Author Topic: Some Development Ideas  (Read 705 times)

HaHa

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Some Development Ideas
« on: November 25, 1999, 06:53:00 PM »
Hi here are a couple ideas I've come up with.

Strategy
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All airfields should have "spare" aircraft parked next to the runway. Possibly different groups of spare aircraft according to type (e.g. cheap fighters and bombers outside in a nice line, high quality fighters and bombers inside a bunker or something similar). If a certain group of spare aircraft are destroyed then the enemy can't fly those aircraft for a predetermined amount of time..

Even better would be the idea that there are so many "spares" at a field (in a group like I said). In which people can jump into and fly. If say someone yells on bishop channel F2 is being attacked this could stop 50+ bishops from jumping into planes since only 5 spare spits, 5 spare bf109s and 5 fw190s are available. Say if some of the spares are damaged then some people might end up jumping into a damaged plane.. but hopefully it'll still fly ;0

Now in order to determine "regeneration" rate of the aircraft there would be aircraft factories. Different types/classes of factories for different aircraft. Say you don't want the rooks to have fw190s, well their solution is to bomb their fw190 factories and blow up the spare fw190 fighters on the field.

Since AH is meant to be realistic I think this level of realism would be a definite BONUS to the game.

Furthermore this will give those vulchers something to shoot on the ground and watch things go "boom"  


Walking/Looking
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I really really like flying the B17 because nothing passes the time like taking a walk through the plane. However, I think it would be really cool if the entire plane was modelled so that someone could walk throughout the aircraft and get an "inside" perspective of what these beautiful machines looked like.

This also "sort of" applies to the airfields. Rather than have us "zoom" to cockpits and such.. why not force us to walk out to the airfield. Take a couple minutes to look at the surroundings and maybe walk by some comrades otw to the flight line. Then when we get to our "spare" plane we just climb onboard, throw the engine and go kick some butt  

Another thing about walking on the airfield is that you would have to avoid "incoming" attacks (dodging bombs, avoiding gunfire) as you run out to your plane. IMHO this would be veeery cool.

Merging
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Ok a lot of people might not like this idea especially the developers. Why doesn't AH and WWIIOnline merge ? If they did so HT and crew could make a kickass flight sim and basically plug it into the wwIIonline world. Let the other guys worry about vehicles/infrantry and other stuff. Just a suggestion.

Lord HaHa

Offline JoeMud

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Some Development Ideas
« Reply #1 on: November 25, 1999, 08:39:00 PM »
U da man   took the words outta my head. Man what I wouldnt give for a BAR and the ability to walk around the arena and jump into airplanes/tanks trucks etc. etc.

.....Oh wait thats WW2OL

  man I dont wanna wait until April 2000

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Gijoey,Joetwo,JoeMud=me
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Thzone

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Some Development Ideas
« Reply #2 on: November 25, 1999, 10:51:00 PM »
Joe, we'll have the same thing here but in only a couple of weeks.  (no rush tho you programers, do a good job on my Tiger II  )

Offline JoeMud

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Some Development Ideas
« Reply #3 on: November 25, 1999, 10:57:00 PM »
Ya but I dont think we will be able to do the walk around thing and yes I hope HTC takes their time to get ir right.

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Offline fats

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Some Development Ideas
« Reply #4 on: November 26, 1999, 01:56:00 AM »
--- HaHa: ---
If a certain group of spare aircraft are destroyed then the enemy can't fly those aircraft for a predetermined amount of time
[...delete...]
Since AH is meant to be realistic I think this level of realism would be a definite BONUS to the game
--- end ---

Yes implement as many elements as possible so some milk running buff drivers who are incapable to grasp how to fly a fighter can ruin it for everyone else as well. Surprisingly, or not really, none of these features suggested or already implemented affect, or hardly ever in practice affect, the ones causing the damage: the milk running buffers.

The whole allied bombing campaign was incapable to bring down the fighter production of the Reich. Reich produced the most fighrers in the winter of '44/'45 and the Luftwaffe had more fighters operational 1 month before the war <edit> ended </edit>, than at any other point prior to that. All this despite the allied bombing offensive had continued for several years. So why in the name of realism should any number of bombers be able to do that in AH?


//fats



[This message has been edited by fats (edited 11-26-1999).]

Offline Maniac

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Some Development Ideas
« Reply #5 on: November 26, 1999, 03:02:00 AM »
Amazing!

Lord HAHA i completly agree 100% on every point you made there  

// -nr-1-
Warbirds handle : nr-1 //// -nr-1- //// Maniac

HaHa

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Some Development Ideas
« Reply #6 on: November 26, 1999, 03:03:00 AM »
---- fats ----

Yes implement as many elements as possible so some milk running buff drivers who are incapable to grasp how to fly a fighter can ruin it for everyone else as well. Surprisingly, or not really, none of these features suggested or already implemented affect, or hardly ever in practice affect, the ones causing the damage: the milk running buffers.
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Hehe don't like buffs do you? First off I wasn't thinking of buffs when I made this post but yes indeed I suppose "buffs" would be able to bomb some of these planes.. good for them give them something to do besides bombing ack and towers.. maybe fight back somehow at the fighters which seem to continously spawn from airfields with never-ending supplies of airplanes, no matter HOW MANY times you bomb it or how many people are circling the field attempting to capture it... this IMHO sucks (and no "closing" the field doesn't seem like a good answer either).

Having a limited supply of planes that one can see and bomb would give both fighters and bombers a feeling of worth when they attack a field. They wouldn't feel (as I often do) whats the point of killing a guy near his field who within seconds will just respawn in a brand new shiney plane of his choice...

---- fats ----

The whole allied bombing campaign was incapable to bring down the fighter production of the Reich. Reich produced the most fighrers in the winter of '44/'45 and the Luftwaffe had more fighters operational 1 month before the war <edit> ended </edit>, than at any other point prior to that. All this despite the allied bombing offensive had continued for several years. So why in the name of realism should any number of bombers be able to do that in AH?

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Uhm fats.. uh figher production my friend but NOT quality of pilots. In fact my grandfather was a Luftwaffe pilot and near the end of the war (although he never talked much about it) all his friends were dead. The people they were putting in those planes were not experienced/veteran pilots. It's interesting that you found that because I remember reading in a lot of places about how the Luftwaffe only had a couple planes at each airfield near the end of the war but maybe that was just propaganda.

Its common sense that "yes" airpower can damage the capability of anothe airpower. Look at Battle of Britain, the Luftwaffe was nearly able to destroy the entire British airforce (and yes I have "quotes" if you need them from Len Deighton's book "Blood, Tears and Folly").

The last point is, it would be DAMN FUN to have planes on the field you can strafe/bomb. It would be very fulfilling to know that, that fw190 I just shot from field f20 means there will be 1 less fw190 (and 1 less plane in general) available to pilots at f20 for some time (say an hour). Or that by bombing all the "favoured" fighter factories means all the "eleetist" flyers will actually have to fly a "less popular" plane.

Lord HaHa

Offline Mark Luper

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Some Development Ideas
« Reply #7 on: November 26, 1999, 05:29:00 AM »
Not meaning to cast any dispursions on your ideas HAHA, they are some interesting ones and something I would like to see too, perhaps not exactly as you stated, but in some similar form.

HT has stated more than once on this board that this is a sim to simulate ACM realisticaly, not to necessarily simulate war realisticaly. That being the case implementation of what you suggest would be of a secondary nature. HTC has plans for some trains and other things to blow up plus give us the use of some fighting ground vehicles to give us something different to do.

As interesting as I and others beleive that realistic war simulation would be I don't know that that is the primary purpose of this sim. Each time you add a new element of the war such as ground troops, ground war vehicles, a navy etc. you are essentialy adding different games to the same game. A very knowlegeable man, one who designs such games, once told me that a big mistake a lot of game (or sim) makers make is adding too many games to the same game complicating how they would interact. Case in point would be the fighter sim ACM game along with the bomber game which we already have. They are each separate games within this game even though they are used together to acheive the same goals such as field captures.

To reiterate: I think you have some good thoughts there HAHA, and would like to see some of that myself or a least some form of it implemented.


MarkAT
MarkAT

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Offline fats

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Some Development Ideas
« Reply #8 on: November 26, 1999, 08:36:00 AM »
--- HaHa: ---
maybe fight back somehow at the fighters which seem to continously spawn from airfields with never-ending supplies of airplanes
--- end ---

So it isn't enough that they can lower the fuel tankage% to 25? Try and fly a sortie with 25% in 205, La-5, 109 or a Spitfire? I don't care for bombers, I don't care for field captures. I am here to do one thing and that's air-to-air combat. I am not even really interested in the so-called historical scenarios and such.

--- HaHa: ---
Uhm fats.. uh figher production my friend but NOT quality of pilots.
--- end ---

What does that have got to do with anything? Your idea was about destroying plane availability by bombing as far as I could tell.

--- HaHa: ---
It's interesting that you found that because I remember reading in a lot of places about how the Luftwaffe only had a couple planes at each airfield near the end of the war but maybe that was just propaganda.
--- end ---

The number of LW planes is rather well document almost to the end.


//fats

Offline Minotaur

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Some Development Ideas
« Reply #9 on: November 26, 1999, 11:53:00 AM »
HaHa;

I like many of your ideas.

The one side effect I do see is this.  There arena seems to be already a lopsided affair.  Each time I log on I find the B's outnumbered (often significantly) by the R's.

The B's and the R's seem to be the most combative of the 3 teams.

How many times has the arena reset from B domination, and how many times from R domination?  I don't recall any B forced resets, but many by R.

I can only forsee that which ever side has the greater numbers, will often just win faster under your plan.

Mino

HaHa

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Some Development Ideas
« Reply #10 on: November 26, 1999, 02:37:00 PM »
--- Minotaur -----

I can only forsee that which ever side has the greater numbers, will often just win faster under your plan.

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Yes under the current "3 country" scheme it would accelerate the outnumbered teams loss.
One solution might be to allow for rear fields to have infinite supplies of planes. Thus forward fields may run out of planes but you will always be able to fly your newest plane from rear fields? Either that or rear fields might just have my plane bunkers that protect planes from being bombarded.


On another topic, here's a question to everyone.. why the heck do we have 3 countries? I mean with 3 countries there will ALWAYS be some country that is outnumbered. Not only that but there is no real "fronts".. you end up fighting all over and no real goal seems to be achieved.

Would it not be more interesting to have a huge "front line" that expands the entire map? You know who your enemy is, you see the accomplishments. When one country becomes outnumbered I'm sure pilots would be willing to switch sides to even it out.. Or/and due to the fact that each country is huge it would take a long time for one country to conquer another country. Just a suggestion

Lord HaHa

Offline Minotaur

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Some Development Ideas
« Reply #11 on: November 26, 1999, 06:59:00 PM »
HaHa;

Not sure why 3 teams.

I liked your increase supply to decreasing base numbers idea.  But, it might prove contrary to your thoughts stated initially in this thread.

Maybe as base numbers drop, the number of ack guns at each base increases.  So say at reset each base has 3 ack guns, having 2 bases each base would have 8 ack guns. ETC...

Mino

Offline jedi

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Some Development Ideas
« Reply #12 on: November 26, 1999, 09:57:00 PM »
You guys DO know that you can "walk the pilot around" on the ground offline, doncha?

Accidentally bailed out of my plane offline, and there was my pilot, standing there, holding a rifle!

Push stick forward--it walks! (sorta)  Push stick left, turn left, etc.  He won't shoot or anything, and his legs aren't animated, but I trudged all the way from the runway to the tower  

Perhaps we'll be "scrambling" to our planes before long, dodging strafers and taking potshots with our carbines?

--jedi

HaHa

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Some Development Ideas
« Reply #13 on: November 29, 1999, 03:27:00 AM »
Another idea:

Make it such that when we bail out of planes we can "help" capture an enemy airfield if the ack is down. e.g. 10 people bailing out of their planes could capture a field  

HaHa

Offline juzz

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Some Development Ideas
« Reply #14 on: November 29, 1999, 05:15:00 AM »
 
Quote
Make it such that when we bail out of planes we can "help" capture an enemy airfield if the ack is down. e.g. 10 people bailing out of their planes could capture a field

Like that's realistic??? Since it seems only one para is needed to capture, the "new" capture method will become to take the fastest low level plane and bailout over the airfield and capture away... either that, or B17's will be dropping magically regenerating HELO paras (join in the air gunners) from 40,000ft. A single B17 could capture several fields by itself in one sortie with that method.