Author Topic: HiTech, Pyro, etc. how hard would this be to implement...  (Read 542 times)

Offline wulfie

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HiTech, Pyro, etc. how hard would this be to implement...
« on: September 09, 2003, 03:43:14 AM »
...from a coding and server load standpoint?

I was just reading a thread on the BBS where someone mentioned differentiating between air to air and air to ground kills vs. enemy aircraft.

How hard would it be (would it be feasible at all?) to track 'target flight time'. In other words, when you shoot down an aircraft how hard is it to log how long that aircrafts sortie lasted before it was killed?

For example - most fighters have a takeoff run of about 10-15 seconds. Most fighters also have a maximum rate of climb of over 2000'/min. with WEP at sea level. If you tracked 'target flight time' you could then say all aircraft kills with a flight time of less than 15 seconds are air to ground (as opposed to air to air) kills.

The 'why' for this is for a more accurate representation in terms of scoring, rank, etc.

I figure that the 'why not' is you guys already have more important things you are working on, and it may not be a feasible thing to do. I don't know if it's feasible or not - how hard is it to track an additional value for every sortie and run an additional calculation for every kill?

Mike/wulfie

Offline MANDOBLE

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HiTech, Pyro, etc. how hard would this be to implement...
« Reply #1 on: September 09, 2003, 05:06:01 AM »
wulfie, a La7 15 secs after spawn would be a rocket. Your idea may be pretty good with times of 5 secs or less.

A simpler idea may be to consider "grounded" planes as GVs. That is, the plane becomes an aerial target when it raises from the ground.

Offline wulfie

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HiTech, Pyro, etc. how hard would this be to implement...
« Reply #2 on: September 09, 2003, 05:09:21 AM »
Quote
Originally posted by MANDOBLE
wulfie, a La7 15 secs after spawn would be a rocket. Your idea may be pretty good with times of 5 secs or less.

A simpler idea may be to consider "grounded" planes as GVs. That is, the plane becomes an aerial target when it raises from the ground.


I don't think there is a current 'routine' in AH that tracks and records when every aircraft leaves the ground. Your FE knows this, and the host knows this (?), but right now we know that sortie time is tracked - this is how you get total time online, etc.

I was thinking it was easier to take an already recorded/tracked/compared value, etc. But I am in no way a 'coder' so I can't really say. Which is why I'm asking 'coders'. :)

Mike/wulfie

Offline Maniac

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HiTech, Pyro, etc. how hard would this be to implement...
« Reply #3 on: September 09, 2003, 05:11:20 AM »
I bet you could do heaps with the scoring.. Given enough time for HTC to develop it...

Well the raw data is there, you have to take the time to make the "questions" for the databases tough.

I feel that they could use the community for this, give an player access to the scoring DB and go from there...

Like Defts scoring pages and of course Mili´s scoring page wich was the ultimate ****...
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Offline Flyboy

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HiTech, Pyro, etc. how hard would this be to implement...
« Reply #4 on: September 09, 2003, 06:12:30 AM »
just do the following

if you killed a nme plane when he was below 10feet above the ground it doesnt count

Offline Pei

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HiTech, Pyro, etc. how hard would this be to implement...
« Reply #5 on: September 09, 2003, 07:50:58 AM »
Quote
Originally posted by Flyboy
just do the following

if you killed a nme plane when he was below 10feet above the ground it doesnt count


So next time I want to p*ss someone off I just dive down to below 10ft AGL when they get on my six? :)

I can hear the whines now: "You low alt monkey!". Ah, sweet sweet whinging...

:D
« Last Edit: September 09, 2003, 08:08:12 AM by Pei »

Offline MotorOil

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HiTech, Pyro, etc. how hard would this be to implement...
« Reply #6 on: September 09, 2003, 11:16:05 AM »
How was the kill counted in WWII?  If a plane taking off on the runway was destroyed was the pilot credited with a A to A kill?

Offline SKurj

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HiTech, Pyro, etc. how hard would this be to implement...
« Reply #7 on: September 09, 2003, 01:36:37 PM »
He was credited with the kill of an enemy plane. Whether it was moving, flying, or stopped...


SKurj

Offline wulfie

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HiTech, Pyro, etc. how hard would this be to implement...
« Reply #8 on: September 09, 2003, 04:04:06 PM »
Quote
Originally posted by SKurj
He was credited with the kill of an enemy plane. Whether it was moving, flying, or stopped...


SKurj


It depends on the Nation. German pilots were not awarded kills for aircraft destroyed on the ground. American pilots weren't, then they were (to encourage attacking airfields after their primary mission in NWE, 1944+) then they went back the other way and they weren't.

I don't care how it was done in WW2. In WW2, if possible, they were all documented so you could find out what happened. In AH it would be a nice thing to know I think.

Mike/wulfie

Offline JengaX

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HiTech, Pyro, etc. how hard would this be to implement...
« Reply #9 on: September 09, 2003, 05:22:19 PM »
I think there is a difference between an unmanned, unmoving aircraft "on the ground" (not possible in AH, but certainly a target of sorts in WWII) and a manned aircraft preparing for takeoff...

Offline GScholz

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HiTech, Pyro, etc. how hard would this be to implement...
« Reply #10 on: September 11, 2003, 01:27:18 AM »
Quote
Originally posted by wulfie
American pilots weren't, then they were (to encourage attacking airfields after their primary mission in NWE, 1944+) ...


I think this says it all. We don't want to encourage vulching do we?
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Offline Ack-Ack

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HiTech, Pyro, etc. how hard would this be to implement...
« Reply #11 on: September 11, 2003, 01:43:58 AM »
For some reason the USAAF in the ETO counted planes destroyed on the ground in their tally sheets but not the USAAF in the PTO, where they did things quite differently than their ETO counter-parts.


ack-ack
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