Author Topic: Some Development Ideas  (Read 717 times)

HaHa

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Some Development Ideas
« Reply #15 on: November 29, 1999, 09:24:00 AM »
Well they should make it so at least 10 troopers are needed. Also I didn't really think about the b17/gunner joining thing. I personally think that should be changed since no one uses the inflight gunner joining anyways.

-kier-

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Some Development Ideas
« Reply #16 on: November 29, 1999, 10:11:00 AM »
Leave the inflight joining alone! As you say, no one uses it, but it is a nice "option". Why limit options?

This of course is spoken by a pilot who has one (1) flight in the buffs online, and has never joined as a gunner. Still, it is a cool idea and am glad it's in there.

As for the base capture, eliminate all structures for capture. Make it hard to take a base. Lightning capture is not a good thing IMHO. A war should take a while to win, not be an hourly occurrence.

Offline Mark Luper

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Some Development Ideas
« Reply #17 on: November 29, 1999, 12:14:00 PM »
HaHa,
Since when did the in-flight joining thing not get used. Most of my gunners come that way and I am aware of a lot more. You don't fly buffs do you?


MarkAT
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Keep the shiny side up!

HaHa

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Some Development Ideas
« Reply #18 on: November 29, 1999, 01:10:00 PM »
Actually flying the buff is my favorite thing. The reason it doesn't get used is because very few buff drivers want gunners. They would much rather (especially in my case) gun themselves. My favorite part about flying the buff is gunning..

I have talked to a lot of buff drivers and this seems to be nearly always the case. Although there are the select few who would rather bomb/fly then gun stuff down. Personally I think HT and crew should make it so that the pilot AND the gunner can gun in different posititions at the same time.. where say the pilot only controls one gun and the gunner controls all the rest (when firing).

Offline Dewey

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« Reply #19 on: November 29, 1999, 03:05:00 PM »
What happens when 1 side decides to send bombers to every base all at once and only bomb AC on the ground? Right off the bat you would be limited to crappy planes.

------------------
Dewey
"Wimp"
Baby Harp Seals



HaHa

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Some Development Ideas
« Reply #20 on: November 29, 1999, 05:12:00 PM »
Then you defend your bases instead of hopping off (like people do now) trying to find anything. It would force people to say.. hey I want to fly "fw's" off base f21 so maybe they'll try and cap the fields a little more to protect their precious aircraft.

Furthermore if people are only able to fly GOOD planes once in awhile but have to fly crappy planes most of the time then they definitely will APPRECIATE their good planes and actually try and land them/keep them in one piece.

People would begin to get ATTACHED to their planes (like what happened in wwII), where they wouldn't want their precious fw190 that they've flown before destroyed.. so they'd land it, refuel and takeoff again, knowing they are one of the few pilots left on (say rooks) who have a fw190 to fly

Also there would definitely be more of a variety of planes out there if this scheme was implemented.. not just the uber planes (p51, spit, n1k and fw) that we see now.

To the ones who thinks "that would suck, I want to fly the {insert plane here} all the time" they can if they fly from one of the rear fields (where the planes haven't been bombed). I'm personally really excited about this idea, I just hope one of the developers catch this thread.

-kier-

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Some Development Ideas
« Reply #21 on: November 29, 1999, 05:27:00 PM »
 
Quote
Also there would definitely be more of a variety of planes out there if this scheme was implemented.. not just the uber planes (p51, spit, n1k and fw) that we see now.

You realize you've labeled half the fighters as "uber"? While it's true you see more Spits and 51's than anything else, it's more a fact of what's wrong with the other planes than what's right with the uber planes (MC205V's handling, speed, and climb; FW190's speed, etc). I'm actually quite surprised and pleased with the diversity of aircraft flown. Every a/c seems to have its exponent, and all are effective (ok, maybe not the Macchi   ) when used properly. We'll see what happens after the flight models get tuned a bit more.

[This message has been edited by -kier- (edited 11-29-1999).]

214CaveJ

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Some Development Ideas
« Reply #22 on: November 29, 1999, 05:33:00 PM »
I dinnae.. that macchi seemed pretty effective in the defense of f24 a couple days ago.  I manaaged to keep 3-4 nits tied up, taking one down and luring another into a face full of ack, all in my macchi.  all the while fishu is watching from the tower and saying "how are you still flying?" and "how are you still living?"
was great fun =)

------------------
Air power is a thunderbolt launched from an egg shell invisibly tethered to a base.         -  Hoffman Nickerson

CombatWombat

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Some Development Ideas
« Reply #23 on: November 29, 1999, 06:57:00 PM »
Sounds like a good idea to me!  I'd like the idea of having "my plane".  I'd like to see killmarks accumulate over time on the side of my corsair.  And a ground crew which will keep this particular plane intact.  Flying it too hard one mission, then pushing it hard the next could result in an engine siezing, structural faulure, etc.  That might bring something never seen in an online sim into play....reliability of aircraft.  Certainly over time the more realible planes like a P47 will fare better than a Zeke?  Things may not be as simple as, "well the SpitFire is reasonbly fast and turns good so i'll take that."  It may instead come down to "I've been pushing my spit hard these last few missions.  Perhaps I should take something that will stay together until my crew can fix my UFO up."

Seems something like the above is more in order, as actual damage sustaining abilities of aircraft dont really come into play.  Online wierdness and just dumb luck makes damage seem to be more random.  I've seen B17s die no-ping, and jap planes take 3 second bursts of cannon and keep flying (Not just in AH, this includes AW3 and Warbirds too).  

Bombing of factories could be used here as well.  Destruction of aircraft plants could cause inferior aircraft. (IE:  less horsepower, more suseptible to damage, etc)

Whats you's tink?


>>Then you defend your bases instead of >>hopping off (like people do now) trying to >>find anything. It would force people to >>say.. hey I want to fly "fw's" off base >>f21 so maybe they'll try and cap the >>fields a little more to protect their >>precious aircraft.
>>Furthermore if people are only able to fly >>GOOD planes once in awhile but have to fly >>crappy planes most of the time then they >>definitely will APPRECIATE their good >>planes and actually try and land them/keep >>them in one piece.

>>People would begin to get ATTACHED to >>their planes (like what happened in wwII), >>where they wouldn't want their precious >>fw190 that they've flown before >>destroyed.. so they'd land it, refuel and >>takeoff again, knowing they are one of the >>few pilots left on (say rooks) who have a >>fw190 to fly

>>Also there would definitely be more of a >>variety of planes out there if this scheme >>was implemented.. not just the uber planes >>(p51, spit, n1k and fw) that we see now.

>>To the ones who thinks "that would suck, I >>want to fly the {insert plane here} all >>the time" they can if they fly from one of >>the rear fields (where the planes haven't >>been bombed). I'm personally really >>excited about this idea, I just hope one >>of the developers catch this thread.


Offline fats

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Some Development Ideas
« Reply #24 on: November 29, 1999, 09:22:00 PM »
--- HaHa: ---
Then you defend your bases instead of hopping off (like people do now) trying to find anything. It would force people to say.. hey I want to fly "fw's" off base f21 so maybe they'll try and cap the fields a little more to protect their precious aircraft
--- end ---

If you want to fly a given plane, just switch to a country that has that plane and the fights get even more unbalanced. Given that most people seem to be interested in flying planes that they can be succesful in.

I pretty much fly most of the time for the country ( yeah knights don't count, it's a 2 country war for me ) with least people on, when I log on, and occasionally check the .roster from tower to see if I have to switch. But there is no way you are going to get me to fly for a country that doesn't have a 100% fuel plus DT field near the action. Now include plane types to a destroyable list and there is going to be ever increasing pressure to fly for the winning country.


//fats


HaHa

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« Reply #25 on: November 29, 1999, 10:13:00 PM »
------- fats ---------
I pretty much fly most of the time for the country ( yeah knights don't count, it's a 2 country war for me ) with least people on, when I log on, and occasionally check the .roster from tower to see if I have to switch.
-------------------------

As with WB, people shouldn't be allowed to switch pure and simple (at least for a couple hours/days). I believe the reason people are allowed to switch right now is because the game is still in beta and they are trying things.

--------- fats -----------
But there is no way you are going to get me to fly for a country that doesn't have a 100% fuel plus DT field near the action. Now include plane types to a destroyable list and there is going to be ever increasing pressure to fly for the winning country.
------------------------

Uh fats? Look you might want the deathmatch type game where its all "action" but I believe most people in AH want a little more to dig their teeth into.

I think there would be VERY FEW people who would switch teams just because they are upset that they can't get a plane that they want near a field that is really close.. that's just plain ridiculous. That's the same kind of person that would switch to a winning team just so they could vulch more. I don't believe AH or for that matter any online game has room for such people.

Look, the fact is online games are evolving and especially online sims. WB/AW/FA are all old news and people want better more indepth simulations. I am suggesting ways to enhance the simulation such that:

1) people appreciate the planes they fly
2) a strategic element is added to the game

A few people may want games where you can click "fly" and boom your 10k up in the air with 100% fuel and in your shiny fw190. However, I think most of us would like to dive into the realism even more to add both a strategic and fulfilling element to the game.

Lord HaHa

Offline fats

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Some Development Ideas
« Reply #26 on: November 30, 1999, 02:04:00 PM »
--- Lord HaHa: ---
Uh fats? Look you might want the deathmatch type game where its all "action" but I believe most people in AH want a little more to dig their teeth into.
--- end ---

Yes, air-to-air is all I want from an on-line game, the rest is uninteresting for me and I try to play my game in a fashion that they get into my way as little as possible. Unlike you, however, I don't go on and try to speak for others.

--- Lord HaHa: ---
I think there would be VERY FEW people who would switch teams just because they are upset that they can't get a plane that they want near a field that is really close.. that's just plain ridiculous. That's the same kind of person that would switch to a winning team just so they could vulch more.
--- end ---

Wrong. I said I will fly for the country with least folks on-line, as long as the plane I want to fly is available for them. Remove that and I will switch to a country which has it available, not because I will get easier kills but cause the plane I fly is actually available. If I wanted easy kills I would fly with the country with most people to begin with.

--- Lord HaHa: ---
I don't believe AH or for that matter any online game has room for such people.
---  end ---

This one is a Gem. No wonder you have named your self as a 'Lord' since you think that you seem to have the power to decide who can play and who cannot.


//fats


Offline Minotaur

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« Reply #27 on: November 30, 1999, 02:22:00 PM »
HaHa;

I as a new (DweebElite) pilot myself I have experienced your vanishing plane via strategic attack theory.  It sucks!    I focus on learning 2 or 3 planes for this reason.  This will not be the case for "Absolutly Newbly Gamers".

This is a hard game to master, typical you learn one plane first.  Your failures will greatly over take your successes, this is discouraging.  Confidence builds as you become mildly (1 kill could mean a massive success) successfull in your plane of choice.  Take away that one plane and your enjoyment goes way down.

Generally, this game is one that does not "Put the Kid Gloves On" for the in-exepereinced gamer.  They should however, at least be considered in the formula.

Mino

HaHa

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« Reply #28 on: November 30, 1999, 02:35:00 PM »
Oh man FATS you are your classic "newsgroup msg poster" who posts "cut up msgs" obscure the facts. I said:

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That's the same kind of person that would switch to a winning team just so they could vulch more. I don't believe AH or for that matter any online game has room for such people.
-----------

You cut:
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I don't believe AH or for that matter any online game has room for such people.
-----------

Then you said that I want control over people? EXCUSE ME I said "I believe" I did not say "EVERYONE should". Also I love how you left out the part where I was talking about vulching being bad.. ignoring the fact that someone "switching teams to vulch" is what I was originally talking about (very clever way fats to make it sound worse).

Ever since my first post you have done nothing but criticize my ideas in an unconstructive manner..

Not once have you said well that idea is ok but maybe it should be this.. no everytime you have "cut my messages up" taken out the good parts and then flamed the idea. Classic "bulletin board" dweebism.


Offline Westy

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« Reply #29 on: November 30, 1999, 02:39:00 PM »

Minotaur, check this article out:
 http://gamasutra.com/features/19991110/Baron_01.htm

-Westy