...from a coding and server load standpoint?
I was just reading a thread on the BBS where someone mentioned differentiating between air to air and air to ground kills vs. enemy aircraft.
How hard would it be (would it be feasible at all?) to track 'target flight time'. In other words, when you shoot down an aircraft how hard is it to log how long that aircrafts sortie lasted before it was killed?
For example - most fighters have a takeoff run of about 10-15 seconds. Most fighters also have a maximum rate of climb of over 2000'/min. with WEP at sea level. If you tracked 'target flight time' you could then say all aircraft kills with a flight time of less than 15 seconds are air to ground (as opposed to air to air) kills.
The 'why' for this is for a more accurate representation in terms of scoring, rank, etc.
I figure that the 'why not' is you guys already have more important things you are working on, and it may not be a feasible thing to do. I don't know if it's feasible or not - how hard is it to track an additional value for every sortie and run an additional calculation for every kill?
Mike/wulfie