Originally posted by firbal
There is something wrong with landgrabbing in the CT?
I think there is a general sense that landgrabbing is counterproductive in the CT, for at least two reasons.
First, it doesn't get you anything in the long run. If you take all the bases, the map is destroyed and no one can play in the CT until it is reset. You don't want to become known as the person who did this.
Second, most of the CT players (n.b., this is a result of a non-scientific sampling) think that the CT is a place to have aerial combat against balanced opposition (even in bombers). So the tactics of the successful landgrab - massed numbers, porked fuel at adjoining bases, vulching, suicide runs - are frowned upon as detracting from balanced combat, rather than enhancing it.
The foregoing generalities will not apply on certain occasions, most notably on squad nights, when the desire to work together detracts from the notion of balance (it does, however, increase the numbers present in the CT, which hopefully brings in more players, which hopefully balances the numbers, &c. &c.). As a rule, though, the CT is not a place that is "just like a real war." Sort of odd, actually, given that it's the only place in AH that duplicates the Axis v. Allied nature of the real real war.
- oldman