In the thread how to conquer the flight sim market ishmael suggested the OAE, an rpg type career for a pilot based on a kill streak. The problem with this idea it based the whole game around it with huge advantages to those who did well the problem with this is those who don't want to play the game this way are alienated and also one death makes you start again from the bottom, a major frustration.
Here i propose a more transparent alternative so people can choose to play along or not.
It would be a simple status system representing the skill of the pilot using statistics.
The pilots status would not be wiped out by one death instead it could be based on the K/D ratio or points sytem such as a
kill = 1 point
death = -0.75 points
collision = -0.25 points
With this system the truly superior pilots would gain a status that would reflect that over a period of time when things like unfortunate deaths will balance out.
The reward for reaching a higher status would not be a physical advantage in the game but a psycological one.
The perfect way to show this higher status would be a markings on a plane like flashes on the wings or a different colour nose, something generic which could be superimposed on all planes. These markings would only become clear at shorter distances but to prevent any active hunting of people and also mabye the higher the rank players markings would be more noticable for instance the highest ranking may be indicated by a red tail plane where as the lowest rank would be some flashes on a wing. Imagine going into a co-energy merge and as your opponent closes on you you notice the infamous red tail which perhaps only a handful of people in the game have achieved would that not put the fear of god into you.
This system would obviously would have to be tested and tweaked so the correct number of people occupied each status and a new status was not too easy or difficult to achieve.
Also this system could be used to encourage team play such as if an enemy field was captured everyone in that country recieves 1 point or a kill for their K/D ratio, obviously the more important the target the greter the reward. Also i believe bombers should not be peanalised when they are shot down so people won't lose fighter points or if you really wanted to encourage people into buffs you could double points gained when capturing enemy field when in a buff so peole who fly buffs will be in a win/win situation as far as there status is concerned.
I think the main thrust of this idea is that you can concentrate all your resources on achieving a higher status but if you don't want to there is no actual penalty for not playing the game as the system wants you to apart from a few marks on a plane.
P.S. I edited this message because when writing K/D ratio i used : then D and this happened
[This message has been edited by jmccaul (edited 09-19-1999).]