Author Topic: Spawning aircraft at destroyed airfields  (Read 217 times)

Offline troxel

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Spawning aircraft at destroyed airfields
« on: November 29, 1999, 03:39:00 PM »
I have noticed that even if all structures at airbase have been destroyed, aircraft can still roll out of it.  Now, if people want to risk getting vulched while taking off from a base like this, fine.  Unfortunately, people will see paras come in, then get in a plane, "drive" around and shoot them all!

Perhaps there could be a structure, or a small number of structures, like rivetments, along the field that represent parked aircraft.  Once these are destroyed, no aircraft can come from that airfield.

-kier-

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Spawning aircraft at destroyed airfields
« Reply #1 on: November 29, 1999, 03:52:00 PM »
...or you destroy all of the enemy fuel. They won't go anywhere with no fuel.

214CaveJ

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Spawning aircraft at destroyed airfields
« Reply #2 on: November 29, 1999, 04:31:00 PM »
destroy all fuel around the base and they can only take off with 25% fuel.  They won't fly long, but they can fly.

------------------
Air power is a thunderbolt launched from an egg shell invisibly tethered to a base.         -  Hoffman Nickerson

HaHa

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Spawning aircraft at destroyed airfields
« Reply #3 on: November 29, 1999, 05:05:00 PM »
I posted this exact same thing (all though alot more detailed) in "Some Development Ideas" thread (a couple threads previous).. read it if your interested it has some good ideas that I and others have posted.

Offline Thunder

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Spawning aircraft at destroyed airfields
« Reply #4 on: November 30, 1999, 12:04:00 AM »
I also posted in another thread I agree with your the concern!...(Posted as Follows)...

I also think that there should be a point that a field can't be defended well. Case in point! Tonight a field was totally destroyed and 3 C-47's
                                and 10 fighters were over the field. Four bombers completly took out all targets at the field. One pilot who I will not mention, but I'm sure
                                Nath29 knows who it was, repeatedly took off and HO'd and killed everything not worring about how many times he was killed. He had a short
                                distance to go and 10 fighters having to replane still could not keep him down fast enough and or ran out of ammunition. It was a brave fight
                                but there is no way 1 pilot should continually take off in 40 fresh new planes every 15 seconds!!! Another thing that seemed very odd was he
                                was in a spitfire and won HO duels against 190's almost every time??? I for one am very frustrated with the current field capture in general. I
                                think when you stategically disable a field it should not allow limitless planes to come up even if they are fuel limited. Maybe HiTech could hold
                                down the frequency of planes launching after all down. This would accomplish a resonable reward for a lot of effort expended by so many. Just
                                as you can't continue to get troops right away from a field that the barracks are downed. So should the number or frequency of planes being
                                able to launch from the feild if all strat targets are down. I have noticed that after we take a field that has just be captured you can't get
                                troops right away until the strat targets cycled to rebuilt status. I think that the number of planes that a country can get up from a freshly
                                taken field should be limited in the same way as well. This would account for a proper damage model and a better playabilty factor.

                                Thunder
Aces High DickweedHBG: www.dickweedhbg.com

Offline Hristo

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Spawning aircraft at destroyed airfields
« Reply #5 on: November 30, 1999, 12:50:00 AM »
OTOH, we get the chance to refine our vulching techniques. Now you know the secret of 10 kill sorties