I agree with the present implementation of fuel in AH. As Pyro has stated it forces sim pilots to deal with the type of factors real pilots were concerned about in WWII: namely, having enough fuel. The fuel consumption presently in AH may be accelerated, may even be very accelerated, but it presents the very real concern of having enough fuel for a sortie. In Brand W, such a concern was rather rare, and in most instances it was more a worry of having too much fuel (again, as Pyro has stated). In AH, unless you fly a N1K2 or P-51D, you'll probably be very tempted to add a drop tank, much less take off with less than 100% internal capacity!
I fly a La-5FN, the shortest ranged plane in the bunch (unless the C.205 is even shorter), but I have no qualms about its range, because it forces me to keep the experience real. Still, I am capable of climbing to 25k, patrol to two fields away, bag a kill (maybe two), then return safely to my original field.
On thing that used to irk me about Brand W was that fuel was never a premium there, except in the Historical Arena. People were always flying around with only 35% fuel, something that would have never occurred in RL, if it could be helped.
You have to ask yourself, what am I looking for in a game? Absolute, empirical measurements that when combined with present restrictions of player base, technology and reality, result in an experience that sadly misses? Or relative adjustments to empirical measurements for the sake of said limitations, so that the overall experience culminates into a surprisingly real feel for WWII air combat.
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129 IAP VVS RKKA
[This message has been edited by leonid (edited 11-24-1999).]
[This message has been edited by leonid (edited 11-24-1999).]