Author Topic: What I know about AH II from the con  (Read 1102 times)

Offline SlapShot

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What I know about AH II from the con
« on: September 13, 2003, 02:50:16 PM »
I went to the con. This was one of the main reasons that I went to the con ... to hear it right from the source. I know not everybody can get to these cons, but from what I understand, this con did not have quite the turnout that other cons have had because it wasn't in Grapevine. This surprised me, cause I knew that HT would show with the AH II goods and let the info fly, and this probably would be the only opportunity to get a lot of the answers.

Here is what I got ...

1) New flight model

This has been discussed in length here in Pyro's post. That stuff bores the crap out of me, but from what I heard, the wings will have, I believe, 16 points of data gathering as opposed to the 2 points that are used now. HiTech said that these new points will make the stall characteristic, not more forgiving, but rather more "real". The stall on the P-51 that we flew was very smooth and not as snappy and violent as what we have now, which I took his word as being more "real". That was the only part of the discussion that I heard ... there could have been more, but I think that I needed a beer at that point.

2) New graphics model/engine

I saw and flew the new P-51. The detail is fantastic. Seams and rivets jump out at you. HiTech has already posted a pic of the left wing. We were told that ALL planes will be converted to support the new graphics (quite an undetaking if you think about it.) I would categorize the new tracers effect a part of the new graphics engine. From what I saw, it looked awesome, but HiTech said that he wanted to tweak it a little more (+ or - the alpha effect). HiTech has re-done all the explosion effects. He blew up a hanger and the effect was impressive ... definately different than what we have now.

3) New damage model

What HiTech didn't show prior or since the con was the right wing on the same P-51. This wing showed all the different types of damage that will be displayed. Detail ranged from bullet holes to large holes ripped thru the wing that one can see thru. Damage on this wing during the demo had no effect on the flight due to the fact that it was for testing the display only.

4) Micro-Terrain will be implemented

The ground objects are now 3-D. Rolling an ostwind under a tree and looking up, one can see the different layers of the tree coverage. When asked if the trees will stop bullets or will trees cause explosions, he responded with ... its all configurable. This means that the map-maker has the option to choose if ground objects provide visible cover, physical cover, and when bumping into these obejcts, will they cause you to stop, blow-up, or pass right thru them.

Visually this Micro-Terrain is extremly impressive. We will have the ability to activate levels of detail. If I remember correctly, bump-mapping was switchable, and one other setting will be switchable too, just forgot what it was. HiTech said that it is his intention to make more of these types of settings switchable from within the game so that one does not have to leave the game to make the changes.

5) New objects for map-makers

These objects will make the ground more detailed and immersive if they so chosen by mapmakers. I saw a few different looking towns (not capturable) that were in different states of destruction or decay. They are just eye-candy. Field layouts, from what I saw will be changed ... new airfields.

6) New Clipboard menuing system

Very intuitive and windows-like. Hard to describe without the visual. I would say that it has a switchblade effect ... sub-menus sliding out from parent menus.

7) Tour of Duty Mission Engine

All missions will be scripted and then loaded into a databse and the AH TOD engine will read and execute them. Sounds simple ... bet it wasn't. I don't know if there was a discussion of the TOD gameplay aspects ... I might have been getting another beer.

He spoke of no new gameplay changes for the "Classic" version. He said that there will be no new planes introduced for the initial rollout. He said that AH II will be introduced in Beta as the "Classic" version and the "Tour of Duty" will follow after. The is a very smart and logical decision IMHO ... work the bugs out in the MA before firing up the TOD, which adds another level compexity with the automated missions.

This is all that I can remember ... If you do any kind of software development as a profession, you can understand the daunting task that each of these points addresses with the exception of #5. Since the annoucement ... to when AH II is supposed to be released, is what I would consider a monumental task for any development group if 10-15 people ... HTC does not have this kind of staff I believe. Not only is the coding a daunting task, but all the research that must have been done is mind-blowing.

I am a software architect (have been in the business for almost 30 years) and I am completely blown away (every day) by this game and what I saw at the con. So when you feel the need to demand that HTC come forth and spend whatever little time they might have to themselves during this development cycle, take a deep breath and be patient. I am completely convinced that HTC is busting butt to make this real for us and ... WE WILL NOT BE DISAPPOINTED !!!
« Last Edit: September 14, 2003, 10:36:09 AM by SlapShot »
SlapShot - Blue Knights

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Offline brendo

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What I know about AH II from the con
« Reply #1 on: September 13, 2003, 04:24:58 PM »
Hang on a minute.

Why are you having to post six month old information about the dev of AH2?

Although I expected as much (been around since '97), I'm amazed that in 2003, HTC really has such a lack of previews. (customer service is A+ though).

Most other companies give updates to keep their players/subscribers interested in upcoming products.

Maybe one of these years.

Offline GA

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What I know about AH II from the con
« Reply #2 on: September 14, 2003, 08:29:59 AM »
Thx for the update SlapShot SALUTE for taking the time to give us that feedback.

Quote
Most other companies give updates to keep their players/subscribers interested in upcoming products.

As we have had this disquession some time before and I agree to it Brendo, but I think we just now have to wait and see what HTC will come up with, and maybee we then understand why they kept thight on leting out updates on the upcomming AHII features out.

Offline bigjava

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What I know about AH II from the con
« Reply #3 on: September 14, 2003, 09:42:00 AM »
Quote
Originally posted by brendo
Hang on a minute.

Why are you having to post six month old information about the dev of AH2?

 


Becouse tons of people is still asking what will be the change beeetwin ah and ahII ;) wtg Slapshot

Offline bigjava

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What I know about AH II from the con
« Reply #4 on: September 14, 2003, 09:45:57 AM »
Quote
Originally posted by GA
Thx for the update SlapShot SALUTE for taking the time to give us that feedback.

 
As we have had this disquession some time before and I agree to it Brendo, but I think we just now have to wait and see what HTC will come up with, and maybee we then understand why they kept thight on leting out updates on the upcomming AHII features out.


LOL Thats the way!  not screaming all the week about we have no news about the relase-date.....
i have no Dub that HT and all staff are working for AHII
 :rolleyes: :cool:

Offline Kaz

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What I know about AH II from the con
« Reply #5 on: September 14, 2003, 10:33:00 AM »
Thanks Slapshot, your post had some info I didn't know about namely the new explosion effects. Anyways it was good to see a lot of the stuff that was released about AH2 all in one place and explained very well.

Here's hoping that they're still on schedule for a Q3 AH Classic release.

Offline Solomo

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Thanks Slap!
« Reply #6 on: September 14, 2003, 11:16:01 AM »
Good summary - but when do we get Sabres and MiGs?
!
Solo

Offline tzr

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What I know about AH II from the con
« Reply #7 on: September 14, 2003, 12:27:18 PM »
Very nice Slap
Thanks for taking the time

AH2 will be here when it gets here and not a minute sooner.
I rather have them get it as bug free as they can before they put it out. then they can get us new planes faster!!:D

Offline muckmaw

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What I know about AH II from the con
« Reply #8 on: September 14, 2003, 07:10:58 PM »
Thank you Slappy.

Offline Virage

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What I know about AH II from the con
« Reply #9 on: September 14, 2003, 07:40:04 PM »
ty for info.

btw, imo daily updates don't help it get hear any faster.  But they do increase the amount of moaning.
JG11

Vater

Offline gatt

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What I know about AH II from the con
« Reply #10 on: September 15, 2003, 02:53:35 AM »
Lets see it from this POV: usually no (or very few) news means that the release date is close ... usually ... :rolleyes:
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown

Offline Nilsen

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What I know about AH II from the con
« Reply #11 on: September 15, 2003, 07:53:53 AM »
Good one Slapshot.... maybe some of the whiners will be satisifed for a few days now :D

Offline fullback

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What I know about AH II from the con
« Reply #12 on: September 15, 2003, 08:58:01 AM »
Thanks for taking the time to organize and present your experience from the con.

First, the following is not a criticism of HTC. It is a single viewpoint without the benefit of meeting the HTC staff, or Dale.

Most subscribers don't have the opportunity to meet HTC folks face-to-face, so our impressions are strictly from on-line persona - and we all know things change when we meet others face-to-face.

On the website, it clearly states that Dale's intention is to keep Aces High small and focused. The intro kneeboard also says: "So shoot me."

Basically, the impression to those who have not met the staff or who do not take it as tongue-in-cheek humor is, "If you don't like it, tough &%#*"

To be immersed daily in the code for this game and its upgrades  is a daunting task of perserverance and problem solving. I admire their perserverance, pay my subscription and feel that I get good value for it.

If you look at the masthead of the game, you'll also notice no mention of marketing or promotion. No one is in charge of that. HTC has thrived based on the game, not the marketing of the game. The interview with Pyro I read was well thought out and highly professional. But, I don't think HTC is interested in expanding the player base.

Hey... this is only a guess, but I don't think hitech has the personality to deal with the daily nonsense of this BB.

He recently posted something to the effect that he feels like he get's slammed when he doesn't post here and gets slammed when he does post here. The easiest solution is to not post.

Is HTC understaffed and is the 'staying small' strategy increasing the stress of advancing AH? Maybe.

Would all development stop if Dale is incapacitated for an extended time? Maybe.

It isn't our business, so is it any of our business? No.

"So shoot me" :)

Offline Rutilant

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What I know about AH II from the con
« Reply #13 on: September 15, 2003, 09:49:28 AM »
Hey, i laughed when i saw it! Was glad to see that HT isnt some sterile, hands off company owner.

HT!

Offline GA

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What I know about AH II from the con
« Reply #14 on: September 15, 2003, 09:58:05 AM »
Quote
LOL Thats the way! not screaming all the week about we have no news about the relase-date.....

What you mean bigjava ??