Author Topic: We need more CV's...  (Read 584 times)

Offline Ripsnort

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We need more CV's...
« Reply #30 on: November 30, 2001, 10:59:00 AM »
Quote
Originally posted by Tumor:

Easiest solution to Suicide bombers is one of two options.  Toughen up the carriers or put multiple carriers in the group...well there's the other option, STOP BEING A DORK SUICIDE BOMBER!!   :D  Thats the best solution really, hell If I can sink CV's dive bombing fighters and survive...ANYONE CAN sheesh.  Not every time but more often than not.

Tumor


LOL, oh ya, we'd get 100% cooperation from this diverse community.  ;)

Offline K West

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We need more CV's...
« Reply #31 on: November 30, 2001, 11:06:00 AM »
There's no way a level bomber could sink an AH CV that is taking evasives. IMO if the CV is not taking evasives then there is a dolt at the helm or probably no one at all. In which case it's like shooting down someone on autopilot or AFK. Easy meat.
 
 The first problem is the fleet has a very low ordinance tolerance and an overly simplistic damage model. The secondary issue is the idjits who suicide bomb. And I don't think there is an easy answer to solve that. Just as there isn't for the land base "pork&auger" morons. IMO if the gameplay is simple then simple minds will only think of simple tactics.

 Without fear of death or any consequence for thier actions the sky is really the limit as far as how some people will go to "game" the game.

 Fist off I think they need to add another CV and a light cruiser (for the extra ack-ack) to each fleet and make the ordinance to sink each xxxx amount and all delivered within xxx minutes of each other. Then it wil take whole squads of suicide pigeons to do the job.  

  Westy

[ 11-30-2001: Message edited by: O'Westy ]

Offline Manxer

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We need more CV's...
« Reply #32 on: November 30, 2001, 11:33:00 AM »
Silly newbie question, but can convoys be resupplied and repaired?

Offline keyapaha

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We need more CV's...
« Reply #33 on: November 30, 2001, 11:59:00 AM »
not compleatly off subject here but how many hits from a shore battery does it take to down a cv the other day a took out a cv with i think two hits it seems like it would take a lot more than that to down a cv.

also if the cv is sunk why cant the captian just transfer his flag to another ship the other ships souuld not dissapper when the cv is sunk.

then if the captian makes it back to a port with his remaining ships he can get a new cv.

just a thought...

Offline Am0n

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We need more CV's...
« Reply #34 on: November 30, 2001, 01:03:00 PM »
Quote
Originally posted by Tumor:
well there's the other option, STOP BEING A DORK SUICIDE BOMBER!!   :D

Heck no! as long as it is set up how it is, its a easy 5 points and a base saver for me.  :D


Toss in another CV or make them tougher and i may think twice about wasting 15 minutes climbing to ALT and suicide bombing to only damage the carrier slightly, or only get one of them.

in addition i think it makes more sense to make them have different levels of damage as stated before. And make them repairable from resupply. We could have them start smoking real bad when they are unusable to signify they are damaged and if they are damged more they sink.

im all for it  :)

Offline K West

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We need more CV's...
« Reply #35 on: December 02, 2001, 10:38:00 AM »
I just posted this eleswhere but this is one means of helping to eliminate DivineHotwind types:

  The suicide pilot always uses bombs and rockets. They never even try pulling out and they always die moments after bomb release. So an easy fix with minimal gameplay dispruption for the majority of players...

 Perk the iron and rocket ordinance in AH.  To carry any ordinance, besides gun ammo or torpedos, it would cost 1 perk point per load.  Then have it so that anytime someone wants to be a "hero boy" as they choose to protect thier base at all costs by going out in a dweebish blaze of glory with a lame DivineHotwind stunt on a CV they lose all thier perk points. PLUS! They go into the hole for 300 more. This should replicate kamikaze death well enough. And best of all they will have to fly fighters or empty bombers for about a week or two before they can get enough points to suicide bomb anything again.

 This would only apply to those who die mere seconds after dropping thier bombs on a CV after having dove on it with more than 20degress down angle during the attack. So if you dive, drop on target, pull out and begin egressing then at least five seconds have gone by disqualifying you as a suicide bomber and more importantly by also pulling out of the dive you regained those dive angles back to the horizontal and once again wouldn't count as an ultimate dweeb suicide bomber.

 To those who would intend to pull out but the ack gets you first? Well if the ack gets you while you're under 2k in range you couldn't have pulled out anyway. So? So Solly <bows> You paid the ultimate sacrifice and the Emporer thanks you.  Just pull out sooner next time.
 
 Westy

Offline Tac

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We need more CV's...
« Reply #36 on: December 02, 2001, 11:10:00 AM »
I like the idea of the CV having its flight ops reduced as it receives damage.

The ONLY reason why I dont even try to live through a CV attack (and why I kamikaze it) is because of the 1 ping death ack, the ridiculously easy way a human 5" flak gunner can kill you and because I want the damn cv to stop launching fighters. The only way to do that is to sink it.

Now, if the cv took 2k bombs and its fuel and ord loads begin to go down, i'd be more inclined to try and survive the mission.

But then again, you people dont CAP the fargin CV's and cry about kamikazes. Hint: They come low, heavy and slow. Easy kills. The CV is there to be killed, so protect it. Dont protect it, it will die REGARDLESS of how much you toughen it up.

Offline Steven

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We need more CV's...
« Reply #37 on: December 02, 2001, 12:14:00 PM »
Uhm, maybe make it so that ordnance falling down from above onto the flight deck does a lot less damage than it does now and make it so that damage from the sides and below the flight deck do major/sinking damage.  Maybe make it so it takes more than one bomber or kamikaze to sink her but only 1 torpedo in contrast.  This might make suicide bombers feel it a waste of time and would urge players to hop into TBMs (or JU88s or PTs.)  Also, I am under the idea that though torpedo attacks in WW2 were highly dangerous, many of the attackers were able to overfly their targets (carriers) and survive.  There is NO way in AH that you can do that with the lazer ack model as it stands.  So maybe tone that down too.  And maybe then there would actually be a reason to fly the TBMs.  I'd love to see or be a part of a gaggle of TBMs with escort on the way for business.

(Some TBM pics from last TOD...and surprisingly, it was a blast!)
 http://members.home.net/barking.pig/images/tbmack1.jpg  http://members.home.net/barking.pig/images/tbmack2.jpg   http://members.home.net/barking.pig/images/tbmturn.jpg   http://members.home.net/barking.pig/images/tbmformation.jpg

Offline AKDejaVu

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We need more CV's...
« Reply #38 on: December 02, 2001, 12:35:00 PM »
Quote
There's no way a level bomber could sink an AH CV that is taking evasives. IMO if the CV is not taking evasives then there is a dolt at the helm or probably no one at all. In which case it's like shooting down someone on autopilot or AFK. Easy meat.

Not true westy... as a matter of fact.. quite false.  I've seen many an occasion where a 10k-20k bomber has nailed a turning CV.  I've done it myself.  It can be done.  Hell... I still seem to hit them when they turn after I'd released my ORD.

I just can't envision that a single bomber was able to fly over a battle group solo.  Period.

As for the rest of it... the CVs do need to be adjusted and the ideas above are pretty decent.  But remember, the CV was made softer for a reason... and I haven't seen them post here yet.

AKDejaVu

Offline K West

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We need more CV's...
« Reply #39 on: December 02, 2001, 01:59:00 PM »
Well, I imagine if a Lanc with it's 14 one thousand pounders dropped the whole lot that even a few could hit. Which is all that is necesary to kill the CV. Perhaps the 1.09 changes will help that with it's bomb "dispersion" (for lack of the right word at the moment) planned.

 Westy

Offline Tac

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We need more CV's...
« Reply #40 on: December 02, 2001, 02:55:00 PM »
Ok how about this:

CV damage to sink = 12k of bombs.

first 2k damage, fuel goes to 50%

6k damage, fuel to 25%, no ordenance.

8k damage CV loses speed, cannot launch any fighters

10k damage begins to list, stops repairing.

12k glug glug glug.

TORPEDOES: Up the damage a torpedo does (for gameplay reasons). Make each torpedo do 4k of damage. That way 3 torps would sink the cv.

Change the AAA of the fleet to be 20mm's, not the insta-kill 150mm howitzers. Make the flak be MANNED only. AI flak rarely kills..and if it kills, it kills 500mph things (grr).

Add "Zig Zag" option for fleet command. It will help evade.

Increase fleet dot bar range to 25 miles. (but no dot dar for planes below 500ft).

THEN the fleets would indeed be balanced. Both attackers and defenders would have an equal chance at a fair fight, not the current "kill cv at any cost or it will launch the endless horde of smurfs and meatballs until our field falls" dogma.