Author Topic: NEW MAP! What side would you want and why?  (Read 707 times)

Offline Waffle

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NEW MAP! What side would you want and why?
« on: September 10, 2003, 11:07:56 PM »
I'm kicking around a map idea and wanted to get some suggestions, thoughts from the community.

First of all the map will be in a winter setting - which will be an undertaking in itself putting winter camo and all on GVs / planes which would have it originally. Then redoing the bulidings ect.....lol
hope I didn't bit off more than I can chew.

On the map below, the Black dots are built up airfeilds, the White Dots are for V-Bases / Vhs..and the Yellow are ports. The Ports will be home to some rather large CV groups. Each group Will have a minimum of 2 Carriers and 3 Cruisers amongst 5-8 smaller "escort" destroyers. ( I hope I am correct in thier designation)

Currently I've roughed in 25 built up airfeilds and 25 vbases and 7 ports per side.

The lower left side of the map is based on a need for instant action - AKA furball area.

I believe Key strategy areas for this map will be the 3 center Islands.

I am planning on heavy shore defenses at these islands along with heavy shore defense at the port areas of each country.

Also, I will be putting in smaller airbases - literally "Feild" bases amongst the built up ones.

Also in the planning are very large Cities which will house V-bases and some strat targets...these will reside near port areas in most cases, But where ever there's a strat target - there will be a large city with  Vbases.

I'm also looking at having maprooms in large cities in port town..this would mean a little urban warfare for base capture.

Maybe have radar stations along the coastline which can be taken out for future attacks :)

Just want to get some ideas and feedback from you guys / gals

Out till Monday -

Waffle
« Last Edit: September 10, 2003, 11:20:59 PM by Waffle »

Offline Rutilant

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NEW MAP! What side would you want and why?
« Reply #1 on: September 10, 2003, 11:12:09 PM »
The over water field distances will piss off WAY too many people to implement.. A good idea though. Hardcore furballers are dedicated whiners, the furball area is useless. Thing of furball isle in Ndisles? small map, close fields.. it's totally ignored.

I love the strat idea, the more targets the better!
« Last Edit: September 10, 2003, 11:14:33 PM by Rutilant »

Offline Waffle

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NEW MAP! What side would you want and why?
« Reply #2 on: September 10, 2003, 11:18:18 PM »
I guess the closest Attack would be about a 100 mile flight with with the ones in the SW being anywhere from a 20-35 mile flight.

Maybe theres a way to speed up the CV abit :)

The map would definitely encourage group / squad attacks.
Maybe get some more missions going - gonna keep chuggin along on it..the textures look way cool for winter though:)

can't wait for ah2 to come out - itching to whitewash a tiger:)

Offline SunKing

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NEW MAP! What side would you want and why?
« Reply #3 on: September 11, 2003, 12:42:50 AM »
Is there a way to make the CV's spawn further out to sea instead of next to the dock?

A map dominated by ALOT of CVs sounds interesting if you could speed up the respawn times and have them spawn at decent distances to the enemy.

Offline ccvi

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NEW MAP! What side would you want and why?
« Reply #4 on: September 11, 2003, 02:27:36 AM »
Quote
Originally posted by Rutilant
The over water field distances will piss off WAY too many people to implement.. A good idea though. Hardcore furballers are dedicated whiners, the furball area is useless. Thing of furball isle in Ndisles? small map, close fields.. it's totally ignored.


The fields Furball island on ndisles are not closer together than the rest of the fields. It just looks that way.

Offline gatso

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NEW MAP! What side would you want and why?
« Reply #5 on: September 11, 2003, 05:55:56 AM »
CV groups with more than 1 CV don't work. (at the moment) The extra CV will be unusable.

Distances between islands waaay too big. You will annoy just about everyone with this one thing alone.

Large groups of buildings (big cities with lots of strat targets) kill frame rates. Just fly over tank town on trinity to see what I mean.

Land masses are unbalanced out of proportion. Pink is shafted because half it CVs are a 100 mile cruises to the action, at worst 300+ miles (10 hours sailing time lol). If you turned the map upsidedown I'd say yellow would get reset every single time. However we all know the concept of "**** flows downhill" which seems to make the country in the south always get reset for some reason.

If you include a furball island you need to put it somewhere where all three sides have access. Inevitably the bases will get captured eventually and your yellow country has no way of getting its bases back if they end up all taken.

If you get it to work, snow could be a very interesting change.

I like the idea of coastal defenses.

I like the idea of putting V bases inside urban warfare centres.

You wanted feedback, sorry it wasn't all positive.

Gatso

Offline Puudeli

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NEW MAP! What side would you want and why?
« Reply #6 on: September 11, 2003, 07:53:28 AM »
Dont make huge cities to every field...It will just drop down frame rate :/

Otherwise looks good, except the middle water area.

Offline mjolnir

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NEW MAP! What side would you want and why?
« Reply #7 on: September 11, 2003, 09:39:06 AM »
Well, my feedback is based around your furball corner.

At first glance, I thought "Hey, yellow has twice as many fields down there as the other two, that seems a little lopsided."  Then again, I can see it being a good way to compensate for the fact that yellow's mainland is completely seperated from their furball island.

So then I looked at blue and pink, and I predict that pink will take over all those islands every time, simply because they have more mainland bases that people can lift from and reach the furball islands.  Blue only really has one airfield capable of supporting the furball corner.  Pink has about three that might be within range.

Overall, I'd say leave the bottom corner as a pink/blue border, and make a more centralized furball island that each side could potentially support or reclaim their piece if it gets captured.

Other than that, it looks like a lot of fun.

Offline Citabria

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NEW MAP! What side would you want and why?
« Reply #8 on: September 11, 2003, 02:32:10 PM »
bases are way to far apart.
Fester was my in game name until September 2013

Offline SlapShot

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NEW MAP! What side would you want and why?
« Reply #9 on: September 11, 2003, 02:45:56 PM »
Quote
Originally posted by Citabria
bases are way to far apart.


I don't think that he has finished putting in all the bases as of yet ... he said that he has only ... "roughed in 25 built up airfeilds and 25 vbases and 7 ports per side".
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Offline Replicant

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NEW MAP! What side would you want and why?
« Reply #10 on: September 11, 2003, 03:19:28 PM »
First of all, scale down the map, it's far too large with bases too far apart.

But, if you do that you'll have the following problems:-

Seperating the 'yellow sandish' coloured country makes it very vulnerable - it would be the country I'd least like to have if all Bish/Knight/Rook sides were equal.

Blue country would be pretty good for defence but would be overwhelmed if enemy were on their home country.  I think the pink country would be the strongest because its land mass is greater and allows defenders to up, gain alt and counter-attack.

Depends how many/where spawn points go too.

Keep up the ideas though! :)
« Last Edit: September 11, 2003, 03:21:57 PM by Replicant »
NEXX

Offline DmdNexus

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NEW MAP! What side would you want and why?
« Reply #11 on: September 11, 2003, 03:53:07 PM »
Add smaller islands to fill up all the water gaps,

And then mix up the nationality on these islands so that there are no front lines.

Loose the figher town in the lower left corner - it's too unbalanced.

Put a 4 sector wide crater island in the center with 25k mountain ranges - create a tank town with VH bases.

And on the moutain ranges place 3 air fields at 25k - no bomber hangers, no ordinance, no barracks..... 5x beacoup ACK! So much ACK it's impossible to De-ACK

That's your furball arena.

Offline Replicant

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NEW MAP! What side would you want and why?
« Reply #12 on: September 11, 2003, 04:01:12 PM »
Quote
Originally posted by DmdNexus
Add smaller islands to fill up all the water gaps,

And then mix up the nationality on these islands so that there are no front lines.

Loose the figher town in the lower left corner - it's too unbalanced.

Put a 4 sector wide crater island in the center with 25k mountain ranges - create a tank town with VH bases.

And on the moutain ranges place 3 air fields at 25k - no bomber hangers, no ordinance, no barracks..... 5x beacoup ACK! So much ACK it's impossible to De-ACK

That's your furball arena.


Which would be good for furballing, but imagine if your country is down to its last few bases and they're in furball arena.  All the local bases have their barracks porked so no captures making it pretty unbearable for the country with only 2 bases left.
NEXX

Offline N8DOG

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NEW MAP! What side would you want and why?
« Reply #13 on: September 17, 2003, 04:01:43 AM »
A couple other cool ideas would be to make a couple "land bridges" across some rivers/waterways as to get GV's across. Also have a hilly "kinda like dunes" area for a gv furball center, and make that area on the top of a 25,000 plateau so the dweeb's cant and rbring 110's ruin tiger town. also some small limited airplane fields "dirt strips, maybe no ord's/troops" Also have manned 88's at the ports instead of AI. Oh yea, and WAYYYY more SB's, in WW2 they had the entire coastlines filled with SB's and other defense weapons. I think that CV's have it way to easy to just park offshore and reek havok on the base.

Offline Waffle

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NEW MAP! What side would you want and why?
« Reply #14 on: September 17, 2003, 05:00:36 AM »
Currently I'm still eyeballing the divisions, but have decided to wait until ah2 comes out to see how well it will fit with changes.


But I appreciate the feedback and hopefully will have some more ideas on this map soon, or maybe screenshots with the winter textures I've been working on.

Keep the thoughts and criticisms coming..

Waffle