gamey way.  Fluffers shouldn't even bother with ships unless they skip bomb or some such against defensless shipping.   Of which, we have none.
lazs

Offline Am0n

  • Nickel Member
  • ***
  • Posts: 764
We need more CV's...
« Reply #28 on: November 30, 2001, 10:34:00 AM »
Quote
Originally posted by lazs1:
Fluffers shouldn't even bother with ships unless they skip bomb or some such against defensless shipping.   Of which, we have none.


Lazs brings up another good point unknowingly, we got trains, and convoys but no trade ships.. Yes i know you hate strat Lazs but it would be a nice addition to the seas.

level bombing a carrier is one of the most rediculous aspects of CV battles, it bothers me even more than suicide bombers.

Having multiple carriers would be more signifigant simply because the idea of a CV is to have a mobile "base" and a mobile base should have more than one "hanger".

Offline Tumor

  • Platinum Member
  • ******
  • Posts: 4286
      • Wait For It
We need more CV's...
« Reply #29 on: November 30, 2001, 10:53:00 AM »
Once bomb dispersion is modeled, the level bomber CV killers will be history for the most part (which I find far more annoying than suicide bombers).

Easiest solution to Suicide bombers is one of two options.  Toughen up the carriers or put multiple carriers in the group...well there's the other option, STOP BEING A DORK SUICIDE BOMBER!!  :D  Thats the best solution really, hell If I can sink CV's dive bombing fighters and survive...ANYONE CAN sheesh.  Not every time but more often than not.

Tumor
"Dogfighting is useless"  :Erich Hartmann