Originally posted by Toad
Jeez, Beet, do you read what you write?
Yes, but it seems that you don't - read what I write. Otherwise you wouldn't keep raising the same old BS points, post after post after post.
First you tell us that close fields are bad for slow climbing B&Z not-very-manoeuvrable planes right after you tell us just to take off from one field back. Duh?
And you (the furball collective) chastise me for flying my 109G10 "monsterplane" when you (the furball collective and you personally) jump into P51Ds to overcome the fuel shortage, thus ignoring your own advice to take of from one field further back! I don't have a problem with you doing that, but Lazs and NP have in the past had issue with my 109G10. But like you, NP flies the P51D and Lazs flies the Yak9U. Uberity - when it suits.
Then you're afraid of cherry pickers that will up from fields right next door but, obviously, if they're right next door they won't get very high. Are you just afraid of anyone above you or what?
They may not be very high, but they'll probably be higher than me. P47 v. LA7 at 8K? Forget that. Besides, the point I was also trying to make is that it's not just at take off that the problem arises. You can fly to the target field and fight at 10K, but such is the nature of the MA/children's maps that the opposition will send in reinforcements from next door and they will arrive at 20K for some aerial vulching/cherrypicking. Sorry you missed that point. You see on the pizza map, with adequate spacing of fields, that's less of an option for the cherrypick dweebs, what with attention span deficit syndrome. After 6 minutes of flying, they've forgotten why they took off...
If fuel porkage makes a large portion of the planeset unviable, yeah, I think it should be changed.
I sure go through a lot of brown ink when I answer your posts.

Admittedly, there is not much defence against a suicide fuel porker. But it's the suiciding element of that strategy that should be addressed, not the fuel porkage. Lamenting the fact that fuel porkage makes a large portion of the planeset unviable is like lamenting the fact that 20mm cannon will make elevators/stabs/wings unviable on a large proportion of the planeset. Well of course it will! That's the whole freaking idea.
Maybe you can dream up some other type of strat target that affects your basetaking, steamroller, suicide auger march to glory "strategy". Then you can bomb that and inhibit what needs inhibiting... the steamroller suicide march.
Now I know you don't read what I write. Or at least it doesn't sink in. Still, at your age, the knowledge sponge is getting full.

Now Mr. Toad, you KNOW that steamrollering and suicide augering is not my game at all. But you have difficulty understanding that "strat" does not rely on such dweebish gameplay elements. The only targets I bomb are the VH, and maybe the town if I have spare bombs - VH already down. Try to recompartmentalise your mind. Then put strat in one compartment, and suicide pork-n-auger in a different compartment. Neither is syonymous with the other, a concept that seems to defeat you.
Now, do tell me what this "meaningful strat" is. Please give examples. Do you actually have any useful ideas to gain your goal?
Right now, we have field capture which, as a gameplay goal, generates a lot of combat. Planes fly in to try to kill the town and land troops - opposition ups planes to defend against it. Quite a simple concept really. It's not much, and I had really hoped that the mission arena concept would have been introduced last December with 1.11. We'll have to wait and see what that offers. Unfortunately, we have bardar. Now bardar may have been useful in the embryonic stages of this game as a means of helping players to find fights, but with a subscribership that has mushroomed in the past one or two years, it hardly seems necessary to have bardar. Thus sneak attacks rarely succeed. The whole bardar/flashing-map/"base under attack" warning system appears to have been designed to create a "blood-n-guts" style of gameplay. That, combined with the missun editor and the children's maps has made gameplay intolerable, especially with more than about 150 people online. I don't care for that, and usually log off.
You like your furball futility - fights for their own sake. If that floats your boat, I'm happy for you. For me, it would be like a chessboard without Kings. I like being able to capture fields.
You have your gameplay style, and I have mine. The two are not mutually exclusive. So why are we arguing?